Implement Procedural DSP Drum Synthesis & Master Saturation#38
Implement Procedural DSP Drum Synthesis & Master Saturation#38Pitrat-wav wants to merge 1 commit intomainfrom
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…P research - Completely refactored TR-808 and TR-909 drum models using Web Audio API/Tone.js based on circuit analysis. - Implemented master saturation (WaveShaper) and compression (glue effect) in DrumMachine. - Added per-trigger micro-randomization (analog drift, random phase, filter/decay variance) for authentic sound. - Integrated velocity scaling across all drum instruments. - Refined memory management with anchored node disposal to prevent signal cutoffs. - Updated Sequencer and AudioStore to support advanced routing and velocity mapping. Co-authored-by: Pitrat-wav <255843145+Pitrat-wav@users.noreply.github.com>
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This PR implements a high-fidelity procedural drum synthesis engine for the MIDI Studio, replacing sample-based placeholders with real-time DSP models of the Roland TR-808 and TR-909.
Key improvements:
WaveShaperNode(4x oversampling) provide analog-style saturation and "glue" to the drum mix.onendedoronstopevent.Verified with
npx tsc --noEmitand code review to ensure architectural integrity and type safety.PR created automatically by Jules for task 15109311790411058056 started by @Pitrat-wav