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Releases: StudioSyndiCatCaius/OmegaGameFramework

2,0 Alpha #1

30 Apr 00:36
89c2c66

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2,0 Alpha #1 Pre-release
Pre-release

2,0 Alpha #1

What's Changed

Full Changelog: v1.7...v2.0

1.7

14 Feb 20:21

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Omega Game Framework 1.7

This final version includes all the previous alpha 1.7 improvements, as well as releases for UE 5.5-5.7.

VERSION DETAILS

1.7 Alpha #04

13 Dec 19:13

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Alpha #4 release of OGF 1.7. Dated: 12/13/2025

1.7 Alpha #03

13 Sep 14:43

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Alpha #3 release of OGF 1.7. Dated: 9/13/2025

1.7 Alpha #02

04 Jul 15:13

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Happy 4th of July, my fellow Americans!

Alpha #2 release of OGF 1.7. Dated: 7/04/2025

1.7 Alpha #01

12 Jun 16:15

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1.7 Alpha #01 Pre-release
Pre-release

Alpha release of OGF 1.7. Dated: 6/12/2025

1.7 Alpha #5

15 Jan 19:46

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Alpha release of OGF 1.7. Dated: 1/15/2026

1.6 - UE 5.5 release

27 Jan 17:03

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First version with a built release for UE 5.5.
Changelog

1.6 Alpha

10 Jan 16:30

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1.6 Alpha. Used for the Omega Templates.

1.5.1 - Fixed Plugin Dependancies

24 Oct 17:20

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CONTENT

  • Linear Event: ScriptedEffect, HUDLayers, GiveAssetsToCollection
  • EnvironmentScripts: Fog, Sky

Improvments

  • Fixed Plugin dependancies for Building
  • Removed old/unused modules
  • Added Global Functions for Editing HUD Layers
  • Added "OnMark" output to level sequence async blueprint
  • Added Global Functions For rotating actor to world points
  • Added functions for checking AttributeCosts for SkillAssets.