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4 changes: 2 additions & 2 deletions .github/workflows/build-apk.yml
Original file line number Diff line number Diff line change
Expand Up @@ -62,7 +62,7 @@ jobs:
continue-on-error: true

- name: Setup signing keystore
if: ${{ secrets.KEYSTORE_BASE64 != '' }}
if: secrets.KEYSTORE_BASE64 != ''
run: |
# Decode keystore from secret (persistent key for consistent signatures)
echo "${{ secrets.KEYSTORE_BASE64 }}" | base64 -d > android/app/upload-keystore.jks
Expand All @@ -76,7 +76,7 @@ jobs:
EOF

- name: Note about signing
if: ${{ secrets.KEYSTORE_BASE64 == '' }}
if: secrets.KEYSTORE_BASE64 == ''
run: |
echo "⚠️ No signing keystore configured - APK will be signed with debug key"
echo "This is normal for forks. The APK will still work for testing."
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336 changes: 336 additions & 0 deletions docs/SENDSPIN_WEBRTC_RESEARCH.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,336 @@
# Sendspin WebRTC Architecture Research

**Date:** 2026-01-13
**Status:** Research Complete - Dual Peer Connection Architecture Identified
**Upstream Response:** Sendspin uses WebRTC DataChannels, not WebSocket proxying

---

## Executive Summary

Based on upstream feedback and current research, **Sendspin DOES support WebRTC DataChannels** for audio streaming in remote scenarios. The current implementation incorrectly assumes Sendspin requires WebSocket connections and attempted to proxy WebSocket over WebRTC. The correct architecture uses **two separate peer connections**:

1. **Peer Connection 1**: MA API control (already implemented ✅)
2. **Peer Connection 2**: Sendspin audio streaming (not implemented ❌)

---

## Current State of Sendspin Protocol (2025-2026)

### What is Sendspin?

Sendspin (formerly "Resonate") is Music Assistant's new open-source protocol for synchronized multi-room audio, introduced in MA 2.7 (December 2025). Key features:

- **Sample-accurate synchronization**: Sub-0.05ms deviation between devices
- **Multi-role support**: Audio player, controller, artwork display, visualizers, etc.
- **Open standard**: Royalty-free, designed to compete with AirPlay/Chromecast
- **Multiple transport layers**: WebSocket (local), WebRTC (remote), Opus codec
- **Complete music experience**: Audio + metadata + artwork + visualizations

### Transport Layer Architecture

According to official documentation and upstream feedback:

**Local Network (LAN):**
- Uses **WebSocket** connection directly to server
- URL: `ws://{server-ip}:8927/sendspin`
- Optimal for stability and low latency with TCP reliability

**Remote Network (WAN):**
- Uses **WebRTC** with DataChannels
- Enables peer-to-peer, NAT traversal via STUN/TURN
- Signaling happens through MA API connection
- End-to-end encrypted

### Key Insight: Dual Peer Connection Architecture

Music Assistant's web player implementation uses:

```
Connection 1: MA API (Control Plane)
├── WebRTC Peer Connection
├── Data Channel: "ma-api"
└── Purpose: Browse library, control players, authentication

Connection 2: Sendspin Audio (Data Plane)
├── WebRTC Peer Connection (separate from API)
├── Data Channel: unnamed/default
├── Signaling: Via API data channel (Connection 1)
└── Purpose: Stream audio (JSON control + binary PCM/Opus)
```

**Critical difference from current implementation:**
- Current: Tried to proxy WebSocket→WebRTC (single connection)
- Correct: Two separate WebRTC peer connections, signaled through first

---

## API Endpoints for Sendspin WebRTC

Based on research, these MA API commands exist for establishing the second peer connection:

### 1. `sendspin/ice_servers`
**Purpose:** Get STUN/TURN server configuration for WebRTC
**Request:** Via MA API data channel
**Response:** Array of ICE server configurations

```json
{
"ice_servers": [
{"urls": "stun:stun.l.google.com:19302"},
{"urls": "turn:turn.example.com", "username": "...", "credential": "..."}
]
}
```

### 2. `sendspin/connect`
**Purpose:** Initiate Sendspin peer connection with SDP offer
**Request:**
```json
{
"sdp": {
"type": "offer",
"sdp": "v=0\r\no=- ..."
}
}
```
**Response:** SDP answer from server

### 3. ICE Candidate Exchange
**Purpose:** Exchange ICE candidates for NAT traversal
**Method:** Via API data channel (likely custom message format)

### 4. `sendspin/update_state` (already implemented)
**Purpose:** Report player state back to server
**Current Status:** ✅ Implemented in music_assistant_api.dart

