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119 changes: 114 additions & 5 deletions src/Loader.cs
Original file line number Diff line number Diff line change
Expand Up @@ -61,14 +61,10 @@ public static class Loader
{
if (duringEnumCacheCreation)
{
UnitData.Type unitPrefabType = UnitData.Type.Scout;
if (token["prefab"] != null)
{
string prefabId = CultureInfo.CurrentCulture.TextInfo.ToTitleCase(token["prefab"]!.ToString());
if (Enum.TryParse(prefabId, out UnitData.Type parsedType))
unitPrefabType = parsedType;
Registry.prefabNames.Add((int)(UnitData.Type)Registry.autoidx, CultureInfo.CurrentCulture.TextInfo.ToTitleCase(token["prefab"]!.ToString()));
}
PrefabManager.units.TryAdd((int)(UnitData.Type)Registry.autoidx, PrefabManager.units[(int)unitPrefabType]);
}
else
{
Expand Down Expand Up @@ -458,6 +454,119 @@ public static void LoadAudioFile(Mod mod, Mod.File file)
// TODO: issue #71
}

public static void LoadPrefabInfoFile(Mod mod, Mod.File file)
{
try
{
var prefab = JsonSerializer.Deserialize<Visual.PrefabInfo>(file.bytes, new JsonSerializerOptions
{
Converters = { new Vector2Json() },
PropertyNameCaseInsensitive = true,
});
if (prefab == null || prefab.type != Visual.PrefabType.Unit)
return;

var baseUnit = PrefabManager.GetPrefab(UnitData.Type.Warrior, TribeData.Type.Imperius, SkinType.Default);
if (baseUnit == null)
return;

var unitInstance = GameObject.Instantiate(baseUnit);
if (unitInstance == null)
return;

var spriteContainer = unitInstance.transform.GetChild(0);
var material = ClearExistingPartsAndExtractMaterial(spriteContainer);

var visualParts = ApplyVisualParts(prefab.visualParts, spriteContainer, material);

var svr = unitInstance.GetComponent<SkinVisualsReference>();
svr.visualParts = visualParts.ToArray();

GameObject.DontDestroyOnLoad(unitInstance.gameObject);
Registry.unitPrefabs.Add(prefab, unitInstance.GetComponent<Unit>());

Plugin.logger.LogInfo($"Registered prefab info from {mod.id} mod");
}
catch (Exception e)
{
Plugin.logger.LogError($"Error on loading prefab info from {mod.id} mod: {e.Message}");
}
}

private static Material? ClearExistingPartsAndExtractMaterial(Transform spriteContainer)
{
Material? material = null;
for (int i = 0; i < spriteContainer.childCount; i++)
{
var child = spriteContainer.GetChild(i);
if (child.gameObject.name == "Head")
{
var renderer = child.GetComponent<SpriteRenderer>();
if (renderer != null)
material = renderer.material;
}
GameObject.Destroy(child.gameObject);
}
return material;
}

private static List<SkinVisualsReference.VisualPart> ApplyVisualParts(
List<Visual.VisualPartInfo> partInfos,
Transform spriteContainer,
Material? material)
{
List<SkinVisualsReference.VisualPart> parts = new();

foreach (var info in partInfos)
{
parts.Add(CreateVisualPart(info, spriteContainer, material));
}

return parts;
}

private static SkinVisualsReference.VisualPart CreateVisualPart(
Visual.VisualPartInfo info,
Transform parent,
Material? material)
{
var visualPartObj = new GameObject(info.gameObjectName);
visualPartObj.transform.SetParent(parent);
visualPartObj.transform.position = info.coordinates;
visualPartObj.transform.localScale = info.scale;
visualPartObj.transform.rotation = Quaternion.Euler(0f, 0f, info.rotation);

var outlineObj = new GameObject("Outline");
outlineObj.transform.SetParent(visualPartObj.transform);
outlineObj.transform.position = info.coordinates;
outlineObj.transform.localScale = info.scale;
outlineObj.transform.rotation = Quaternion.Euler(0f, 0f, info.rotation);

var visualPart = new SkinVisualsReference.VisualPart
{
DefaultSpriteName = info.baseName,
visualPart = visualPartObj,
outline = outlineObj,
tintable = info.tintable
};

var renderer = visualPartObj.AddComponent<SpriteRenderer>();
renderer.material = material;
renderer.sortingLayerName = "Units";
renderer.sortingOrder = info.tintable ? 0 : 1;

visualPart.renderer = new SkinVisualsReference.RendererUnion { spriteRenderer = renderer };

var outlineRenderer = outlineObj.AddComponent<SpriteRenderer>();
outlineRenderer.material = material;
outlineRenderer.sortingLayerName = "Units";
outlineRenderer.sortingOrder = -1;

visualPart.outlineRenderer = new SkinVisualsReference.RendererUnion { spriteRenderer = outlineRenderer };

