Various rendering improvements#134
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RecursivePineapple merged 8 commits intomasterfrom Dec 17, 2025
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RecursivePineapple
commented
Dec 17, 2025
- Optimize BoxRenderer
- VBO improvements + use SharedDrawable
- Pull VertexBuffer into its own class and improve it
mitchej123
reviewed
Dec 17, 2025
...in/java/com/recursive_pineapple/matter_manipulator/common/items/manipulator/RenderHints.java
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Would highly encourage some unit tests to ensure these function as expected. Also some of the improvements might make sense to make available in gtnhlib (now or later) |
eigenraven
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Dec 17, 2025
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| @Getter | ||
| protected volatile int id; | ||
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| protected volatile int vertexCount; | ||
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| protected volatile long length; | ||
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| protected volatile int bufferFlags; | ||
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| protected volatile ByteBuffer mappedBuffer; | ||
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| protected volatile boolean mapped; |
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If you need to make sure multiple fields are synchronized across threads, wrap accesses to them in a proper lock as volatile does not give the appropriate thread safety guarantees
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I added proper synchronization. Hopefully it's in the correct locations, I'm not sure what should be synchronized.
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