Skip to content

Refined DSP-based Analog Drum Synthesis#37

Open
Pitrat-wav wants to merge 1 commit intomainfrom
feature/refined-dsp-drums-13585321310253457451
Open

Refined DSP-based Analog Drum Synthesis#37
Pitrat-wav wants to merge 1 commit intomainfrom
feature/refined-dsp-drums-13585321310253457451

Conversation

@Pitrat-wav
Copy link
Copy Markdown
Owner

This update significantly improves the audio quality and authenticity of the procedural drum synthesis by incorporating physical modeling principles from the provided DSP research. Each drum hit now features unique micro-variations in pitch, decay, and timbre, mimicking the behavior of analog circuits. Furthermore, the routing architecture has been updated to pass all drum signals through a master saturation and compression chain, providing a cohesive and punchy 'analog' sound without the use of PCM samples.


PR created automatically by Jules for task 13585321310253457451 started by @Pitrat-wav

- Implement 'Analog Drift' via micro-randomization of pitch (+/- 1Hz), filter cutoffs (+/- 2%), and decay times (+/- 2%) across all drum models.
- Improve master audio routing in `DrumMachine.ts` to include a centralized Compressor and WaveShaper (saturation) for the 'glue' effect.
- Refine 808/909 Kick pitch sweeps and 909 Snare sweep timing (30ms).
- Ensure consistent phase randomization and cleanup logic to prevent memory leaks.
- Set WaveShaper oversample to '4x' and distortion amount to 20 for high-quality analog-style saturation.

Co-authored-by: Pitrat-wav <255843145+Pitrat-wav@users.noreply.github.com>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant