Add RenderWindow class for Pygame window management#10
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Co-authored-by: dmccoystephenson <21204351+dmccoystephenson@users.noreply.github.com>
Co-authored-by: dmccoystephenson <21204351+dmccoystephenson@users.noreply.github.com>
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Add RenderWindow class for Pygame window management
Oct 2, 2025
RenderWindow class to manage Pygame initialization
dmccoystephenson
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Oct 2, 2025
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@copilot The new class does not appear to be used anywhere
Co-authored-by: dmccoystephenson <21204351+dmccoystephenson@users.noreply.github.com>
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Overview
This PR adds a new
RenderWindowclass that encapsulates Pygame initialization and window management, providing a clean and modular interface for rendering applications.What's New
RenderWindowClassA new
render_window.pymodule provides theRenderWindowclass with the following features:pygame.init(), window creation, and display configurationget_surface()- Access the display surface for renderingshould_continue()- Process events and check if the window should remain opentick(fps)- Control frame rateregister_event_handler(handler)- Add custom event handlersUsage Examples and Documentation
Added
render_window_example.pywith three complete working examples demonstrating:main.pyto use RenderWindow with the existingGraphikclassUpdated
README.mdwith a dedicated RenderWindow section including feature overview, basic usage example, and reference to the example file.Usage Example
Composition Pattern
The class is designed for composition, making it easy to integrate into existing applications:
Benefits
Additional Changes
.gitignoreto exclude__pycache__/directoriesrender_window_example.pywith three usage examplesREADME.mdwith RenderWindow documentationTesting
The implementation has been thoroughly tested with:
Resolves the issue requesting a
RenderWindowclass for managing Pygame initialization and enables modular, flexible use across multiple projects.Original prompt
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