Surface PlayFab lobby invites through OnSessionUserInviteAccepted#89
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Inbound PlayFab lobby invites currently fire only the custom OnPlayFabMultiplayerInviteReceived delegate, so game code wired against the cross-platform IOnlineSession surface (the same path used by EOS, Steam, etc.) never sees them and the existing CreateSearchResultFromInvite helper is unused on non-GDK platforms. Add NotifyLobbyInviteForStandardDelegate_PlayFabMultiplayer, called alongside the existing OnInvitationReceived_PlayFabMultiplayer in FPlayFabLobby::HandleInvitationReceived. It reuses CreateSearchResultFromInvite and fires TriggerOnSessionUserInviteAcceptedDelegates inline -- the same inline pattern used by OnNativeSessionUserInviteAccepted.
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Inbound PlayFab lobby invites currently fire only the custom OnPlayFabMultiplayerInviteReceived delegate, so game code wired against the cross-platform IOnlineSession surface (the same path used by EOS, Steam, etc.) never sees them and the existing CreateSearchResultFromInvite helper is unused on non-GDK platforms.
Add NotifyLobbyInviteForStandardDelegate_PlayFabMultiplayer, called alongside the existing OnInvitationReceived_PlayFabMultiplayer in FPlayFabLobby::HandleInvitationReceived. It reuses CreateSearchResultFromInvite and fires TriggerOnSessionUserInviteAcceptedDelegates inline -- the same inline pattern used by OnNativeSessionUserInviteAccepted.