Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
11 changes: 5 additions & 6 deletions src/Data/Misc.lua
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
local data = ...
-- From DefaultMonsterStats.dat
data.monsterEvasionTable = { 24, 30, 36, 43, 49, 56, 63, 70, 77, 84, 91, 98, 105, 113, 120, 128, 136, 144, 152, 160, 168, 176, 185, 193, 202, 211, 220, 229, 238, 247, 257, 266, 276, 286, 296, 306, 316, 326, 337, 347, 358, 369, 380, 391, 403, 414, 426, 438, 449, 462, 474, 486, 499, 511, 524, 537, 551, 564, 578, 591, 605, 619, 634, 648, 663, 677, 692, 708, 723, 738, 754, 770, 786, 803, 819, 836, 853, 870, 887, 905, 923, 941, 959, 977, 996, 1015, 1034, 1053, 1073, 1093, 1113, 1133, 1154, 1174, 1195, 1217, 1238, 1260, 1282, 1304, }
data.monsterAccuracyTable = { 26, 31, 36, 41, 46, 51, 57, 62, 68, 75, 81, 88, 95, 102, 109, 117, 125, 134, 142, 151, 161, 170, 180, 191, 202, 213, 224, 236, 248, 261, 274, 288, 302, 317, 332, 348, 364, 380, 398, 416, 434, 453, 473, 493, 514, 536, 558, 581, 605, 629, 655, 681, 708, 736, 765, 794, 825, 856, 889, 923, 957, 993, 1030, 1068, 1107, 1147, 1189, 1232, 1276, 1321, 1368, 1416, 1466, 1517, 1570, 1625, 1681, 1738, 1798, 1859, 1922, 1987, 2054, 2123, 2194, 2266, 2342, 2419, 2498, 2580, 2665, 2751, 2841, 2933, 3027, 3124, 3225, 3328, 3434, 3543, }
data.monsterAccuracyTable = { 32, 35, 39, 43, 48, 52, 57, 62, 67, 72, 78, 84, 90, 96, 103, 110, 117, 124, 132, 140, 149, 158, 167, 176, 186, 196, 207, 218, 230, 242, 254, 267, 281, 295, 309, 325, 340, 356, 373, 391, 409, 428, 447, 468, 489, 511, 533, 557, 581, 606, 632, 659, 688, 717, 747, 778, 810, 844, 878, 914, 951, 990, 1030, 1071, 1114, 1158, 1204, 1251, 1300, 1351, 1403, 1457, 1514, 1572, 1632, 1694, 1758, 1824, 1893, 1964, 2038, 2114, 2192, 2273, 2357, 2444, 2534, 2626, 2722, 2821, 2923, 3029, 3138, 3251, 3368, 3488, 3613, 3741, 3874, 4011, }
data.monsterLifeTable = { 15, 20, 24, 28, 33, 38, 45, 50, 58, 67, 78, 89, 103, 118, 134, 158, 178, 200, 224, 249, 276, 305, 335, 366, 400, 434, 472, 510, 551, 593, 637, 683, 731, 790, 853, 921, 995, 1074, 1160, 1253, 1353, 1462, 1578, 1705, 1841, 1967, 2101, 2244, 2395, 2556, 2726, 2909, 3102, 3307, 3525, 3756, 4002, 4264, 4540, 4834, 5147, 5478, 5829, 6203, 6513, 6904, 7318, 7757, 8222, 8716, 9239, 9793, 10381, 11003, 11664, 12363, 13105, 13892, 14725, 15609, 16545, 17538, 18590, 19705, 20888, 22141, 23469, 24878, 26370, 27953, 29630, 31407, 33292, 35289, 37407, 39651, 42030, 44552, 47225, 50059, }
data.monsterAllyLifeTable = { 51, 83, 116, 150, 186, 223, 261, 300, 341, 382, 426, 471, 517, 565, 614, 665, 718, 772, 828, 886, 945, 1007, 1070, 1135, 1203, 1272, 1344, 1417, 1493, 1571, 1652, 1734, 1820, 1907, 1998, 2091, 2186, 2285, 2386, 2490, 2598, 2708, 2821, 2938, 3058, 3181, 3307, 3438, 3571, 3709, 3850, 3995, 4144, 4298, 4455, 4617, 4783, 4953, 5128, 5308, 5493, 5682, 5877, 6077, 6282, 6492, 6708, 6930, 7157, 7391, 7630, 7876, 8128, 8387, 8652, 8924, 9203, 9489, 9783, 10084, 10393, 10710, 11034, 11367, 11708, 12058, 12417, 12785, 13161, 13548, 13944, 14350, 14766, 15192, 15629, 16076, 16535, 17005, 17486, 17980, }
