SVC Intercom is a plugin for Simple Voice Chat that adds broadcasting functionality, meaning you can talk to everyone inside a world in a one-way system. Now with dual broadcast modes: global broadcasts (everyone hears equally) or speaker-based broadcasts (only near speakers).
- Live Broadcasts: Stream a player's microphone to everyone in a world
- File Playback: Play audio files to everyone in a world
- Dual Broadcast Modes:
- Global Mode: Everyone in the world hears equally, regardless of location
- Speaker Mode: Audio only plays from defined speaker locations with positional audio
- Speaker System: Create virtual speakers with positional audio and limited range
- Audio positioned at speaker locations for realistic sound
- Players must be near a speaker to hear speaker-mode broadcasts
- Support for multiple speakers per world
- Persistent storage of speakers
/intercom live <player> <world> <duration> [mode]
- Start broadcasting a player's microphone to everyone in a world for a duration (1-300 seconds)
- Optional
mode:globalorspeaker(auto-detects if not specified) - Examples:
/intercom live PlayerName world 60- Auto-detect mode based on speakers/intercom live PlayerName world 60 global- Force global broadcast/intercom live PlayerName world 60 speaker- Force speaker-based broadcast
/intercom file <filename> <world> [mode]
- Plays an audio file for everyone in a world for the duration of the file
- Optional
mode:globalorspeaker(auto-detects if not specified) - Audio files go in
plugins/SVCIntercom/sounds/
/intercom info <world>
- Shows active broadcasts in a world
/intercom stop <world>
- Stops the broadcast in a world
/intercom speaker add <name> <range>
- Add a speaker at your current location (players only)
range: How far the speaker broadcasts (1-1000 blocks)- Example:
/intercom speaker add spawn_plaza 100
/intercom speaker add <name> <range> <world>
- Add a speaker using your current X/Y/Z coordinates but in a different world
- Useful for copying speaker positions across worlds
/intercom speaker add <name> <world> <x> <y> <z> <range>
- Add a speaker at specific coordinates
- Example:
/intercom speaker add main_square world 0 64 0 150
/intercom speaker remove <world> <name>
- Remove a speaker by name
- Example:
/intercom speaker remove world spawn_plaza
/intercom speaker list [world]
- List all speakers in a world (defaults to your current world)
- Best for: World-wide announcements, emergency broadcasts
- Behavior: All players in the world hear the audio equally, regardless of location
- Speaker requirement: None - speakers are ignored in global mode
- Best for: Realistic PA systems, localized announcements, immersive experiences
- Behavior:
- Audio appears to come from speaker locations using 3D positional audio
- Players only hear if they're within range of at least one speaker
- Closer speakers play louder
- Speaker requirement: At least one speaker must exist in the world
If you don't specify a mode, the plugin will:
- Use speaker mode if speakers exist in the world
- Use global mode if no speakers exist
- Warn you if speaker mode is selected but no speakers exist
svcintercom.broadcast- Access to broadcast commandssvcintercom.broadcast.start- Start broadcasts (live/file)svcintercom.speaker- Access to speaker commandssvcintercom.speaker.add- Add speakerssvcintercom.speaker.remove- Remove speakerssvcintercom.speaker.list- List speakers
# Set up speakers in a world
/intercom speaker add town_square 100
/intercom speaker add market_district world 200 65 -150 80
/intercom speaker add residential_area 75
# Start a global announcement (everyone hears)
/intercom live Admin world 30 global
# Start a speaker-based broadcast (only near speakers)
/intercom live Admin world 60 speaker
# Play a file through speakers
/intercom file announcement.ogg world speaker