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10 changes: 5 additions & 5 deletions src/Classes/GemSelectControl.lua
Original file line number Diff line number Diff line change
Expand Up @@ -548,7 +548,7 @@ function GemSelectClass:AddGemTooltip(gemInstance)
-- Will need rework if a gem can have 2+ additional supports
self:AddGrantedEffectInfo(gemInstance, grantedEffect, true)
for _, statSet in ipairs(grantedEffect.statSets) do
self:AddStatSetInfo(gemInstance, grantedEffect, statSet)
self:AddStatSetInfo(gemInstance, grantedEffect, statSet, nil , _)
end

for _, additional in ipairs(additionalEffects or {}) do
Expand All @@ -560,11 +560,11 @@ function GemSelectClass:AddGemTooltip(gemInstance)
self.tooltip:AddSeparator(10)
self:AddGrantedEffectInfo(gemInstance, additional)
for _, statSet in ipairs(additional.statSets) do
self:AddStatSetInfo(gemInstance, additional, statSet)
self:AddStatSetInfo(gemInstance, additional, statSet, nil, _)
end
else
for _, statSet in ipairs(additional.statSets) do
self:AddStatSetInfo(gemInstance, additional, statSet, true)
self:AddStatSetInfo(gemInstance, additional, statSet, true, _)
end
end
end
Expand Down Expand Up @@ -692,10 +692,10 @@ function GemSelectClass:AddGrantedEffectInfo(gemInstance, grantedEffect, addReq)
end
end
end
function GemSelectClass:AddStatSetInfo(gemInstance, grantedEffect, statSet, noLabel)
function GemSelectClass:AddStatSetInfo(gemInstance, grantedEffect, statSet, noLabel, index)
local displayInstance = gemInstance.displayEffect or gemInstance
local statSetLevel = statSet.levels[displayInstance.level] or { }
if statSet.label ~= grantedEffect.name and statSet.label ~= "" and not noLabel then
if not (index == 1 and statSet.label == grantedEffect.name) and statSet.label ~= "" and not noLabel then
self.tooltip:AddSeparator(10)
self.tooltip:AddLine(20, colorCodes.GEM .. statSet.label)
self.tooltip:AddSeparator(10)
Expand Down
14 changes: 14 additions & 0 deletions src/Data/SkillStatMap.lua
Original file line number Diff line number Diff line change
Expand Up @@ -136,6 +136,10 @@ return {
["spell_cast_time_cannot_be_modified"] = {
skill("fixedCastTime", true),
},
["base_minimum_channel_time_ms"] = {
skill("minChannelTime", true),
div = 1000,
},
["global_always_hit"] = {
skill("cannotBeEvaded", true),
},
Expand Down Expand Up @@ -519,6 +523,10 @@ return {
["attack_and_cast_speed_+%"] = {
mod("Speed", "INC", nil),
},
["skill_speed_+%"] = {
mod("Speed", "INC", nil),
mod("WarcrySpeed", "INC", nil),
},
["cast_speed_+%_granted_from_skill"] = {
mod("Speed", "INC", nil, ModFlag.Cast),
},
Expand Down Expand Up @@ -2761,6 +2769,9 @@ return {
["quality_display_sandstorm_swipe_is_gem"] = {
-- Display Only
},
["cast_speed_modifiers_apply_to_over_time_cost"] = {
-- Display Only
},
["quality_display_base_totem_duration_is_gem"] = {
-- Display Only
},
Expand All @@ -2770,4 +2781,7 @@ return {
["skill_specific_stat_description_mode"] = {
-- Display Only
},
["quality_display_supercharged_slam_is_gem"] = {
-- Display Only
},
}
2 changes: 2 additions & 0 deletions src/Data/Skills/act_dex.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1134,6 +1134,7 @@ skills["DetonatingArrowPlayer"] = {
},
preDamageFunc = function(activeSkill, output)
activeSkill.skillData.hitTimeMultiplier = activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "Multiplier:DetonatingArrowStage")
