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sound methods
Protovision edited this page Jan 8, 2016
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Plays the sound once. fade_ms optionally specifies the number of milliseconds to start playing the sound from silence until it reaches full volume. Returns a userdata object of type "moonbase_channel"
Plays the sound in a loop. fade_ms optionally specifies the number of milliseconds to start playing the sound from silence until it reaches full volume. Returns a userdata object of type "moonbase_channel"