Releases: RonaldFrota-Dev/BattleBlaster
Releases · RonaldFrota-Dev/BattleBlaster
Battle Blaster - v0.0.1
Full Changelog: https://github.com/RonaldFrota-Dev/BattleBlaster/commits/v0.0.1
🎯 Features
- Added tank-style movement system with smooth rotation and forward drive
- Implemented C++ shooting system with visual hit feedback (particles & impact effects)
- Added health & damage system fully coded in C++
- Introduced turret enemies with destructible mechanics and reactive behavior
- Created level progression system — destroy all turrets to unlock the next stage
- Designed modular architecture for scalable gameplay and clean expansion
- ✅ All levels are now fully functional and playable, with seamless transitions between stages
⚙️ Improvements
- Optimized player input for smoother control and aiming
- Enhanced impact and destruction feedback for better combat readability
- Polished level flow and progression logic for a smoother gameplay loop
- Improved folder structure, naming conventions, and C++ class organization
🧠 Notes
- This build represents the first fully playable version of BattleBlaster
- Built as a learning and systems prototype for Unreal Engine 5 using C++
- Recommended to launch from
Level_1— all stages are linked and functional - Next updates will focus on adding HUD, sound effects, and visual polish