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157 changes: 2 additions & 155 deletions Sequence.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,7 @@
#include "LoadMap.h"
#include "tinyxml.h"
#include "POs.h"
#include "SequenceLua.h"

template<> Sequence *Singleton<Sequence>::ms_Singleton=0;

Expand Down Expand Up @@ -33,161 +34,7 @@ void Sequence::init(Ogre::Root* root,SceneManager* scene,SoundManager* sound)
EventEntC::getSingleton().init(mSceneMgr);
mRoot->addFrameListener(this);

lua_register(pLuaState, "openDoor",openDoor);
lua_register(pLuaState, "closeDoor",closeDoor);
lua_register(pLuaState, "lockDoor",lockDoor);
lua_register(pLuaState, "unlockDoor",unlockDoor);
lua_register(pLuaState, "toggleDoor",toggleDoor);
lua_register(pLuaState, "setRotSpeed",setRotSpeed);
lua_register(pLuaState, "toggleLight",toggleLight);
lua_register(pLuaState, "enableLight",enableLight);
lua_register(pLuaState, "getPixelCount1",getPixelCount1);
lua_register(pLuaState, "getPixelCount2",getPixelCount2);
lua_register(pLuaState, "disableLight",disableLight);
lua_register(pLuaState, "HUDflashText",flashText);
lua_register(pLuaState, "emitSound",emitSound);
lua_register(pLuaState, "disableAmbientSound",disableAmbientSound);
lua_register(pLuaState, "enableAmbientSound",enableAmbientSound);
lua_register(pLuaState, "emitSound2",emitSound2);
lua_register(pLuaState, "setCompositorEnabled",setCompositorEnab);
lua_register(pLuaState, "fragmentGPUProgramParams",fragmentGPUProgramParams);
lua_register(pLuaState, "fragmentGPUProgramTime",fragmentGPUProgramTime);
lua_register(pLuaState, "gameText",gameText);
lua_register(pLuaState, "gameText2",gameText2);
lua_register(pLuaState, "gameTextColor",gameTextColor);
lua_register(pLuaState, "gameTextSize",gameTextSize);
lua_register(pLuaState, "playMusic",playMusic);
lua_register(pLuaState, "toggleMusic",playMusic);
lua_register(pLuaState, "setMusicVolume",setMusicVolume);
lua_register(pLuaState, "stopMusic",stopMusic);
lua_register(pLuaState, "fadeoutMusic",fadeoutMusic);
lua_register(pLuaState, "activateMPReg",activateMPReg);
lua_register(pLuaState, "deactivateMPReg",deactivateMPReg);
lua_register(pLuaState, "setMPRegVolume",setMPRegVolume);
lua_register(pLuaState, "Fade",Fade);
lua_register(pLuaState, "FadeOut",FadeOut);
lua_register(pLuaState, "setSkyBox",setSkyBox);
lua_register(pLuaState, "toggleEntity",toggleEntity);
lua_register(pLuaState, "showEntity",showEntity);
lua_register(pLuaState, "materialEntity",materialEntity);
lua_register(pLuaState, "hideEntity",hideEntity);
lua_register(pLuaState, "playerShake",playerShake);
lua_register(pLuaState, "startCutScene",startCutScene);
lua_register(pLuaState, "startSeqScript",startSeqScript);
lua_register(pLuaState, "changeLevel",changeLevel);
lua_register(pLuaState, "HUDHide",hideHUD);
lua_register(pLuaState, "HUDEnable",enableHUD);
lua_register(pLuaState, "HUDDisable",disableHUD);
lua_register(pLuaState, "WeaponStrip",stripWeapons);
lua_register(pLuaState, "addWeapon",addWeapon);
lua_register(pLuaState, "reverseTrain",reverseTrain);
lua_register(pLuaState, "startTrain",startTrain);
lua_register(pLuaState, "setSpeedTrain",setSpeedTrain);
lua_register(pLuaState, "setAccTrain",setAccTrain);
lua_register(pLuaState, "setAccDoor",setAccDoor);
lua_register(pLuaState, "stopTrain",stopTrain);