data.monsterDamageTable = { 9.1599998474121, 10.260000228882, 11.390000343323, 12.569999694824, 13.779999732971, 15.029999732971, 16.319999694824, 17.64999961853, 19.020000457764, 20.440000534058, 21.89999961853, 23.409999847412, 24.969999313354, 26.569999694824, 28.229999542236, 29.930000305176, 31.690000534058, 33.5, 35.369998931885, 37.290000915527, 39.270000457764, 41.310001373291, 43.409999847412, 45.569999694824, 47.799999237061, 50.090000152588, 52.450000762939, 54.880001068115, 57.369998931885, 59.939998626709, 62.590000152588, 65.309997558594, 68.099998474121, 70.980003356934, 73.940002441406, 76.980003356934, 80.110000610352, 83.319999694824, 86.629997253418, 90.019996643066, 93.51000213623, 97.099998474121, 100.79000091553, 104.56999969482, 108.45999908447, 112.45999908447, 116.56999969482, 120.7799987793, 125.12000274658, 129.55999755859, 134.13000488281, 138.82000732422, 143.63999938965, 148.58000183105, 153.66000366211, 158.86999511719, 164.21000671387, 169.69999694824, 175.33999633789, 181.11999511719, 187.05000305176, 193.13999938965, 199.38000488281, 205.78999328613, 212.36000061035, 219.11000061035, 226.0299987793, 233.11999511719, 240.39999389648, 247.86000061035, 255.52000427246, 263.36999511719, 271.42001342773, 279.67999267578, 288.14001464844, 296.82000732422, 305.7200012207, 314.83999633789, 324.19000244141, 333.7799987793, 343.60000610352, 353.67001342773, 364, 374.57998657227, 385.42001342773, 396.5299987793, 407.92001342773, 419.57998657227, 431.54000854492, 443.79000854492, 456.33999633789, 469.20001220703, 482.38000488281, 495.86999511719, 509.70001220703, 523.85998535156, 538.36999511719, 553.22998046875, 568.46002197266, 584.04998779297, }
Expand All @@ -16,9 +16,9 @@ data.minionLevelTable = { 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30

-- From GameConstants.dat
data.gameConstants = {
["MonsterAccuracyBase"] = 22,
["MonsterAccuracyIncremental"] = 380,
["MonsterAccuracyImprovement"] = 2.2,
["MonsterAccuracyBase"] = 28,
["MonsterAccuracyIncremental"] = 280,
["MonsterAccuracyImprovement"] = 2.6,
["MonsterArmourBase"] = 2,
["MonsterArmourIncremental"] = 1.75,
["MonsterArmourStrengthRatioMultiplier"] = 3,
Expand Down Expand Up @@ -125,11 +125,10 @@ data.characterConstants = {
["max_viper_strike_orbs"] = 4,
["max_fuse_arrow_orbs"] = 5,
["max_fire_beam_stacks"] = 8,
["base_evasion_rating"] = 27,
["base_evasion_rating"] = 7,
["life_per_level"] = 12,
["mana_per_level"] = 4,
["accuracy_rating_per_level"] = 6,
["evasion_rating_per_level"] = 300,
["unarmed_base_critical_strike_chance"] = 500,
["base_critical_hit_damage_bonus"] = 100,
["strength_per_level"] = 0,
Expand Down
18 changes: 13 additions & 5 deletions src/Modules/CalcDefence.lua
Original file line number Diff line number Diff line change
Expand Up @@ -35,6 +35,14 @@ function calcs.hitChance(evasion, accuracy, uncapped)
local rawChance = ( accuracy * 1.25 ) / ( accuracy + evasion * 0.3 ) * 100
return uncapped and m_max(round(rawChance), 5) or m_max(m_min(round(rawChance), 100), 5)
end
-- Calculate monster hit chance
function calcs.monsterHitChance(evasion, accuracy)
if accuracy < 0 then
return 5
end
local rawChance = ( 1 - ( 0.95 * evasion ) / ( evasion + 4 * accuracy ) ) * 100
return m_max(m_min(round(rawChance), 100), 5)
end
-- Calculate Deflect chance
function calcs.deflectChance(deflection, accuracy)
if deflection < 1 then
Expand Down Expand Up @@ -1394,11 +1402,11 @@ function calcs.defence(env, actor)
local evadeChance = modDB:Sum("BASE", nil, "EvadeChance")
local hitChance = calcLib.mod(enemyDB, nil, "HitChance")
local evadeMax = modDB:Max(nil, "EvadeChanceMax") or data.misc.EvadeChanceCap
