Implement IluvatarGPU adapter for PaddlePaddle#1
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- Add C++ core layer with device, memory, stream, and error handling - Implement Python bindings for all core functionality - Create comprehensive tests for all modules - Add usage examples for device, memory, and stream operations - Include detailed documentation and integration guides - Set up CI/CD pipeline with GitHub Actions - Add build system with CMake and setuptools Co-authored-by: YqGe585 <143453447+YqGe585@users.noreply.github.com>
- Add detailed API reference documentation - Create contributing guidelines for developers - Add quick start guide for new users - Implement performance benchmark example - Complete documentation coverage Co-authored-by: YqGe585 <143453447+YqGe585@users.noreply.github.com>
- Add explicit permissions blocks to all workflow jobs - Set minimum required permissions (contents: read) - Resolve CodeQL security alerts Co-authored-by: YqGe585 <143453447+YqGe585@users.noreply.github.com>
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[WIP] Adapt Iluvatar GPU to Paddle framework
Implement IluvatarGPU adapter for PaddlePaddle
Feb 5, 2026
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Foundational adapter layer enabling PaddlePaddle to run on Iluvatar GPU hardware. Stub implementation with complete interfaces ready for SDK integration.
Architecture
C++ Core (
csrc/,include/)Python Bindings (
python/paddle_iluvatar/)Build System
Usage
Current State
Stub implementation using host memory simulation. All interfaces defined and tested (19 unit tests). Ready for SDK integration by replacing stub calls with actual Iluvatar runtime API.
Documentation
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