A collection of Blender Add-Ons & Python scripts for FlatOut 1/2/Ultimate Carnage on PC/PS2/XBOX/PSP.
- fo2_bgm_import: Import FO1/FO2/FOUC car body.bgm + additional files (crash.dat, body.ini, camera.ini)
- fo2_bgm_export: Export FO1/FO2/FOUC car body.bgm + additional files (crash.dat, body.ini, camera.ini)
- fo2_bgm_hierarchy: Reorganize a blender scene into the fo2_bgm_export structure
- fo2_trackai_import: Import FO2 trackai.bin + additional files (splines.ai, startpoints.bed, splitpoints.bed)
- fo2_trackai_export: Export FO2 trackai.bin + additional files (splines.ai, startpoints.bed, splitpoints.bed)
- fo2_collision_io: WIP! Import/Export collision data (.cdb2) & shadowmap_w2.dat
- bgm_tool: Convert + Optimize FO1/FO2/UC .bgm files for PC/PS2/XBOX/PSP
- dds2tga: Convert .dds to .tga 32-bit, preserve alpha channel
- dds_normal: Convert FOUC RXGB (DXT5nm) to RGBA
- dds_resize: Quick resize .dds files for console ports
- tga2dds: Convert .tga to .dds (DXT1, DXT3, DXT5)
- PS2TexTool: VB.Net GUI to easily import .dds into PS2 .tm2 and PSP .tex skin files
- Chloe for her work on the model (bgm) format (FlatOutW32BGMTool)
- mrwonko for his work on the collision (cdb2) format (flatout-open-level-editor)