lua_register(pLuaState, "startEvent",startEvent);
lua_register(pLuaState, "powerComputer",powerComputer);
lua_register(pLuaState, "enableTrainSaveMode",enableTrainSaveMode);
lua_register(pLuaState, "disableTrainSaveMode",disableTrainSaveMode);
lua_register(pLuaState, "createParticleSystem",createParticleSystem);
lua_register(pLuaState, "deleteParticleSystem",deleteParticleSystem);
lua_register(pLuaState, "setTimeK",setTimeK);
lua_register(pLuaState, "timeShift",timeShift);
lua_register(pLuaState, "killEverybody",killEverybody);
lua_register(pLuaState, "transformToPhys",transformToPhys);
lua_register(pLuaState, "freezeBod",freezeBod);
lua_register(pLuaState, "unfreezeBod",unfreezeBod);
lua_register(pLuaState, "forceDelete",forceDelete);
lua_register(pLuaState, "toggleParticleSystem",toggleParticleSystem);
lua_register(pLuaState, "toggleEmitter",toggleEmitter);
lua_register(pLuaState, "enableEmitter",enableEmitter);
lua_register(pLuaState, "disableEmitter",disableEmitter);
lua_register(pLuaState, "enableTrigger",enableTrigger);
lua_register(pLuaState, "disableTrigger",disableTrigger);
lua_register(pLuaState, "enableInventory",enableInventory);
lua_register(pLuaState, "disableInventory",disableInventory);
lua_register(pLuaState, "godmode",godmode);
lua_register(pLuaState, "COMSendData",COMSendData);
lua_register(pLuaState, "runScript",runScript);
lua_register(pLuaState, "enableTimer",enableTimer);
lua_register(pLuaState, "disableTimer",disableTimer);
lua_register(pLuaState, "toggleTimer",toggleTimer);
lua_register(pLuaState, "player__getposx",player__getposx);
lua_register(pLuaState,"player__getposy",player__getposy);
lua_register(pLuaState,"player__getposz",player__getposz);
lua_register(pLuaState,"player__allowFlash",player__allowFlash);
lua_register(pLuaState,"player__destroyFlash",player__destroyFlash);
lua_register(pLuaState,"player__toggleFlash",player__toggleFlash);
lua_register(pLuaState,"player__setRegeneration",player__setRegeneration);
lua_register(pLuaState,"cursor__getposx",cursor__getposx);
lua_register(pLuaState,"cursor__getposy",cursor__getposy);
lua_register(pLuaState,"bod__getpos",bod__getpos);
lua_register(pLuaState,"bod__setpos",bod__setpos);
lua_register(pLuaState,"bod__getpos2",bod__getpos2);
lua_register(pLuaState,"bod__setpos2",bod__setpos2);
lua_register(pLuaState,"nod__getpos2",nod__getpos2);
lua_register(pLuaState,"nod__getpos",nod__getpos);
lua_register(pLuaState,"nod__setpos2",nod__setpos2);
lua_register(pLuaState,"bod__getor",bod__getor);
lua_register(pLuaState,"bod__setor",bod__setor);
lua_register(pLuaState,"logMessage",logMessage);
lua_register(pLuaState,"player__getdirx",player__getdirx);
lua_register(pLuaState,"player__getdiry",player__getdiry);
lua_register(pLuaState,"player__getdirz",player__getdirz);
lua_register(pLuaState,"player__getdistf",player__getdistf);
lua_register(pLuaState,"set__register",set__register);
lua_register(pLuaState,"get__register",get__register);
lua_register(pLuaState,"add__register",add__register);
lua_register(pLuaState,"inc__register",inc__register);
lua_register(pLuaState,"dec__register",dec__register);
lua_register(pLuaState,"__all_npcEvent",__all_npcEvent);
lua_register(pLuaState,"npcEvent",npcEvent);
lua_register(pLuaState,"npcEvent2",npcEvent2);
lua_register(pLuaState,"toString",tostringl);
