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2 changes: 1 addition & 1 deletion CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -259,7 +259,7 @@
- Add support for "Cannot Use - Skills" modifiers [\#1051](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/1051) ([Blitz54](https://github.com/Blitz54))
- Add support for Essentia Sanguis leech mod [\#1102](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/1102) ([Blitz54](https://github.com/Blitz54))
- Add support for Leopold's Applause [\#1136](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/1136) ([LocalIdentity](https://github.com/LocalIdentity))
- Add support for Splinter of Loratta (Unique Spear) [\#1054](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/1054) ([majochem](https://github.com/majochem))
- Add support for Splinter of Lorrata (Unique Spear) [\#1054](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/1054) ([majochem](https://github.com/majochem))
### Fixed Crashes
- Fix crash due to outdated state of sub skill dropdown [\#1116](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/1116) ([Paliak](https://github.com/Paliak))
- Fix crash when deleting newly created config set [\#1115](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/1115), [\#1120](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/1120) ([Paliak](https://github.com/Paliak))
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2 changes: 1 addition & 1 deletion changelog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -240,7 +240,7 @@ VERSION[0.9.0][2025/08/23]
* Add support for "Cannot Use - Skills" modifiers (Blitz54)
* Add support for Essentia Sanguis leech mod (Blitz54)
* Add support for Leopold's Applause (LocalIdentity)
* Add support for Splinter of Loratta (Unique Spear) (majochem)
* Add support for Splinter of Lorrata (Unique Spear) (majochem)

--- Fixed Crashes ---
* Fix crash due to outdated state of sub skill dropdown (Paliak)
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5 changes: 4 additions & 1 deletion src/Data/Uniques/spear.lua
Original file line number Diff line number Diff line change
Expand Up @@ -38,12 +38,15 @@ Adds (33-41) to (47-53) Fire Damage
Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
(25-40)% chance to Aggravate Bleeding on Hit
]],[[
Splinter of Loratta
Splinter of Lorrata
Hardwood Spear
League: Dawn of the Hunt
Variant: Pre 0.3.0
Variant: Current
Implicits: 1
Grants Skill: Spear Throw
Adds (2-3) to (6-8) Physical Damage
{variant:2}Deal no Elemental Damage
20% increased Melee Strike Range with this weapon
Any number of Poisons from this Weapon can affect a target at the same time
Always Poison on Hit with this weapon
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5 changes: 4 additions & 1 deletion src/Export/Uniques/spear.lua
Original file line number Diff line number Diff line change
Expand Up @@ -38,12 +38,15 @@ UniqueLocalChanceToBleed2
UniqueAggravateIgnites1
UniqueLocalChanceToAggravateBleed1
]],[[
Splinter of Loratta
Splinter of Lorrata
Hardwood Spear
League: Dawn of the Hunt
Variant: Pre 0.3.0
Variant: Current
Implicits: 1
Grants Skill: Spear Throw
UniqueLocalAddedPhysicalDamage3
{variant:2}DealNoElementalDamageUnique__3
UniqueLocalWeaponRangeIncrease1
UniqueLocalInfinitePoisonStackCount1
UniqueLocalPoisonOnHit1
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2 changes: 1 addition & 1 deletion src/Modules/ModParser.lua
Original file line number Diff line number Diff line change
Expand Up @@ -3946,7 +3946,7 @@ local specialModList = {
mod("Damage", "INC", num, nil, 0, KeywordFlag.Poison, { type = "Condition", var = "SinglePoison" }, { type = "SkillName", skillNameList = { "Sunder", "Ground Slam" }, includeTransfigured = true })
} end,
["poisons on you expire (%d+)%% slower"] = function(num) return { mod("SelfPoisonDebuffExpirationRate", "BASE", -num) } end,
["any number of poisons from this weapon can affect a target at the same time"] = { -- Splinter of Loratta
["any number of poisons from this weapon can affect a target at the same time"] = { -- Splinter of Lorrata
flag("PoisonCanStack"),
mod("PoisonStacks", "OVERRIDE", math.huge , { type = "Condition", var = "{Hand}Attack" }, { type = "SkillType", skillType = SkillType.NonWeaponAttack, neg = true })
},
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