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Releases: REDPOWAR/D2GI

v0.4

22 Feb 16:47

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This rich update is mostly made by @CookiePLMonster and @aleko2144. It contains these new features:

  • Screenshots capturing (fixed game built-in functionality)
  • UI adjustment for wide displays (unstable for now)
  • Fix for original game bug of incorrect planes rendering that are semitransparent and misordered in game assets
  • Anisotropic texture filtering
  • MSAA
  • Texture addressing modes overriding for object materials (to make MSAA work well on misconfigured assets)
  • Rollback for code that forces single core affinity in 8.2 patch
  • Lower requirements for GPUs: now D2GI needs 2.0 shaders instead of 3.0
  • Minimap rendering optimizing (batched draw)
  • Minimap smooth scrolling
  • Fix for horizontal rain bug
  • Kelyje 2 support (Lithuanian game release)
  • Wet windscreen effect optimizing
  • Texture loading optimizing
  • Fix for Direct3D device loss management (now water reflection textures don't disappear after device reset)
  • Fixed rendering artifacts for North Harbor bridge
  • Restored North Harbor bridge illumination that was working in old game versions
  • Fixed black loading screen issue for 6.6 - 7.2 game versions
  • Fixed FMV playback for some old versions (6.6, 7.0, etc)
  • A lot of internal fixes/optimizations/improvements

v0.3

11 Jan 05:44

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This update is made by @CookiePLMonster and contains these new features:

  • Improved game functions hooking: better compatibility with other game versions (so D2GI may run with all its features on some versions other than 8.1 or KotR 1.3 since now)
  • Local time logging instead of UTC
  • Few other internal fixes/improvements

v0.2

07 Jan 02:10

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This update is made by @CookiePLMonster and contains these new features:

  • Full KotR 1.3 support (aspect ratio handling)
  • New window sizing logic in windowed mode: now client area (rendering frame without window borders/caption) size exactly equals to size that specified in config (old logic: whole window with borders/caption sized to size in config, so rendering frame was a bit smaller than you specified in config)
  • Fixed active/inactive window state appearance (correct caption/borders styling while switching between other applications)
  • Support for loading d3d9.dll from game directory
  • Few other internal fixes/improvements

v0.1

23 Dec 01:57

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added README