lua_register(pLuaState,"random_number",random_number);
lua_register(pLuaState,"VectorToString",tostringl2);
lua_register(pLuaState,"dssao",dssao);
lua_register(pLuaState,"setCameraParent",setCameraParent);
lua_register(pLuaState,"setFullCameraParent",setFullCameraParent);
lua_register(pLuaState,"resetCameraParent",resetCameraParent);
lua_register(pLuaState,"teleport",teleport);
lua_register(pLuaState,"teleport_rel",teleport_rel);
lua_register(pLuaState,"fireExtinguish",fireExtinguish);
lua_register(pLuaState,"fireFire",fireFire);
lua_register(pLuaState,"fireToggle",fireToggle);
lua_register(pLuaState,"addAmbientSound",addAmbientSound);
lua_register(pLuaState,"commandLeaderGroup",commandLeaderGroup);
lua_register(pLuaState,"setNearClipDist",setNearClipDist);
lua_register(pLuaState,"resetNearClipDist",resetNearClipDist);
lua_register(pLuaState,"setFarClipDist",setFarClipDist);
lua_register(pLuaState,"resetFarClipDist",resetFarClipDist);
lua_register(pLuaState,"shockCutScene",shockCutScene);
lua_register(pLuaState,"setFov",setFov);
lua_register(pLuaState,"getFov",getFov);
lua_register(pLuaState,"removeCutScene",removeCutScene2);
lua_register(pLuaState,"rotateFuzzyObject",rotateFuzzyObject);
lua_register(pLuaState,"exitAllComputers",exitAllComputers);
lua_register(pLuaState,"resetFov",resetFov);
lua_register(pLuaState,"destroyNPC",destroyNPC);
lua_register(pLuaState,"SkyX_setTimeMultiplier",SkyX_setTimeMultiplier);
lua_register(pLuaState,"SkyX_setHeightPosition",SkyX_setHeightPosition);
lua_register(pLuaState,"SkyX_setOuterRadius",SkyX_setOuterRadius);
lua_register(pLuaState,"SkyX_setInnerRadius",SkyX_setInnerRadius);
lua_register(pLuaState,"SkyX_setExposure",SkyX_setExposure);
lua_register(pLuaState,"SkyX_setMie",SkyX_setMie);
lua_register(pLuaState,"SkyX_setRayleighMultiplier",SkyX_setRayleighMultiplier);
lua_register(pLuaState,"SkyX_setSampleNumber",SkyX_setSampleNumber);
lua_register(pLuaState,"SkyX_updateParameters",SkyX_updateParameters);
lua_register(pLuaState,"turnoff__Module",turnoff__Module);
lua_register(pLuaState,"turnoff__Sequence",turnoff__Sequence);
lua_register(pLuaState,"turnoff__NPCManager",turnoff__NPCManager);
lua_register(pLuaState,"setNPCManagerStep",setNPCManagerStep);
lua_register(pLuaState,"deleteDoor",deleteDoor);

//Load-on-the-go
lua_register(pLuaState,"processSequence",processSequence);
lua_register(pLuaState,"processDotScene",processDotScene);
SequenceLua::registerFunctions(pLuaState);

pobjs=POs::getSingleton().getObjects();
OgreNewt::World* w = global::getSingleton().getWorld();
Expand Down
171 changes: 171 additions & 0 deletions SequenceLua.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,171 @@
#include "SequenceLua.h"
#include "Sequence.h"
extern "C" {
#include <lua.h>
}

namespace {
struct Reg { const char* name; lua_CFunction func; };
}

void SequenceLua::registerFunctions(lua_State* L)
{
const Reg funcs[] = {
{"openDoor", Sequence::openDoor},
{"closeDoor", Sequence::closeDoor},
{"lockDoor", Sequence::lockDoor},
{"unlockDoor", Sequence::unlockDoor},
{"toggleDoor", Sequence::toggleDoor},
{"setRotSpeed", Sequence::setRotSpeed},
{"toggleLight", Sequence::toggleLight},
{"enableLight", Sequence::enableLight},
{"getPixelCount1", Sequence::getPixelCount1},
{"getPixelCount2", Sequence::getPixelCount2},
