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This repository was archived by the owner on Nov 6, 2022. It is now read-only.

1.6

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@Perchik71 Perchik71 released this 23 Nov 18:35
· 2 commits to F4Fixes-1.6 since this release
  • Auto-save mods are located every N minutes in the path \Data\Backup with a different file extension, you need to rename them.
  • Saving a backup copy when saving the plugin, when CTD saving will not be corrupted, find the file .bak in the \Data folder.
  • The BSTArraySearchItemReplacement option has been fixed and works correctly, it is no longer experimental.
  • The SkipChecksDataWhenLoad option has been renamed to SkipAnimationBuildProcessData and is disabled by default, it speeds up startup and general loading, however, this will not suit everyone.
  • The SkipChangeWorldSpace option is no longer experimental.
  • The EnableThreadAffinity option has been added, it distributes threads to different cores, except for the main ones, which are still hanging on one or two cores.
  • Added a similar FaceGen patch as SSECK Fixes
  • Added a progressbar in the icon area on the taskbar.
  • Added automatic loading .ba2 files that were not specified in the .ini files, but are required by the load mod.
  • The options CK bSkipValidateForms and bDisableDuplicateReferenceCheck and some others are deprecated, for speed.
    To load incorrect files, use the LoadingExtremelyUnreliableFiles option (maybe CTD).
  • Added the resizes the Data window and save custom sizes.
  • Fix of updating the Author and Description in the Data window when using the filter.
  • UITheme fixes for the Layer window.
  • Fix of an incorrect counter in the Layer window.
  • Fix of the Actor window, calling the InvalidateRect function too often.
  • Added the ability to call commands from the commandline via f4ck_loader.
  • Added f4ck_loader 3.0 as a resource and link to CK. CK, when ENB is found, will launch the loader or unpack it into the root folder of the game and launch it. (There will be a small chance to run CK without a loader when ENB has already suspended CK and then you will have to forcibly kill the process)
  • Fix UIGraphics: there is no more protection for creating a gradient, now it is created in any case and not less than 5pt.
  • Fix RichEdit 2.0 in CK dialogs, it now sets a new font.
  • Mod https://www.nexusmods.com/fallout4/mods/47373 no longer compatible, many options are pre-installed.
  • Fix of Version Control with an incorrect file path.
  • Fix of the Warnings window, when reloading files, it could show.