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SWiMM DEEPeR

A Simulated Underwater Environment for Tracking Marine Mammals Using Deep Reinforcement Learning and BlueROV2


Presented at IEEE Conference on Games '23

Prerequisites

  • Linux or Windows
  • Python 3.6.8
  • Pipenv 2022.6.7

Getting Started

Installation and setup

  • Clone this repo:
git clone https://github.com/SamuelAppleby/SWiMM_DEEPeR.git
cd SWiMM_DEEPeR
  • Install required dependencies:

Linux

cd launchers
.\install_pip.bat

Windows

cd launchers
chmod +x pip_install.sh (Optional)
.\install_pip.sh

Citation

If you would like to use this paper for research, please cite as:

@INPROCEEDINGS{10333168,
  author={Appleby, Samuel and Crane, Kirsten and Bergami, Giacomo and McGough, A. Stephen},
  booktitle={2023 IEEE Conference on Games (CoG)}, 
  title={SWiMM DEEPeR: A Simulated Underwater Environment for Tracking Marine Mammals Using Deep Reinforcement Learning and BlueROV2}, 
  year={2023},
  volume={},
  number={},
  pages={1-8},
  keywords={Training;Visualization;Target tracking;Oceans;Pipelines;Reinforcement learning;Games;Unity;active tracking;marine mammals;simulation environment;reinforcement learning;autoencoders},
  doi={10.1109/CoG57401.2023.10333168}}

Acknowledgments

Samuel Appleby and Kirsten Crane would like to thank their supervisors: Giacomo Bergami and Steven McGough who provided invaluable guidance and feedback during the project.

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