activeSkill.skillData.channelTimeMultiplier = activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "Multiplier:DetonatingArrowStage")
end,
statSets = {
[1] = {
Expand Down Expand Up @@ -7296,6 +7297,7 @@ skills["SnipePlayer"] = {
},
preDamageFunc = function(activeSkill, output)
activeSkill.skillData.hitTimeMultiplier = activeSkill.skillData.channelPercentOfAttackTime
activeSkill.skillData.channelTimeMultiplier = activeSkill.skillData.channelPercentOfAttackTime
end,
statSets = {
[1] = {
Expand Down
55 changes: 55 additions & 0 deletions src/Data/Skills/act_int.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1798,16 +1798,27 @@ skills["BonestormPlayer"] = {
[39] = { critChance = 15, levelRequirement = 90, cost = { ManaPerMinute = 20158, }, },
[40] = { critChance = 15, levelRequirement = 90, cost = { ManaPerMinute = 21924, }, },
},
preDamageFunc = function(activeSkill, output)
activeSkill.skillData.hitTimeMultiplier = activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "Multiplier:BonestormStage") / output.ProjectileCount or 1
activeSkill.skillData.channelTimeMultiplier = activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "Multiplier:BonestormStage") / output.ProjectileCount or 1
activeSkill.skillData.dpsMultiplier = activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "Multiplier:BonestormStage")
end,
statSets = {
[1] = {
label = "Projectile",
baseEffectiveness = 1.4199999570847,
incrementalEffectiveness = 0.12999999523163,
damageIncrementalEffectiveness = 0.0068999999202788,
statDescriptionScope = "bone_spike_statset_0",
statMap = {
["base_number_of_allowed_bone_storm_projectiles"] = {
mod("Multiplier:BonestormMaxStages", "BASE", nil),
},
},
baseFlags = {
spell = true,
projectile = true,
channelRelease = true,
},
constantStats = {
{ "base_number_of_projectiles", 1 },
Expand Down Expand Up @@ -1886,10 +1897,22 @@ skills["BonestormPlayer"] = {
incrementalEffectiveness = 0.12999999523163,
damageIncrementalEffectiveness = 0.0068999999202788,
statDescriptionScope = "bone_spike_statset_1",
statMap = {
["bone_spear_power_charged_aoe_+%_final_per_additional_power_charge"] = {
mod("AreaOfEffect", "MORE", nil, 0, 0, { type = "Multiplier", var = "RemovablePowerCharge" }),
},
["bone_spear_power_charged_aoe_+"] = {
skill("radiusExtra", nil, { type = "MultiplierThreshold", var = "RemovablePowerCharge", threshold = 1 }),
},
["base_number_of_allowed_bone_storm_projectiles"] = {
mod("Multiplier:BonestormMaxStages", "BASE", nil),
},
},
baseFlags = {
spell = true,
area = true,
projectile = true,
channelRelease = true,
},
constantStats = {
{ "movement_speed_+%_final_while_performing_action", -70 },
Expand Down Expand Up @@ -8080,16 +8103,31 @@ skills["FlameblastPlayer"] = {
[39] = { critChance = 8, storedUses = 1, levelRequirement = 90, cooldown = 15, cost = { ManaPerMinute = 19137, }, },
[40] = { critChance = 8, storedUses = 1, levelRequirement = 90, cooldown = 15, cost = { ManaPerMinute = 20814, }, },
},
preDamageFunc = function(activeSkill, output)
activeSkill.skillData.channelTimeMultiplier = activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "Multiplier:FlameblastStage")
end,
statSets = {
[1] = {
label = "Flameblast",
baseEffectiveness = 2.2999999523163,
incrementalEffectiveness = 0.12999999523163,
damageIncrementalEffectiveness = 0.0096000004559755,
statDescriptionScope = "skill_stat_descriptions",
statMap = {
["charged_blast_spell_damage_+%_final_per_stack"] = {
mod("Damage", "MORE", nil, ModFlag.Spell, 0, { type = "Multiplier", var = "FlameblastStage" }),
