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Releases: RonaldFrota-Dev/BattleBlaster

Battle Blaster - v0.0.1

04 Oct 17:45

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Full Changelog: https://github.com/RonaldFrota-Dev/BattleBlaster/commits/v0.0.1

🎯 Features

  • Added tank-style movement system with smooth rotation and forward drive
  • Implemented C++ shooting system with visual hit feedback (particles & impact effects)
  • Added health & damage system fully coded in C++
  • Introduced turret enemies with destructible mechanics and reactive behavior
  • Created level progression system — destroy all turrets to unlock the next stage
  • Designed modular architecture for scalable gameplay and clean expansion
  • All levels are now fully functional and playable, with seamless transitions between stages

⚙️ Improvements

  • Optimized player input for smoother control and aiming
  • Enhanced impact and destruction feedback for better combat readability
  • Polished level flow and progression logic for a smoother gameplay loop
  • Improved folder structure, naming conventions, and C++ class organization

🧠 Notes

  • This build represents the first fully playable version of BattleBlaster
  • Built as a learning and systems prototype for Unreal Engine 5 using C++
  • Recommended to launch from Level_1 — all stages are linked and functional
  • Next updates will focus on adding HUD, sound effects, and visual polish