Releases: PCGEx/PCGExtendedToolkit
Releases · PCGEx/PCGExtendedToolkit
PCGEx 0.75.7
What's Changed
- Fix two missing includes in Edge Length Filter by @sna-scourtney in #267
- Data asset editor cleanup by @Nebukam in #269
- Floodfill fixes and tweaks by @Nebukam in #270
- [Spatial] Added optional bound overrides from fused points (similar t… by @Nebukam in #271
Full Changelog: v0.75.6...v0.75.7
PCGEx 0.75.6 - Hotfix
Full Changelog: v0.75.5...v0.75.6
PCGEx 0.75.5
What Changed
- New string compare mode : Matches. Support
*&?wildcards - New Regex filters
- Path Offset maths bugfix
Full Changelog: v0.75.4...v0.75.5
PCGEx 0.75.4
PCGEx 0.75.3
What's Changed
- Include PCGExMetaHelpers.h needed for non-Unity non-PCH builds by @sna-scourtney in #263
- Crash fix for Find Cluster Hull
Full Changelog: v0.75.2...v0.75.3
PCGEx 0.75.2
A few small bugfixes
- Weighted random material assignation failing to produce good visual distribution when using null entries
- FloodFill sequential growth was causing crashes with multiple seeds
What's Changed
Full Changelog: v0.75.1...v0.75.2
PCGEx 0.75.1
PCGEx 0.75
0.75 changelog is on gitbook
What's Changed
- Filters data matching support by @Nebukam in #230
- Level collection by @Nebukam in #244
- Staging type filter split pins by @Nebukam in #245
- Data asset collection inline level export by @Nebukam in #246
- Collections lean spawn actors by @Nebukam in #247
- [Projections] Added alternative ways to handle smooth manifold topo by @Nebukam in #248
- Chain closed loop bugfixes by @Nebukam in #249
- Clusters decomposition module by @Nebukam in #250
- Collections level improvements by @Nebukam in #251
- [Paths] Fixed stitch by alignment + added matching + optims by @Nebukam in #252
- Asset serialization consolidation by @Nebukam in #253
- Collection tile view by @Nebukam in #254
- Debug viz by @Nebukam in #255
Full Changelog: v0.74.4...v0.75
PCGEx 0.74.5 Preview 2
What's Changed
Full Changelog: v0.74.5-preview.1...v0.74.5-preview.2
PCGEx 0.74.5 Preview 1
What's Changed
- Moved Valency out of the core codebase
- Level collection by @Nebukam in #244
- Staging type filter split pins by @Nebukam in #245
- Data asset collection inline level export by @Nebukam in #246
- Collections lean spawn actors by @Nebukam in #247
- [Projections] Added alternative ways to handle smooth manifold topo by @Nebukam in #248
Full Changelog: v0.74.4...v0.74.5-preview.1