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5 changes: 3 additions & 2 deletions GLG3Dcpp/Sky.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -116,10 +116,10 @@ SkyRef Sky::fromFile(

if (_filename[1] == "") {
// Specified one cube map
faceTextures[0] = Texture::fromFile(filenameBase + "*" + filenameExt, format, Texture::CLAMP, Texture::TRILINEAR_MIPMAP, Texture::DIM_CUBE_MAP, 1.0, Texture::DEPTH_NORMAL, 1.0, 1.0f / scaleDownFactor);
faceTextures[0] = Texture::fromFile(filenameBase + "*" + filenameExt, format, Texture::CLAMP, Texture::BILINEAR_NO_MIPMAP, Texture::DIM_CUBE_MAP, 1.0, Texture::DEPTH_NORMAL, 1.0, 1.0f / scaleDownFactor);
} else {
// Specified six filenames
faceTextures[0] = Texture::fromFile(_filename, format, Texture::CLAMP, Texture::TRILINEAR_MIPMAP, Texture::DIM_CUBE_MAP, 1.0, Texture::DEPTH_NORMAL, 1.0, 1.0f / scaleDownFactor);
faceTextures[0] = Texture::fromFile(_filename, format, Texture::CLAMP, Texture::BILINEAR_NO_MIPMAP, Texture::DIM_CUBE_MAP, 1.0, Texture::DEPTH_NORMAL, 1.0, 1.0f / scaleDownFactor);
}

// For the cube map case, we don't need the other five texture slots
Expand Down Expand Up @@ -641,3 +641,4 @@ void Sky::renderLensFlare(

} // namespace