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* Add dependencies to mods and use them for mod loading order * Allow mods to define what assemblies they want to export * Add StarMap hook for after onFrame * Fix package release * Onframepatch clean (#47) * Do not try to unload the assembly load contexts (#44) * Program.OnFrame Harmony patch * Updated the API readme --------- Co-authored-by: KlaasWhite <45828001+KlaasWhite@users.noreply.github.com> --------- Co-authored-by: mihe <mihemihe@hotmail.com> * Alter dependency config to work using the mod.toml instead of static properties * Add StarMap section to mod.toml and improve API documentation * Merge pull request #49 from StarMapLoader/dev Do not try to unload the assembly load contexts (#44) Add StarMap hook for after onFrame * Add dependencies to mods and use them for mod loading order * Allow mods to define what assemblies they want to export * Alter dependency config to work using the mod.toml instead of static properties * Add StarMap section to mod.toml and improve API documentation * Merge pull request #49 from StarMapLoader/dev Do not try to unload the assembly load contexts (#44) Add StarMap hook for after onFrame * Add OnFrame documentation to API * Update dummy version * Fix spelling issues in README.md --------- Co-authored-by: mihe <mihemihe@hotmail.com>
* Refactor projects and add rc-build workflow * Fix build issues * Fix pr-build
…t action for external PRs (#52)
KSA r3646 added `Directory.SetCurrentDirectory(AppDomain.CurrentDomain.BaseDirectory)` at the top of Program.Main() to fix a Linux startup crash. When launched via StarMap, AppDomain.CurrentDomain.BaseDirectory resolves to StarMap's directory instead of the game directory, causing the game to look for assets in the wrong location. Fix by setting APP_CONTEXT_BASE_DIRECTORY to the game directory, which is the backing store for AppDomain.CurrentDomain.BaseDirectory in .NET. Fixes #55 Co-authored-by: Maximilian Neßlauer <maximiliannesslauer@gmail.com>
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