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Releases: SnivyFilms/LobbySystem

Fixed Some Small Things

05 Jun 12:32

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Fixed the force start round check, where it will close doors before checking if the command was executed.
Allows for items to be dropped by config

Starting Items

01 Jun 15:14

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Now allows for starting items for the lobby

Exiled 9.6

28 Apr 16:00

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Updated for Exiled 9.6 (LabAPI)

Exiled 9

31 Jan 15:00

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Nothing actually changed except for fixing the HID room names, and updating the references to Exiled 9, literally everything else was unchanged and should of worked no problem without this

Fixed RoomAndCoords not using coords

22 Nov 20:08

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Does what it says on the tin, untested however

Added the functionality to set roles on spawn.

13 Nov 01:38

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While in the lobby before the game starts, you can set player roles.
This is completely untested, but it shouldn't give any loadouts so everyone should have empty inventories

Mostly Fixes

14 Oct 13:55

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Fixed:

  • Players possibly not being able to die from environmental hazards during the main game
  • Removing ragdolls will now follow what you set with your config
    Added:
  • A global intercom function (completely untested)

Changed spawning system

14 Oct 13:27

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Now you can choose between Rooms, RoomsAndCoords, and Coords only

Added a locking door config option

23 Sep 12:37

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Added a locking door config option

More Bug Fixes

21 Sep 23:56

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Fixed the bug where players may spawn in the void when having select random rooms active