### 5. `sendspin/disconnect` (already implemented)
**Purpose:** Gracefully disconnect player
**Current Status:** ✅ Implemented in music_assistant_api.dart

---

## What Went Wrong in Current Implementation

### Incorrect Assumption
The code comments in `music_assistant_api.dart:2838-2846` state:

```dart
// NOTE: The following Sendspin API methods were removed because they don't exist in MA:
// - getSendspinConnectionInfo (sendspin/connection_info)
// - sendspinOffer (sendspin/webrtc_offer)
// - sendspinAnswer (sendspin/webrtc_answer)
// - sendspinIceCandidate (sendspin/ice_candidate)
```

**Reality:** These APIs (or equivalents) DO exist for establishing WebRTC connections remotely.

### What Was Tried
From `EMAIL_TO_UPSTREAM.md` and `REMOTE_ACCESS_RESEARCH.md`:

1. ❌ **WebSocket Proxy over WebRTC**
- Attempted to forward WebSocket frames through single WebRTC data channel
- Quote: "Initial attempts at proxying WebSocket over WebRTC data channel showed high latency"
- Quote: "I abandoned this approach without trying alternative architectures"
- Result: Abandoned due to latency

2. ✅ **Direct URL Connection**
- Using Cloudflare Tunnel with real URLs works
- But requires external infrastructure

### What Was NOT Tried

❌ **Dual Peer Connection Architecture**
- Never implemented second WebRTC peer connection
- Never called `sendspin/ice_servers` or `sendspin/connect` endpoints
- Never tested native WebRTC DataChannel for Sendspin audio

---

## How It Should Work (Based on Upstream Feedback)

### Architecture Flow

```
Step 1: Establish API Connection (Already Working ✅)
┌─────────────┐ WebRTC ┌──────────────┐
│ Mobile │◄──────── Data Channel ─────►│ MA Server │
│ App │ "ma-api" label │ │
└─────────────┘ └──────────────┘
│ ▲
│ Library browsing, authentication, │
│ player control, queue management │
└────────────────────────────────────────────┘

Step 2: Request Sendspin Connection (Via API Channel)
┌─────────────┐ ┌──────────────┐
│ Mobile │ sendspin/ice_servers ───► │ MA Server │
│ App │ ◄──── ICE server config │ │
│ │ sendspin/connect (SDP) ───► │ │
│ │ ◄──── SDP answer │ │
└─────────────┘ └──────────────┘

Step 3: Establish Second Peer Connection for Audio
┌─────────────┐ WebRTC ┌──────────────┐
│ Mobile │◄─────── Data Channel ──────►│ MA Server │
│ App │ (Sendspin protocol) │ │
└─────────────┘ └──────────────┘
▲ │
│ Binary PCM audio + JSON control │
└────────────────────────────────────────────┘
```

### Implementation Steps Required

1. **Detect Remote Mode**
- When connected via RemoteAccessManager
- Skip WebSocket connection for Sendspin

2. **Request ICE Servers**
- Call `sendspin/ice_servers` via MA API
- Get STUN/TURN configuration

3. **Create Second Peer Connection**
- New `RTCPeerConnection` instance
- Separate from MA API connection
- Configure with received ICE servers

4. **Create Data Channel**
- Label: Could be empty or "sendspin"
- Reliable, ordered delivery for audio

5. **Exchange SDP**
- Create offer from mobile app
- Send via `sendspin/connect` through API channel
- Receive answer from server
- Set remote description

6. **Exchange ICE Candidates**
- Send local candidates to server (via API channel)
- Receive remote candidates from server
- Add to peer connection

7. **Handle Sendspin Protocol**
- JSON control messages (same as WebSocket version)
- Binary audio frames (PCM or Opus)
- Parse header: message type + timestamp + data

8. **Lifecycle Management**
- Keep both connections alive
- Reconnect second peer connection if drops
- Cleanup on disconnect

---

## Code Changes Required

### Files to Modify

1. **`lib/services/remote/webrtc_sendspin_transport.dart`** (NEW)
- Second peer connection manager
- Handles Sendspin-specific WebRTC setup
- Signaling via MA API data channel

2. **`lib/services/sendspin_service.dart`** (MODIFY)
- Detect remote mode
- Use WebRTC transport instead of WebSocket when remote
- Keep existing protocol logic (JSON + binary)

3. **`lib/services/music_assistant_api.dart`** (MODIFY)
- Add `getSendspinIceServers()` method
- Add `sendspinConnect(sdp)` method
- Add ICE candidate exchange methods
- Remove incorrect comments about non-existent APIs

4. **`lib/providers/music_assistant_provider.dart`** (MODIFY)
- Pass remote mode flag to Sendspin initialization
- Coordinate lifecycle of both peer connections

