Standalone CSV index of ARC Raiders game asset IDs and internal asset names.
The canonical dataset is asset_index.csv. It is generated entirely from the game's files.
Columns:
asset_id,asset_name,display_name_en,description_enasset_id- integer game asset ID.asset_name- internal game asset string.display_name_en- English display name, when found in the game files.description_en- English description text, when found in the game files.
Current snapshot:
- 3,997 unique integer asset IDs.
- 3,997 internal asset names.
- 2,475 English display names.
- 698 English descriptions.
This is intended to cover the integer game asset IDs currently extractable from the game files. It is not a complete index of every Unreal asset, and some display names and descriptions are still blank. More work is being done to extract additional strings.
Every asset_name value is an actual string found in the game files. Some currently use DA_Persistence_* names because a more specific item or structure name could not be fully resolved yet; those names may become more specific in future revisions.
The images/ directory contains exported PNG icons named from asset_name when an icon could be resolved from the game files. Weapons may also include a wide equipped icon named <asset_name>_wide.png.
Current snapshot:
- 1,117 PNG icons.
- 101 wide icon variants.
The ARC Raiders API usually uses integer asset IDs, not readable names. Join those IDs against asset_index.csv to recover names like DA_Item_*, DA_OI_*, DA_Inventory_*, and DA_ModSlot_*.
The index includes both item leaves and structural inventory assets. The structural DA_Inventory_* assets describe container trees, slots, and loadout frames. The leaves are usually actual items, cosmetics, mods, or unlocks.
A simplified inventory tree looks like this:
DA_Inventory_TreeRoot
├── DA_Inventory_ContainerSlot_Stash
│ └── DA_Inventory_StashContainer_T01 ... DA_Inventory_StashContainer_T10
│ └── DA_Inventory_ContentSlot_AnyItem
│ └── DA_Item_*
├── DA_Inventory_LoadoutFrameSlot
│ └── DA_Inventory_LF_Standard / DA_Inventory_LF_*
│ ├── DA_Inventory_LF_*_ContainerSlot_Backpack
│ │ └── DA_Inventory_LF_*_ContainerItem_Backpack
│ │ └── DA_Inventory_ContentSlot_AnyItem
│ │ └── DA_Item_*
│ ├── DA_Inventory_LF_*_ContainerSlot_Belt
│ │ └── DA_Inventory_LF_*_ContainerItem_Belt
│ │ └── DA_Inventory_ContentSlot_Belt_Generic
│ │ └── DA_Item_*
│ ├── DA_Inventory_LF_*_ContainerSlot_Firearm1
│ │ └── DA_Inventory_LF_*_ContainerItem_Firearm1
│ │ └── DA_Inventory_ContentSlot_Firearm_Generic
│ │ └── DA_Item_*
│ ├── DA_Inventory_LF_*_ContainerSlot_Firearm2
│ │ └── DA_Inventory_LF_*_ContainerItem_Firearm2
│ │ └── DA_Inventory_ContentSlot_Firearm_Generic
│ │ └── DA_Item_*
│ ├── DA_Inventory_LF_*_ContainerSlot_SafePocket
│ │ └── DA_Inventory_LF_*_ContainerItem_SafePocket
│ │ └── DA_Inventory_ContentSlot_SafePocket
│ │ └── DA_Item_*
│ └── DA_Inventory_LF_*_ContainerSlot_Armor
│ └── DA_Inventory_LF_*_ContainerItem_Armor
│ └── DA_Inventory_ContentSlot_Armor_*
│ └── DA_Item_*
├── DA_Inventory_ContainerSlot_Augment
│ └── DA_Inventory_AugmentContainer
│ └── DA_Inventory_ContentSlot_Augment_Generic
│ └── DA_Item_Augment_*
└── DA_Inventory_ContainerSlot_ExpeditionStash
└── DA_Inventory_ExpeditionStashContainer_T01 ... T05
└── DA_Inventory_ContentSlot_AnyItem
└── DA_Item_*
Weapons and other moddable items can also reference mod-slot assets:
DA_Item_SMG_LowTier_01_Quality0
├── DA_ModSlot_Firearm_Muzzle
│ └── DA_Item_Mod_*
├── DA_ModSlot_Firearm_UnderBarrel
│ └── DA_Item_Mod_*
├── DA_ModSlot_Firearm_MagazineLight
│ └── DA_Item_Mod_*
└── DA_ModSlot_Firearm_Stock
└── DA_Item_Mod_*
Common prefixes:
DA_Item_*- game item assets.DA_OI_*- online item or unlock-style assets, often cosmetics.DA_Inventory_*- inventory roots, containers, slots, and loadout-frame structure.DA_ModSlot_*- attachment/mod slot definitions.DA_Persistence_*- persistence or progression metadata assets.
Common shorthand:
LF- loadout frame.OI- online item.T1,T2,T3, etc. - tier markers.T01throughT10- stash or expedition stash container levels.XP- experience points.XL- extra large, such as an XL safe pocket.DBNO- down but not out.
schema.json describes the CSV format and column contract.
PRs that improve coverage, fix asset names, or add missing display strings are welcome. Please keep changes sourced from game files where possible.