Releases: StudioSyndiCatCaius/OmegaGameFramework
Releases · StudioSyndiCatCaius/OmegaGameFramework
2,0 Alpha #1
2,0 Alpha #1
What's Changed
- Update README.md by @StudioSyndiCatCaius in #24
Full Changelog: v1.7...v2.0
1.7
Omega Game Framework 1.7
This final version includes all the previous alpha 1.7 improvements, as well as releases for UE 5.5-5.7.
1.7 Alpha #04
Alpha #4 release of OGF 1.7. Dated: 12/13/2025
1.7 Alpha #03
Alpha #3 release of OGF 1.7. Dated: 9/13/2025
1.7 Alpha #02
Happy 4th of July, my fellow Americans!
Alpha #2 release of OGF 1.7. Dated: 7/04/2025
1.7 Alpha #01
Alpha release of OGF 1.7. Dated: 6/12/2025
1.7 Alpha #5
Alpha release of OGF 1.7. Dated: 1/15/2026
1.6 - UE 5.5 release
First version with a built release for UE 5.5.
Changelog
1.6 Alpha
1.6 Alpha. Used for the Omega Templates.
1.5.1 - Fixed Plugin Dependancies
CONTENT
- Linear Event: ScriptedEffect, HUDLayers, GiveAssetsToCollection
- EnvironmentScripts: Fog, Sky
Improvments
- Fixed Plugin dependancies for Building
- Removed old/unused modules
- Added Global Functions for Editing HUD Layers
- Added "OnMark" output to level sequence async blueprint
- Added Global Functions For rotating actor to world points
- Added functions for checking AttributeCosts for SkillAssets.