return visualPart;
}

public static void LoadGameLogicDataPatch(Mod mod, JObject gld, JObject patch)
{
try
Expand Down
39 changes: 39 additions & 0 deletions src/Managers/Main.cs
Original file line number Diff line number Diff line change
Expand Up @@ -32,6 +32,28 @@ private static void GameLogicData_Parse(GameLogicData __instance, JObject rootOb
if (!fullyInitialized)
{
Load(rootObject);
foreach (System.Collections.Generic.KeyValuePair<int, string> item in Registry.prefabNames)
{
UnitData.Type unitPrefabType = UnitData.Type.Scout;
string prefabId = item.Value;
if (Enum.TryParse(prefabId, out UnitData.Type parsedType))
{
unitPrefabType = parsedType;
PrefabManager.units.TryAdd(item.Key, PrefabManager.units[(int)unitPrefabType]);
}
else
{
KeyValuePair<Visual.PrefabInfo, Unit> prefabInfo = Registry.unitPrefabs.FirstOrDefault(kv => kv.Key.name == prefabId);
if (!EqualityComparer<Visual.PrefabInfo>.Default.Equals(prefabInfo.Key, default))
{
PrefabManager.units.TryAdd(item.Key, prefabInfo.Value);
}
else
{
PrefabManager.units.TryAdd(item.Key, PrefabManager.units[(int)unitPrefabType]);
}
}
}
foreach (Visual.SkinInfo skin in Registry.skinInfo)
{
if (skin.skinData != null)
Expand Down Expand Up @@ -286,6 +308,15 @@ private static void StartTurnAction_Execute(StartTurnAction __instance, GameStat
}
}

[HarmonyPrefix]
[HarmonyPatch(typeof(Unit), nameof(Unit.CreateUnit))]
private static bool Unit_CreateUnit(Unit __instance, UnitData unitData, TribeData.Type tribe, SkinType unitSkin)
{
Unit unit = PrefabManager.GetPrefab(unitData.type, tribe, unitSkin);
if (unit == null) Console.Write("THIS FUCKING SHIT IS NULL WHAT THE FUCK");
return true;
}

internal static void Init()
{
stopwatch.Start();
Expand Down Expand Up @@ -359,6 +390,14 @@ internal static void Load(JObject gameLogicdata)
);
continue;
}
if (Regex.IsMatch(Path.GetFileName(file.name), @"^prefab(_.*)?\.json$"))
{
Loader.LoadPrefabInfoFile(
mod,
file
);
continue;
}

switch (Path.GetExtension(file.name))
{
Expand Down
40 changes: 40 additions & 0 deletions src/Managers/Visual.cs
Original file line number Diff line number Diff line change
Expand Up @@ -37,6 +37,22 @@ public record SkinInfo(int idx, string id, SkinData? skinData);
private static bool firstTimeOpeningPreview = true;
private static UnitData.Type currentUnitTypeUI = UnitData.Type.None;
private static TribeData.Type attackerTribe = TribeData.Type.None;
public enum PrefabType
{
Unit,
Improvement,
Resource
}
public record PrefabInfo(PrefabType type, string name, List<VisualPartInfo> visualParts);
public record VisualPartInfo(
string gameObjectName,
string baseName,
float rotation = 0f,
Vector2 coordinates = new Vector2(),
Vector2 scale = new Vector2(),
bool tintable = false
);
private static bool enableOutlines = false;

#region General

Expand Down Expand Up @@ -105,6 +121,30 @@ private static void SpriteAtlasManager_DoSpriteLookup(ref SpriteAtlasManager.Spr
#endregion
#region Units

// lobotomy

[HarmonyPrefix]
[HarmonyPatch(typeof(InteractionBar), nameof(InteractionBar.Show))]
private static bool InteractionBar_Show(InteractionBar __instance, bool instant, bool force)
{
enableOutlines = true;
return true;
}

[HarmonyPrefix]
[HarmonyPatch(typeof(UISpriteDuplicator), nameof(UISpriteDuplicator.CreateImage), typeof(SpriteRenderer), typeof(Transform), typeof(Transform), typeof(float), typeof(Vector2), typeof(bool))]
private static bool UISpriteDuplicator_CreateImage(SpriteRenderer spriteRenderer, Transform source, Transform destination, float scale, Vector2 offset, bool forceFullAlpha)
{
return !(spriteRenderer.sortingOrder == -1 && !enableOutlines);
}

[HarmonyPostfix]
[HarmonyPatch(typeof(InteractionBar), nameof(InteractionBar.Show))]
private static void InteractionBar_Show_Postfix(InteractionBar __instance, bool instant, bool force)
{
enableOutlines = false;
}

[HarmonyPrefix]
[HarmonyPatch(typeof(UIUnitRenderer), nameof(UIUnitRenderer.CreateUnit))]
private static bool UIUnitRenderer_CreateUnit_Prefix(UIUnitRenderer __instance)
Expand Down
4 changes: 4 additions & 0 deletions src/Registry.cs
Original file line number Diff line number Diff line change
Expand Up @@ -14,6 +14,10 @@ public static class Registry
internal static Dictionary<string, Mod> mods = new();
public static Dictionary<string, Visual.PreviewTile[]> tribePreviews = new();
public static Dictionary<string, Visual.SpriteInfo> spriteInfos = new();
public static Dictionary<int, string> prefabNames = new();
public static Dictionary<Visual.PrefabInfo, Unit> unitPrefabs = new();
public static Dictionary<Visual.PrefabInfo, Resource> resourcePrefabs = new();
public static Dictionary<Visual.PrefabInfo, Building> improvementsPrefabs = new();
public static Dictionary<string, AssetBundle> assetBundles = new();
public static List<TribeData.Type> customTribes = new();
public static List<Visual.SkinInfo> skinInfo = new();
Expand Down
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