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2 changes: 1 addition & 1 deletion src/engine/shared/config_variables.h
Original file line number Diff line number Diff line change
Expand Up @@ -746,7 +746,7 @@ MACRO_CONFIG_INT(ClOldDoorLaser, cl_old_door_laser, 0, 0, 1, CFGFLAG_SAVE | CFGF
MACRO_CONFIG_INT(ClOldFreezeLaser, cl_old_freeze_laser, 0, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Use old freeze laser end")
MACRO_CONFIG_INT(ClOldClientConsole, cl_old_client_console, 0, 0, 2, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Use old client console")
MACRO_CONFIG_INT(ClBloodParticles, cl_blood_particles, 0, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Add extra blood particles")
MACRO_CONFIG_INT(ClPosistionCommunityFilter, cl_position_community_filter, 0, 0, 2, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Where to place the community filter in the browser")
MACRO_CONFIG_INT(ClPosistionCommunityFilter, cl_position_community_filter, 0, 0, 2, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Where to place the community filter in the browser (0=top toolbox, 1=bottom filters panel, 2=hidden)")
MACRO_CONFIG_INT(ClHideCountryTypeFilters, cl_hide_country_type_filters, 0, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Whether to hide the country/type filters in the browser")
MACRO_CONFIG_INT(ClConfirmKillTime, cl_confirm_kill_time, 60, -1, 14400, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Confirmation message before killing self after game time (in seconds, -1 to turn off, 0 to always turn on)")
MACRO_CONFIG_INT(ClDuckFilter, cl_duck_filter, 0, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Replace all skins with a duck skin")
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59 changes: 27 additions & 32 deletions src/game/client/components/menus_browser.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -856,68 +856,63 @@ void CMenus::RenderServerbrowserFilters(CUIRect View)
RenderServerbrowserCommunitiesFilter(CommunityFilter);
}

// Pointer31, gametype filter selector
if (str_length(Config()->m_ClGametypeFilterList) && View.h > RowHeight) {
// gametype filter selector
static const int MAX_GAMETYPE_FILTERS = 15;
if(str_length(g_Config.m_ClGametypeFilterList) && View.h > RowHeight)
{
View.HSplitTop(6.0f, nullptr, &View);
CUIRect GametypeFilters; CUIRect GametypeFiltersHeader;
View.HSplitBottom(8.0f, &GametypeFilters, &View);
CUIRect GametypeFilters;
CUIRect GametypeFiltersHeader;
View.HSplitTop(View.h, &GametypeFilters, &View);
GametypeFilters.HSplitTop(20.0f, &GametypeFiltersHeader, &GametypeFilters);

GametypeFiltersHeader.Draw(ColorRGBA(0.0f, 0.0f, 0.0f, 0.3f), IGraphics::CORNER_T, 4.0f);
Ui()->DoLabel(&GametypeFiltersHeader, Localize("Gametype Filters"), 12.0f, TEXTALIGN_MC);

GametypeFilters.Draw(ColorRGBA(0.0f, 0.0f, 0.0f, 0.15f), IGraphics::CORNER_B, 4.0f);

static CButtonContainer s_Buttons[16];

if (!(GametypeFilters.h < RowHeight)) {
bool isSelected = str_comp(Config()->m_BrFilterGametype, "") == 0;
// MAX_GAMETYPE_FILTERS slots for gametype entries, +1 for the "No filter" button
static CButtonContainer s_Buttons[MAX_GAMETYPE_FILTERS + 1];

if(GametypeFilters.h >= RowHeight)
{
bool IsSelected = str_comp(g_Config.m_BrFilterGametype, "") == 0;
GametypeFilters.HSplitTop(RowHeight, &Button, &GametypeFilters);
if(DoButton_CheckBox(&s_Buttons[15], "No filter", isSelected, &Button))
if(DoButton_CheckBox(&s_Buttons[MAX_GAMETYPE_FILTERS], "No filter", IsSelected, &Button))
{
str_copy(Config()->m_BrFilterGametype, "");
str_copy(g_Config.m_BrFilterGametype, "");
Client()->ServerBrowserUpdate();
}
}

const char *pGametypeList = Config()->m_ClGametypeFilterList;
const char *pGametypeNext = pGametypeList;
const char *pHead = pGametypeNext;
pHead = str_skip_whitespaces_const(pHead);
pGametypeNext = pHead;

for (int i = 0; i < 15; i++)
const char *pHead = str_skip_whitespaces_const(g_Config.m_ClGametypeFilterList);
for(int i = 0; i < MAX_GAMETYPE_FILTERS && *pHead; i++)
{
const char *pToken = pHead;
int Len = 0;
while(*pHead && !str_isspace(*pHead))
{
pHead++; Len++;
pHead++;
Len++;
}

char aBuf[128]; char bBuf[128];
str_copy(aBuf, pGametypeNext, Len+1);
char aBuf[128];
char bBuf[128];
str_copy(aBuf, pToken, minimum(Len + 1, (int)sizeof(aBuf)));
str_format(bBuf, sizeof(bBuf), "'%s'", aBuf);

if (GametypeFilters.h < RowHeight)
if(GametypeFilters.h < RowHeight)
break;

bool isSelected = str_comp(Config()->m_BrFilterGametype, aBuf) == 0;
bool IsSelected = str_comp(g_Config.m_BrFilterGametype, aBuf) == 0;
GametypeFilters.HSplitTop(RowHeight, &Button, &GametypeFilters);
if(DoButton_CheckBox(&s_Buttons[i], bBuf, isSelected, &Button))
if(DoButton_CheckBox(&s_Buttons[i], bBuf, IsSelected, &Button))
{
str_copy(Config()->m_BrFilterGametype, aBuf);
str_copy(g_Config.m_BrFilterGametype, aBuf);
Client()->ServerBrowserUpdate();
}

if (!*pHead)
break;

pHead = str_skip_whitespaces_const(pHead);

if (!*pHead)
break;

pGametypeNext = pHead;
}
}

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