You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Stack follies provide a set of utilities to make items immune to specific damage types.
In order to make a specific item immune to a specific damage type, you need to register the item within the appropriate item tag, going as such:
Damage type: <namespace>:<damage_type>
Tag: c:immune/<namespace>/<damage_type>
For instance, let's say we want to make dirt items immune to explosions.
For that, we need to make the minecraft:dirt item immune to the minecraft:explosion damage type.
Hence, we need to add it to the c:immune/minecraft/explosion item tag.
⚠️ This only affects item entities. Blocks dropping as items when destroyed by an explosion is a whole other matter (but might be covered in a future feature)
Also, Stack Follies provide with a few easy tags for some vanilla damages, which by default also call for the corresponding damage type tags:
c:cactus_immune
c:explosion_immune
c:fire_immune
Additionally, you can also make an item immune to despawning, by adding it to the c:despawn_immune item tag!
Please note that by default all these tags exist but are empty. Stack follies does not change anything to the game's default behaviour!