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DSP-based Procedural Drum Synthesis Implementation#34

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dsp-drum-synthesis-implementation-7469899947598195695
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DSP-based Procedural Drum Synthesis Implementation#34
Pitrat-wav wants to merge 1 commit intomainfrom
dsp-drum-synthesis-implementation-7469899947598195695

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@Pitrat-wav
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This PR implements a full procedural drum synthesis engine for the 808 and 909 kits, strictly following the provided DSP research report. It replaces static triggers with expressive, velocity-sensitive synthesis models that incorporate analog-style non-linearities, frequency sweeps, and micro-randomization for a more organic sound. Key highlights include the 808 metal-matrix hi-hats, the aggressive 909 triangle kick, and the master bus saturation routing.


PR created automatically by Jules for task 7469899947598195695 started by @Pitrat-wav

- Implemented TR-808 Kick with Tune * 2.5 pitch sweep and bridged-T emulation logic.
- Implemented TR-909 Kick using triangle oscillator with Tune * 4.7 sweep and noise click.
- Implemented TR-808 Snare with dual sine modes (238Hz/476Hz) and high-pass noise.
- Implemented TR-909 Snare with dual triangle modes and 2x pitch sweep over 30ms.
- Implemented TR-808 Hi-Hats using a 6-oscillator Schmitt trigger matrix and parallel bandpass filters.
- Implemented TR-808 Clap with triple-attack 'snap' envelope.
- Integrated velocity scaling and per-hit 'analog drift' micro-randomization across all instruments.
- Refactored DrumMachine routing to use a centralized compressor and waveshaper for 'glue' saturation.
- Ensured type safety and proper resource cleanup for all synthesized nodes.

Co-authored-by: Pitrat-wav <255843145+Pitrat-wav@users.noreply.github.com>
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👋 Jules, reporting for duty! I'm here to lend a hand with this pull request.

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