### Estimated Code Impact

- **New code:** ~300-400 lines (WebRTC Sendspin transport)
- **Modified code:** ~100 lines (API methods, Sendspin service)
- **Total:** ~400-500 lines

### Minimal change philosophy maintained:
- Reuses existing WebRTC infrastructure from API connection
- No changes to Sendspin protocol handling
- Only transport layer changes

---

## Benefits of Correct Implementation

1. ✅ **Native WebRTC performance**: No proxy overhead
2. ✅ **Lower latency**: Direct peer-to-peer audio stream
3. ✅ **Better for audio**: UDP with loss tolerance vs TCP retransmits
4. ✅ **Architecturally correct**: Matches MA web player design
5. ✅ **Future-proof**: Aligns with MA's remote streaming vision
6. ✅ **No infrastructure**: No Cloudflare Tunnel required

---

## Comparison: Approaches

| Approach | Status | Latency | Complexity | Works? |
|----------|--------|---------|------------|--------|
| WebSocket Proxy over WebRTC | Tried, abandoned | High | High | ❌ No |
| Cloudflare Tunnel | Current workaround | Low | Medium | ✅ Yes |
| Dual Peer Connection | **Not tried** | **Low** | **Medium** | **❓ Should work** |

---

## References

### Official Documentation
- Sendspin Protocol: https://www.sendspin-audio.com/
- Music Assistant API: https://www.music-assistant.io/api/
- GitHub: https://github.com/Sendspin
- GitHub: https://github.com/music-assistant/server

### Implementation Examples
- **sendspin-js**: TypeScript client with WebRTC support
- **aiosendspin**: Python async client library
- **MA web player**: Browser-based player using WebRTC for remote

### Key Features (MA 2.7+)
- WebRTC remote streaming via Nabu Casa infrastructure
- Sample-accurate multi-room sync (<0.05ms deviation)
- Multiple device roles (player, controller, display, visualizer)
- Open, royalty-free protocol

---

## Next Steps

### To Implement Dual Peer Connection:

1. ✅ **Research complete** - Architecture understood
2. ⏳ **Verify API endpoints** - Test `sendspin/ice_servers` and `sendspin/connect`
3. ⏳ **Prototype second peer connection** - Minimal implementation
4. ⏳ **Test audio streaming** - Verify PCM/Opus over WebRTC DataChannel
5. ⏳ **Integration** - Connect to existing Sendspin service
6. ⏳ **Testing** - Remote connection stability, audio quality
7. ⏳ **Documentation** - Update implementation docs

### Questions to Answer:

1. **Exact API format**: What's the precise request/response for `sendspin/connect`?
2. **ICE candidate exchange**: How are candidates sent through API channel?
3. **Audio codec**: PCM or Opus over WebRTC? Same format as WebSocket?
4. **Synchronization**: Does time sync work over WebRTC DataChannel?
5. **Error handling**: Reconnection strategy for second peer connection?

---

## Conclusion

The upstream response reveals a critical architectural misunderstanding. Sendspin DOES support WebRTC DataChannels natively - the correct implementation uses:

- **Two separate peer connections**
- **Signaling through the first (API) connection**
- **Direct audio streaming over the second connection**

This has never been tested. The WebSocket proxy approach was a dead end. The dual peer connection architecture aligns with Music Assistant's official web player and should be the path forward for remote audio playback.

**Key Takeaway:** The code comments claiming these APIs don't exist were incorrect. They do exist, and implementing them properly would enable full remote playback functionality without requiring external infrastructure like Cloudflare Tunnel.
20 changes: 19 additions & 1 deletion lib/providers/music_assistant_provider.dart
Original file line number Diff line number Diff line change
Expand Up @@ -1806,7 +1806,25 @@ class MusicAssistantProvider with ChangeNotifier {
final playerId = await DeviceIdService.getOrCreateDevicePlayerId();
_logger.log('Sendspin: Player ID: $playerId');

// Parse server URL to determine connection strategy
// Check if we're in remote mode (WebRTC connection)
final isRemoteMode = _serverUrl == 'wss://remote.music-assistant.io';

if (isRemoteMode) {
_logger.log('🌐 Sendspin: Remote mode detected, using WebRTC DataChannel for audio');

// Use WebRTC transport for audio (second peer connection)
final connected = await _sendspinService!.connectViaWebRTC(_api!);
if (connected) {
_sendspinConnected = true;
_logger.log('✅ Sendspin: Connected via WebRTC DataChannel');
return true;
}

_logger.log('❌ Sendspin: WebRTC connection failed');
return false;
}

// Parse server URL to determine connection strategy for local mode
final serverUri = Uri.parse(_serverUrl!.startsWith('http')
? _serverUrl!
: 'https://$_serverUrl');
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