Releases: Reflective-Glass-Border/RGBNext
Beta 0.2.0
Update:
To discover new builds of the game, please visit https://github.com/Reflective-Glass-Border/RGBKart/releases for new releases and commits.
Quick summary of what's new:
- new map: cave and cliffs
- new interactive tutorial
- i forgot the rest but theres more
Update: 6/09/2021 11:40am
Fixed some minor bugs (remove text in settings, return to menu from interactive tutorial left game unplayable)
If Mac build crashes or doesn't work properly - please let me know
Update: 8/09/2021 7:29am
Mac build appears to be broken, additionally attempting to complete a task in the interactive tutorial will close the game. Please avoid playing the tutorial on mac, or wait until 0.2.1
Prototype v0.1.7
Whats new:
- FPS slider now loads selected value
- Fix Android crashing bug
- Drifting
- Hold shift to charge up a turbo
- Anti-slide, angular dampening, steering torque, and steering angle are altered while drifting
- The longer you charge a drift, the longer the turbo once you let go
- Tweak boost speed + engine sound parameters
Prototype v0.1.6
Whats new:
- FPS cap in settings (cap to your monitor please!!)
- Playlist in menu (not functional)
Prototype v0.1.5
What's new:
- Pause menu
- New kart model
- New engine sound
- DOF on mobile + PC
- Settings now functional (no audio or input functionality yet)
- Updated models in Menu
- Boost pads now boost
- Updated boost engine effect + normal engine effect
- physics tweak
- lap counter + racer position system
- updated AI paths
- AI can respawn (usually)
- LOD system for some props in CM
- Less expensive glass material
- Performance optimisation
- Discord rich presence status updated images
- Moved from development build to shipping (no console unless you inject it back)
- Lap system:
- 3 laps to complete a race
- AI will take control after final lap is finished
need to try and get my ""mac"" back to update unreal from ue4.27 preview 4 to 4.27 release, and recompile the whole game again, sorry mac users (the whole 2 of you)
Prototype v0.1.4
mac build is now universal (runs on intel x86_64 and m1)
tutorial prompt that only appears once
work in progress settings menu
Prototype v0.1.3
fix tree UV in cm and add some ai drivers in cm
Prototype v0.1.2
coconut mall
fixed lighting in demo map (the anti grav spline ting is still buggy)
Prototype v0.1.1
Lots of tiny little changes and optimisation
Prototype
v0.1-alpha Merge branch 'main' of https://github.com/dippyshere/RGBNext