output.EvadeChance = 100 - (calcs.hitChance(output.Evasion, enemyAccuracy) - evadeChance) * hitChance
output.MeleeEvadeChance = m_max(0, m_min(evadeMax, (100 - (calcs.hitChance(output.MeleeEvasion, enemyAccuracy) - evadeChance) * hitChance) * calcLib.mod(modDB, nil, "EvadeChance", "MeleeEvadeChance")))
output.ProjectileEvadeChance = m_max(0, m_min(evadeMax, (100 - (calcs.hitChance(output.ProjectileEvasion, enemyAccuracy) - evadeChance) * hitChance) * calcLib.mod(modDB, nil, "EvadeChance", "ProjectileEvadeChance")))
output.SpellEvadeChance = m_max(0, m_min(evadeMax, (100 - (calcs.hitChance(output.SpellEvasion, enemyAccuracy) - evadeChance) * hitChance) * calcLib.mod(modDB, nil, "EvadeChance", "SpellEvadeChance")))
output.SpellProjectileEvadeChance = m_max(0, m_min(evadeMax, (100 - (calcs.hitChance(output.SpellProjectileEvasion, enemyAccuracy) - evadeChance) * hitChance) * calcLib.mod(modDB, nil, "EvadeChance", "ProjectileEvadeChance", "SpellProjectileEvadeChance")))
output.EvadeChance = 100 - (calcs.monsterHitChance(output.Evasion, enemyAccuracy) - evadeChance) * hitChance
output.MeleeEvadeChance = m_max(0, m_min(evadeMax, (100 - (calcs.monsterHitChance(output.MeleeEvasion, enemyAccuracy) - evadeChance) * hitChance) * calcLib.mod(modDB, nil, "EvadeChance", "MeleeEvadeChance")))
output.ProjectileEvadeChance = m_max(0, m_min(evadeMax, (100 - (calcs.monsterHitChance(output.ProjectileEvasion, enemyAccuracy) - evadeChance) * hitChance) * calcLib.mod(modDB, nil, "EvadeChance", "ProjectileEvadeChance")))
output.SpellEvadeChance = m_max(0, m_min(evadeMax, (100 - (calcs.monsterHitChance(output.SpellEvasion, enemyAccuracy) - evadeChance) * hitChance) * calcLib.mod(modDB, nil, "EvadeChance", "SpellEvadeChance")))
output.SpellProjectileEvadeChance = m_max(0, m_min(evadeMax, (100 - (calcs.monsterHitChance(output.SpellProjectileEvasion, enemyAccuracy) - evadeChance) * hitChance) * calcLib.mod(modDB, nil, "EvadeChance", "ProjectileEvadeChance", "SpellProjectileEvadeChance")))
-- Condition for displaying evade chance only if melee or projectile evade chance have the same values
if output.MeleeEvadeChance ~= output.ProjectileEvadeChance and output.MeleeEvadeChance ~= output.SpellEvadeChance and output.MeleeEvadeChance ~= output.SpellProjectileEvadeChance then
output.splitEvade = true
Expand Down
2 changes: 1 addition & 1 deletion src/Modules/CalcSetup.lua
Original file line number Diff line number Diff line change
Expand Up @@ -603,7 +603,7 @@ function calcs.initEnv(build, mode, override, specEnv)
modDB:NewMod("Spirit", "BASE", 0, "Base")
modDB:NewMod("Devotion", "BASE", 0, "Base")
modDB:NewMod("Tribute", "BASE", 0, "Base")
modDB:NewMod("Evasion", "BASE", data.characterConstants["evasion_rating_per_level"] / 100, "Base", { type = "Multiplier", var = "Level", base = data.characterConstants["base_evasion_rating"] })
modDB:NewMod("Evasion", "BASE", data.characterConstants["base_evasion_rating"], "Base")
modDB:NewMod("Accuracy", "BASE", data.characterConstants["accuracy_rating_per_level"], "Base", { type = "Multiplier", var = "Level", base = -data.characterConstants["accuracy_rating_per_level"] })
modDB:NewMod("CritMultiplier", "BASE", data.characterConstants["base_critical_hit_damage_bonus"], "Base")
modDB:NewMod("DotMultiplier", "BASE", 50, "Base", { type = "Condition", var = "CriticalStrike" })
Expand Down
Loading