{"disableLight", Sequence::disableLight},
{"HUDflashText", Sequence::HUDflashText},
{"emitSound", Sequence::emitSound},
{"disableAmbientSound", Sequence::disableAmbientSound},
{"enableAmbientSound", Sequence::enableAmbientSound},
{"emitSound2", Sequence::emitSound2},
{"setCompositorEnabled", Sequence::setCompositorEnabled},
{"fragmentGPUProgramParams", Sequence::fragmentGPUProgramParams},
{"fragmentGPUProgramTime", Sequence::fragmentGPUProgramTime},
{"gameText", Sequence::gameText},
{"gameText2", Sequence::gameText2},
{"gameTextColor", Sequence::gameTextColor},
{"gameTextSize", Sequence::gameTextSize},
{"playMusic", Sequence::playMusic},
{"toggleMusic", Sequence::toggleMusic},
{"setMusicVolume", Sequence::setMusicVolume},
{"stopMusic", Sequence::stopMusic},
{"fadeoutMusic", Sequence::fadeoutMusic},
{"activateMPReg", Sequence::activateMPReg},
{"deactivateMPReg", Sequence::deactivateMPReg},
{"setMPRegVolume", Sequence::setMPRegVolume},
{"Fade", Sequence::Fade},
{"FadeOut", Sequence::FadeOut},
{"setSkyBox", Sequence::setSkyBox},
{"toggleEntity", Sequence::toggleEntity},
{"showEntity", Sequence::showEntity},
{"materialEntity", Sequence::materialEntity},
{"hideEntity", Sequence::hideEntity},
{"playerShake", Sequence::playerShake},
{"startCutScene", Sequence::startCutScene},
{"startSeqScript", Sequence::startSeqScript},
{"changeLevel", Sequence::changeLevel},
{"HUDHide", Sequence::HUDHide},
{"HUDEnable", Sequence::HUDEnable},
{"HUDDisable", Sequence::HUDDisable},
{"WeaponStrip", Sequence::WeaponStrip},
{"addWeapon", Sequence::addWeapon},
{"reverseTrain", Sequence::reverseTrain},
{"startTrain", Sequence::startTrain},
{"setSpeedTrain", Sequence::setSpeedTrain},
{"setAccTrain", Sequence::setAccTrain},
{"setAccDoor", Sequence::setAccDoor},
{"stopTrain", Sequence::stopTrain},
{"startEvent", Sequence::startEvent},
{"powerComputer", Sequence::powerComputer},
{"enableTrainSaveMode", Sequence::enableTrainSaveMode},
{"disableTrainSaveMode", Sequence::disableTrainSaveMode},
{"createParticleSystem", Sequence::createParticleSystem},
{"deleteParticleSystem", Sequence::deleteParticleSystem},
{"setTimeK", Sequence::setTimeK},
{"timeShift", Sequence::timeShift},
{"killEverybody", Sequence::killEverybody},
{"transformToPhys", Sequence::transformToPhys},
{"freezeBod", Sequence::freezeBod},
{"unfreezeBod", Sequence::unfreezeBod},
{"forceDelete", Sequence::forceDelete},
{"toggleParticleSystem", Sequence::toggleParticleSystem},
{"toggleEmitter", Sequence::toggleEmitter},
{"enableEmitter", Sequence::enableEmitter},
{"disableEmitter", Sequence::disableEmitter},
{"enableTrigger", Sequence::enableTrigger},
{"disableTrigger", Sequence::disableTrigger},
{"enableInventory", Sequence::enableInventory},
{"disableInventory", Sequence::disableInventory},
{"godmode", Sequence::godmode},
{"COMSendData", Sequence::COMSendData},
{"runScript", Sequence::runScript},
{"enableTimer", Sequence::enableTimer},
{"disableTimer", Sequence::disableTimer},
{"toggleTimer", Sequence::toggleTimer},
{"player__getposx", Sequence::player__getposx},
{"player__getposy", Sequence::player__getposy},
{"player__getposz", Sequence::player__getposz},
{"player__allowFlash", Sequence::player__allowFlash},
{"player__destroyFlash", Sequence::player__destroyFlash},
{"player__toggleFlash", Sequence::player__toggleFlash},
