Releases: REDPOWAR/D2GI
Releases · REDPOWAR/D2GI
v0.4
This rich update is mostly made by @CookiePLMonster and @aleko2144. It contains these new features:
- Screenshots capturing (fixed game built-in functionality)
- UI adjustment for wide displays (unstable for now)
- Fix for original game bug of incorrect planes rendering that are semitransparent and misordered in game assets
- Anisotropic texture filtering
- MSAA
- Texture addressing modes overriding for object materials (to make MSAA work well on misconfigured assets)
- Rollback for code that forces single core affinity in 8.2 patch
- Lower requirements for GPUs: now D2GI needs 2.0 shaders instead of 3.0
- Minimap rendering optimizing (batched draw)
- Minimap smooth scrolling
- Fix for horizontal rain bug
- Kelyje 2 support (Lithuanian game release)
- Wet windscreen effect optimizing
- Texture loading optimizing
- Fix for Direct3D device loss management (now water reflection textures don't disappear after device reset)
- Fixed rendering artifacts for North Harbor bridge
- Restored North Harbor bridge illumination that was working in old game versions
- Fixed black loading screen issue for 6.6 - 7.2 game versions
- Fixed FMV playback for some old versions (6.6, 7.0, etc)
- A lot of internal fixes/optimizations/improvements
v0.3
This update is made by @CookiePLMonster and contains these new features:
- Improved game functions hooking: better compatibility with other game versions (so D2GI may run with all its features on some versions other than 8.1 or KotR 1.3 since now)
- Local time logging instead of UTC
- Few other internal fixes/improvements
v0.2
This update is made by @CookiePLMonster and contains these new features:
- Full KotR 1.3 support (aspect ratio handling)
- New window sizing logic in windowed mode: now client area (rendering frame without window borders/caption) size exactly equals to size that specified in config (old logic: whole window with borders/caption sized to size in config, so rendering frame was a bit smaller than you specified in config)
- Fixed active/inactive window state appearance (correct caption/borders styling while switching between other applications)
- Support for loading
d3d9.dllfrom game directory - Few other internal fixes/improvements