Add support for partial rendering. - #512
Open
X-Ryl669 wants to merge 3 commits into
Open
Conversation
…ndering in passes and does not require a `width * height * 4` bytes buffer anymore. On limited memory MCU, this will allow rendering a large animation by trading off memory for CPU consumption instead.
X-Ryl669
force-pushed
the
partialRender
branch
from
December 15, 2021 17:51
870aabd to
f07990f
Compare
Author
|
CI errors are not related to my changes. You'll need to fix the CI pipeline to include the |
mymedia2
reviewed
Jan 5, 2022
X-Ryl669
force-pushed
the
partialRender
branch
from
January 6, 2022 18:31
546c72b to
1380729
Compare
X-Ryl669
force-pushed
the
partialRender
branch
from
January 6, 2022 18:36
1380729 to
89f6ece
Compare
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
This actually allows performing rendering in passes and does not require a
width * height * 4bytes buffer anymore.On limited memory MCU, this will allow rendering a large animation by trading off memory for CPU consumption instead.
Typically instead of this rendering loop:
This allows this kind of loop:
The overhead is higher than a single rendering (mainly, clearing the buffer and computing the clip path n times) but allow to have a lot smaller buffers so it's very useful for limited/embedded system with almost no RAM like ESP32 or STM32.