{"player__setRegeneration", Sequence::player__setRegeneration},
{"cursor__getposx", Sequence::cursor__getposx},
{"cursor__getposy", Sequence::cursor__getposy},
{"bod__getpos", Sequence::bod__getpos},
{"bod__setpos", Sequence::bod__setpos},
{"bod__getpos2", Sequence::bod__getpos2},
{"bod__setpos2", Sequence::bod__setpos2},
{"nod__getpos2", Sequence::nod__getpos2},
{"nod__getpos", Sequence::nod__getpos},
{"nod__setpos2", Sequence::nod__setpos2},
{"bod__getor", Sequence::bod__getor},
{"bod__setor", Sequence::bod__setor},
{"logMessage", Sequence::logMessage},
{"player__getdirx", Sequence::player__getdirx},
{"player__getdiry", Sequence::player__getdiry},
{"player__getdirz", Sequence::player__getdirz},
{"player__getdistf", Sequence::player__getdistf},
{"set__register", Sequence::set__register},
{"get__register", Sequence::get__register},
{"add__register", Sequence::add__register},
{"inc__register", Sequence::inc__register},
{"dec__register", Sequence::dec__register},
{"__all_npcEvent", Sequence::__all_npcEvent},
{"npcEvent", Sequence::npcEvent},
{"npcEvent2", Sequence::npcEvent2},
{"toString", Sequence::toString},
{"random_number", Sequence::random_number},
{"VectorToString", Sequence::VectorToString},
{"dssao", Sequence::dssao},
{"setCameraParent", Sequence::setCameraParent},
{"setFullCameraParent", Sequence::setFullCameraParent},
{"resetCameraParent", Sequence::resetCameraParent},
{"teleport", Sequence::teleport},
{"teleport_rel", Sequence::teleport_rel},
{"fireExtinguish", Sequence::fireExtinguish},
{"fireFire", Sequence::fireFire},
{"fireToggle", Sequence::fireToggle},
{"addAmbientSound", Sequence::addAmbientSound},
{"commandLeaderGroup", Sequence::commandLeaderGroup},
{"setNearClipDist", Sequence::setNearClipDist},
{"resetNearClipDist", Sequence::resetNearClipDist},
{"setFarClipDist", Sequence::setFarClipDist},
{"resetFarClipDist", Sequence::resetFarClipDist},
{"shockCutScene", Sequence::shockCutScene},
{"setFov", Sequence::setFov},
{"getFov", Sequence::getFov},
{"removeCutScene", Sequence::removeCutScene},
{"rotateFuzzyObject", Sequence::rotateFuzzyObject},
{"exitAllComputers", Sequence::exitAllComputers},
{"resetFov", Sequence::resetFov},
{"destroyNPC", Sequence::destroyNPC},
{"SkyX_setTimeMultiplier", Sequence::SkyX_setTimeMultiplier},
{"SkyX_setHeightPosition", Sequence::SkyX_setHeightPosition},
{"SkyX_setOuterRadius", Sequence::SkyX_setOuterRadius},
{"SkyX_setInnerRadius", Sequence::SkyX_setInnerRadius},
{"SkyX_setExposure", Sequence::SkyX_setExposure},
{"SkyX_setMie", Sequence::SkyX_setMie},
{"SkyX_setRayleighMultiplier", Sequence::SkyX_setRayleighMultiplier},
{"SkyX_setSampleNumber", Sequence::SkyX_setSampleNumber},
{"SkyX_updateParameters", Sequence::SkyX_updateParameters},
{"turnoff__Module", Sequence::turnoff__Module},
{"turnoff__Sequence", Sequence::turnoff__Sequence},
{"turnoff__NPCManager", Sequence::turnoff__NPCManager},
{"setNPCManagerStep", Sequence::setNPCManagerStep},
{"deleteDoor", Sequence::deleteDoor},
{"processSequence", Sequence::processSequence},
{"processDotScene", Sequence::processDotScene},
};
for (const auto &r : funcs) {
lua_register(L, r.name, r.func);
}
}
5 changes: 5 additions & 0 deletions SequenceLua.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,5 @@
#pragma once
struct lua_State;
namespace SequenceLua {
void registerFunctions(lua_State* L);
}