},
["vaal_flameblast_radius_+_per_stage"] = {
skill("radiusExtra", nil, { type = "Multiplier", var = "FlameblastStage" }),
},
["flameblast_maximum_stages"] = {
mod("Multiplier:FlameblastMaxStages", "BASE", nil),
},
},
baseFlags = {
spell = true,
area = true,
channelRelease = true,
},
constantStats = {
{ "charged_blast_spell_damage_+%_final_per_stack", 75 },
Expand Down Expand Up @@ -10292,6 +10330,7 @@ skills["GatheringStormPlayer"] = {
},
preDamageFunc = function(activeSkill, output)
activeSkill.skillData.hitTimeMultiplier = activeSkill.skillData.channelPercentOfAttackTime
activeSkill.skillData.channelTimeMultiplier = activeSkill.skillData.channelPercentOfAttackTime
end,
statSets = {
[1] = {
Expand Down Expand Up @@ -13371,17 +13410,33 @@ skills["IncineratePlayer"] = {
[39] = { critChance = 6, levelRequirement = 90, },
[40] = { critChance = 6, levelRequirement = 90, },
},
preDamageFunc = function(activeSkill, output)
activeSkill.skillData.channelTimeMultiplier = activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "Multiplier:IncinerateStage")
end,
statSets = {
[1] = {
label = "Incinerate",
baseEffectiveness = 3.9000000953674,
incrementalEffectiveness = 0.12999999523163,
damageIncrementalEffectiveness = 0.0096000004559755,
statDescriptionScope = "incinerate_player_statset_0",
statMap = {
["incinerate_damage_+%_final_per_stage"] = {
mod("Damage", "MORE", nil, 0, 0, { type = "Multiplier", var = "IncinerateStage" }),
},
["incinerate_maximum_stages"] = {
mod("Multiplier:IncinerateMaxStages", "BASE", nil),
},
["incinerate_gain_stage_every_x_ms"] = {
skill("channelTimeOverride", nil),
div = 1000,
},
},
baseFlags = {
spell = true,
area = true,
duration = true,
channelRelease = true,
},
constantStats = {
{ "incinerate_cone_angle", 20 },
Expand Down
39 changes: 39 additions & 0 deletions src/Data/Skills/act_str.lua
Original file line number Diff line number Diff line change
Expand Up @@ -9233,6 +9233,9 @@ skills["PlasmaBlastPlayer"] = {
[39] = { baseMultiplier = 139.44, levelRequirement = 0, },
[40] = { baseMultiplier = 150.22, levelRequirement = 0, },
},
preDamageFunc = function(activeSkill, output)
activeSkill.skillData.channelTimeMultiplier = 1
end,
statSets = {
[1] = {
label = "Projectile",
Expand Down Expand Up @@ -11639,6 +11642,7 @@ skills["PerfectStrikePlayer"] = {
},
preDamageFunc = function(activeSkill, output)
activeSkill.skillData.hitTimeMultiplier = activeSkill.skillData.channelPercentOfAttackTime
activeSkill.skillData.channelTimeMultiplier = activeSkill.skillData.channelPercentOfAttackTime
end,
statSets = {
[1] = {
Expand Down Expand Up @@ -14079,15 +14083,33 @@ skills["SuperchargedSlamPlayer"] = {
[39] = { attackTime = 1000, baseMultiplier = 8.63, levelRequirement = 90, cost = { ManaPerMinute = 11734, }, },
[40] = { attackTime = 1000, baseMultiplier = 9.21, levelRequirement = 90, cost = { ManaPerMinute = 12487, }, },
},
preDamageFunc = function(activeSkill, output)
activeSkill.skillData.hitTimeMultiplier = activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "Multiplier:SuperchargedSlamStage")
activeSkill.skillData.channelTimeMultiplier = activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "Multiplier:SuperchargedSlamStage")
end,
statSets = {
[1] = {
label = "Impact",
incrementalEffectiveness = 0.092720001935959,
statDescriptionScope = "channelled_slam_statset_0",
statMap = {
["channelled_slam_damage_+%_final_per_stage"] = {
