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is there a reason you removed mods from the incompatibility list? |
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Due to the extensive changes to the mixins, the mods in question have a high likelihood of actually working with this. But I still haven't gotten around to properly testing if they do in fact work - hence why I mention that it can be reverted. The mods that I am aware that break:
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The reason those mods are incompatible is because of Veil not being compatible with other renderers. Not sure if the mixins had anything to do with that |
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@Overwriteand@Redirectcalls where possible, which also helps with mod compatibility