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2 changes: 1 addition & 1 deletion src/Data/ModCache.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1047,7 +1047,7 @@ c["10% increased Stun Buildup 16% increased Melee Damage +10 to Strength"]={{[1]
c["10% increased Stun Buildup Ancestrally Boosted Attacks deal 16% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=10}}," Stun Buildup Ancestrally Boosted Attacks deal 16% increased "}
c["10% increased Stun Buildup Damage Penetrates 5% Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=10}}," Stun Buildup Penetrates 5% Fire Resistance "}
c["10% increased Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="StunThreshold",type="INC",value=10}},nil}
c["10% increased Stun Threshold for each time you've been Hit by an Enemy Recently, up to 100%"]={{[1]={flags=0,keywordFlags=0,name="StunThreshold",type="INC",value=10}}," for each time you've been Hit by an Enemy Recently, up to 100% "}
c["10% increased Stun Threshold for each time you've been Hit by an Enemy Recently, up to 100%"]={{[1]={[1]={limit=100,limitTotal=true,type="Multiplier",var="BeenHitRecently"},flags=0,keywordFlags=0,name="StunThreshold",type="INC",value=10}},nil}
c["10% increased Thorns damage"]={{[1]={flags=0,keywordFlags=0,name="ThornsDamage",type="INC",value=10}},nil}
c["10% increased Trap Damage"]={{[1]={flags=0,keywordFlags=4096,name="Damage",type="INC",value=10}},nil}
c["10% increased Warcry Cooldown Recovery Rate"]={{[1]={flags=0,keywordFlags=4,name="CooldownRecovery",type="INC",value=10}},nil}
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1 change: 1 addition & 0 deletions src/Modules/ModParser.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1962,6 +1962,7 @@ local modTagList = {
["branded enemy's"] = { tag = { type = "MultiplierThreshold", var = "BrandsAttachedToEnemy", threshold = 1 } },
["to enemies they're attached to"] = { tag = { type = "MultiplierThreshold", var = "BrandsAttachedToEnemy", threshold = 1 } },
["for each hit you've taken recently up to a maximum of (%d+)%%"] = function(num) return { tag = { type = "Multiplier", var = "BeenHitRecently", limit = num, limitTotal = true } } end,
["for each time you've been hit by an enemy recently, up to (%d+)%%"] = function(num) return { tag = { type = "Multiplier", var = "BeenHitRecently", limit = num, limitTotal = true } } end,
["for each nearby enemy, up to (%d+)%%"] = function(num) return { tag = { type = "Multiplier", var = "NearbyEnemies", limit = num, limitTotal = true } } end,
["while you have iron reflexes"] = { tag = { type = "Condition", var = "HaveIronReflexes" } },
["while you do not have iron reflexes"] = { tag = { type = "Condition", var = "HaveIronReflexes", neg = true } },
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