Releases: RiisDev/StrikeLink
Releases · RiisDev/StrikeLink
1.2.0 | Features, Fixes, Changes
Full Changelog: 1.1.0...1.2.0
New Fatures
- Static TokenService class which can be used to retreive Auth Code, Match Code, Dev API Key
- Cs2DemoParser built in demo parser (still early testing, report issues) that pull most content from a demo recording
- DemoNetwork class to Decode/Encode match share codes, as well as retrieving latest match code from API
- Cs2DemoDownloader class to download demos based on share codes (uses boiler-writer)
Fixes
- Fixed LoginSecureService returning invalid tokens
- Fixed LoginSecureService not deleting files after creating the,
- Fixed some disposable items not being declared properly
- Fixed GsiManager not grabbing old port information
- Fixed GSI MapState Enum from erroring when a team surrenders
- Fixed GSI PlayerState Weapon Enum from erroring when using an SMG
- Fixed CoPlayService param documentation
Changes
- ServerListener has been renamed to GsiListener to improve readability
- Win32 -> NativeMethods
- PDB is now embedded to improve debugging / error reporting
- Made a global shared HttpClient to lessen socket exhaustion
1.1.0 | Bug Fixes, New Services
Full Changelog: 1.0.0...1.1.0
- Fixed linux targetting
See documentation for below
- New Feature LoginSecureService which will grab the login token of currently logged in steam user
- New Feature CoPlayService, using LoginSecureService you can get recently played user data
EDIT:
Windows is now it's own separated package to handle LoginSecureService as Linux has different systems in-place and windows requires 2 different packages
1.0.0 | FIrst Public Release
First initial public release build of StrikeLink