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Rarity Colour's can now be changed inside the MonsterRarity.ini Default is now set False. MonsterInfoFormNew IsBoss bool now restricts from spawning enhanced rarity.
Suprcode
requested changes
Dec 23, 2025
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Suprcode
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Wrong color translator used.
This whole system would be cleaner if it didn't have hard coded variables for each rarity and instead just had a multiplier for the default values.
It already does this mostly for the profiles, it just needs the hard coded variables for the defaults removing, and instead for each rarity just increase by a certain amount. Once the defaults are set it then just reads from the config anyway.
Server/Settings.cs
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| Color parsed = ColorTranslator.FromHtml(value); |
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| public static void SaveMonsterRarity() |
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Lots of values missing here not being saved. Everything that's loaded should also be saved.
1. Custom rarity names. Defaults "Uncommon, Rare, Elite 2. Stat increase toggle for each rarity can be TRUE/FALSE inside MonsterRarity.ini 3. Summon Pets bug prevented. 4. changes to Color.FromName
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Rarity Colour's can now be changed inside the MonsterRarity.ini
Default is now set False.
MonsterInfoFormNew IsBoss bool now restricts from spawning enhanced rarity.