mod("Damage", "MORE", nil, 0, 0, { type = "Multiplier", var = "SuperchargedSlamStage" }),
},
["channelled_slam_max_stages"] = {
mod("Multiplier:SuperchargedSlamMaxStages", "BASE", nil),
},
["base_skill_show_average_damage_instead_of_dps"] = {
},
},
baseFlags = {
attack = true,
area = true,
melee = true,
channelRelease = true,
},
baseMods = {
mod("DPS", "MORE", 100, 0, 0, { type = "Multiplier", var = "SuperchargedSlamStage" }),
},
constantStats = {
{ "active_skill_base_area_of_effect_radius", 16 },
Expand Down Expand Up @@ -14150,10 +14172,27 @@ skills["SuperchargedSlamPlayer"] = {
label = "Aftershock",
incrementalEffectiveness = 0.092720001935959,
statDescriptionScope = "channelled_slam_statset_1",
statMap = {
["channelled_slam_damage_+%_final_per_stage"] = {
mod("Damage", "MORE", nil, 0, 0, { type = "Multiplier", var = "SuperchargedSlamStage" }),
},
["channelled_slam_max_stages"] = {
mod("Multiplier:SuperchargedSlamMaxStages", "BASE", nil),
},
["aftershock_radius_+_per_previous_aftershock"] = {
skill("radiusExtra", nil, { type = "Multiplier", var = "SuperchargedSlamStage", limit = 30, limitTotal = true }),
},
["base_skill_show_average_damage_instead_of_dps"] = {
},
},
baseFlags = {
attack = true,
area = true,
melee = true,
channelRelease = true,
},
baseMods = {
mod("DPS", "MORE", 100, 0, 0, { type = "Multiplier", var = "SuperchargedSlamStage" }),
},
constantStats = {
{ "active_skill_base_area_of_effect_radius", 16 },
Expand Down
10 changes: 10 additions & 0 deletions src/Data/Skills/other.lua
Original file line number Diff line number Diff line change
Expand Up @@ -5824,12 +5824,22 @@ skills["TemperWeaponPlayer"] = {
[39] = { storedUses = 1, levelRequirement = 90, cooldown = 5, cost = { ManaPerMinute = 4319, }, },
[40] = { storedUses = 1, levelRequirement = 90, cooldown = 5, cost = { ManaPerMinute = 4596, }, },
},
preDamageFunc = function(activeSkill, output)
activeSkill.skillData.channelTimeMultiplier = activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "Multiplier:TemperWeaponStage")
end,
statSets = {
[1] = {
label = "Temper Weapon",
incrementalEffectiveness = 0.054999999701977,
statDescriptionScope = "skill_stat_descriptions",
statMap = {
["imbue_weapon_max_exerts"] = {
mod("Multiplier:TemperWeaponMaxStages", "BASE", nil),
div = 3,
},
},
baseFlags = {
channelRelease = true,
},
constantStats = {
{ "imbue_weapon_max_exerts", 12 },
Expand Down
2 changes: 2 additions & 0 deletions src/Export/Skills/act_dex.txt
Original file line number Diff line number Diff line change
Expand Up @@ -104,6 +104,7 @@ statMap = {
#skill DetonatingArrowPlayer
preDamageFunc = function(activeSkill, output)
activeSkill.skillData.hitTimeMultiplier = activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "Multiplier:DetonatingArrowStage")
activeSkill.skillData.channelTimeMultiplier = activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "Multiplier:DetonatingArrowStage")
end,
#set DetonatingArrowPlayer
#flags attack projectile channelRelease
Expand Down Expand Up @@ -452,6 +453,7 @@ statMap = {
#skill SnipePlayer
preDamageFunc = function(activeSkill, output)
activeSkill.skillData.hitTimeMultiplier = activeSkill.skillData.channelPercentOfAttackTime
activeSkill.skillData.channelTimeMultiplier = activeSkill.skillData.channelPercentOfAttackTime
end,
#set SnipePlayer
#flags attack projectile channelRelease
Expand Down
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