Releases: Someone-193/ASS
v3.0.1
Changes:
- Fixed a bunch of the example menus in ASS.Example not having proper viewer filtering
- Made
SendingSettingsEventArgs.Settingsget only (the value itself is a list from a pool so I made it get only so I can confidently return that list) - Slightly uncluttered a code segment
- Made
ASSBase.IgnoreNextResponsecopy toASSBaseinstances when copied to be sent, then made the response handling parameters inASSNetworking.SendCustomToPlayeruse|=instead of=so you can have complete control over original response handling within your generator method - Fixed the LabAPI version having a bug that was fixed in the Exiled one (this was shadow fixed though so you shouldn't have noticed it)
Full Changelog: v3.0.0...v3.0.1
Version 3
Major breaking changes compared to V2, also updated to 14.1.4. Let me know if anything isnt working!
Version 3, Beta 2
Added a bit more stability (hence only changing the beta), this is still a beta though cuz I still haven't tested some features yet.
Version 3, Beta 1
I added a ton of stuff, even made the events use LabAPIs events n stuff. Added more stuff to ASS.Example if you'd like to see it. Anyways, this is a pre-release cuz I haven't tested the ASSDisplay's at all (minus the ASSTextDisplay which is basically just a setting) nor InitializingSettings and PersistantKeybinds (see ASSNetworking), OnUpdatingSetting, OnSendingSettings, AutoSync (see ASSBase) and all sorts of stuff. I also fixed a bunch of bugs n stuff courtesy of NW.
Version 2
Actual Exiled version now (that is an Exiled plugin) but doesn't use Exiled players yet. Added implicit casts from SSS to ASS, ASS to SSS and for Exiled: Setting base to ASS and vice versa. I also changed some namespace stuff (hence the major release) cuz I thought it looked neater. I changed how ASS settings store synced values so your IDE shouldn't be showing a set accessor anymore (even tho it was private) at least on rider. I also added a AbstractMenu class cuz ZeroTw0 kept saying she thought it was better, it works slightly differently than PlayerMenu so lmk what you guys think.
Version 1!
Works for me so far, I hope it works for you all too!