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StGrikus wants to merge 11 commits into
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08#3
StGrikus wants to merge 11 commits into
mainfrom
08

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@StGrikus

@StGrikus StGrikus commented Jun 2, 2026

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StGrikus and others added 11 commits June 2, 2026 03:42
- Introduced game over music handling in the extras-game-start-music.js file, including functions to start, stop, and apply volume settings for game over music.
- Updated the extras-manifest.js to include game over music paths for the "Sector Vector" game.
- Modified the extras-menu.js to integrate game over music playback during game state transitions.
- Enhanced the extras-game-start-music-notify.js to notify when the game is over.
- Updated the sector-vector index.html to include the new music notification script for improved audio feedback during gameplay.

Co-authored-by: Cursor <cursoragent@cursor.com>
Co-authored-by: Cursor <cursoragent@cursor.com>
- Updated main menu to enhance integration of new games, ensuring better accessibility and user experience.
- Improved loading behavior by optimizing stylesheet references and managing loading states more effectively.
- Streamlined game UI elements for clarity and responsiveness during gameplay.
- Introduced new music paths for start, gameplay, and game over sequences in the Cargo Convoy game.
- Updated the game logic to notify when the start screen is ready, gameplay starts, and when the game is over, enhancing the audio experience.
- Included a new script for music notifications in the game’s HTML file.
- Introduced a new volume setting for arcade games, allowing users to adjust audio levels specifically for mini-games.
- Updated the settings menu to include a slider for arcade games volume, enhancing user control over audio preferences.
- Implemented runtime volume management for arcade games, ensuring consistent audio output across different game scenarios.
- Enhanced game audio handling in various mini-games to respect the new arcade games volume setting, improving overall audio experience.
- Integrated audio handling for vehicle sounds, including run and brakes, enhancing the gameplay experience.
- Added functions to manage audio playback rates and volumes based on vehicle speed, ensuring dynamic audio feedback.
- Implemented sound path retrieval methods to support audio file management, improving modularity and maintainability.
- Updated HTML to include necessary audio scripts, aligning with the new audio features for better user engagement.
Co-authored-by: Cursor <cursoragent@cursor.com>
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