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@@ -1,6 +1,3 @@
import Tabs from "@theme/Tabs";
import TabItem from "@theme/TabItem";

:::note

The asset library is maintained upstream by Godot.
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import Tabs from "@theme/Tabs";
import TabItem from "@theme/TabItem";

# Compiling for Linux, \*BSD

.. highlight:: shell
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import Tabs from "@theme/Tabs";
import TabItem from "@theme/TabItem";

# Compiling with PCK encryption key

.. highlight:: shell
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import Tabs from "@theme/Tabs";
import TabItem from "@theme/TabItem";

# Introduction to the buildsystem

.. highlight:: shell
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import Tabs from "@theme/Tabs";
import TabItem from "@theme/TabItem";

# Visual Studio Code

[Visual Studio Code](https://code.visualstudio.com) is a free cross-platform code editor
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import Tabs from "@theme/Tabs";
import TabItem from "@theme/TabItem";

# Custom modules in C++

## Modules
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import Tabs from "@theme/Tabs";
import TabItem from "@theme/TabItem";

# Validation layers

Validation layers enable developers to verify their application's correct use of
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import Tabs from "@theme/Tabs";
import TabItem from "@theme/TabItem";

# Class reference primer

This page explains how to write the class reference. You will learn where to
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:::danger

This page is severely outdated and was written by the Godot team specifically for Sphinx.<br/>
This docs site is not using Spinx, so none of the content on this page is currently applicable.<br/><br/>
This docs site is not using Sphinx, so none of the content on this page is currently applicable.<br/><br/>
However, this page still exists as a placeholder for now.<br/>
The new documentation site does not yet have the ability to sync the class reference with the main Redot repository.<br/>
The new site will eventually just pull the corresponding XML files from the Redot repository dynamically.<br/><br/>
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