Merge remote-tracking branch 'origin/main' into fix/input-action-origins-binding-info#320
Merge remote-tracking branch 'origin/main' into fix/input-action-origins-binding-info#320nokichan wants to merge 8 commits intoSupreeeme:mainfrom
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I've tried to test, but seems like NMS is not launching in VR mode again :( |
Not sure if this could help, but in the General Options of No Man's Sky on Steam I've added these options: And to tackle this VR problem I think that is related with the Proton version. I've changed the Proton version in the compatibility tab to the Proton-CachyOS one |
Thanks to reply. My nms broke after I switch to CachyOS. Some time I go it was fixed with nightly xrizer and experimental branch, but seems like some update broke it again. My current launch options are following. PRESSURE_VESSEL_IMPORT_OPENXR_1_RUNTIMES=1 PRESSURE_VESSEL_FILESYSTEMS_RW=/var/lib/flatpak/app/io.github.wivrn.wivrn VR_OVERRIDE=$HOME/Games/xrizer_fixed/target/release PROTON_ENABLE_NVAPI=1 DXVK_ASYNC=1 %command% -HmdEnable 1 |
As you are using flatpak, honestly no idea how it handles flatpak with a compiled version outside flatpak of this xrizer module, I have steam, xrizer and Wivrn installed "directly", no flatpak around. Did you think about permissions in the involved flatpak packages that are you using to try to run the game? |
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Alright , today NMS randomly started, I guess another experimental NMS update fixed it, however I still see For the sake of experiment I replaced the flatpak WinVRn version with the one from Arch repo , but it didn't change anything. I am pretty sure it uses build from your PR , as I don't have any other instances of xrizer installed (wivrn even issued a warning about it) |
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I'm currently working on a refactor of the way input profiles work, I'm going to wait to review this until that is done. |
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I cherry picked these PR implementation commits and rebuilt the library and ran NSM with proper glyphs as expected. I was previously having the missing glyph issue on main. Looks good to me, but I did have to tweak his input.rs sytax on a couple of lines to get it building. |
Thanks for your reply and testing! Which tweaks did you do to fix it? Maybe I can implement this tweaks to make it work to everyone |
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Here is my patch that got their PR to build for me (see attached)- |
I just want to say thanks for your work on this project, because of this library I was able to pull the trigger and finally move off of windows completely. |
https://github.com/Abyss-c0re/xrizer @nokichan , Would you like to update your PR, or should I do the honors? |
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…b.com/nokichan/xrizer into fix/input-action-origins-binding-info
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I've updated the suggested changes and tested, I see that it works properly. Thanks @pulsipd @Abyss-c0re ! |
Thank you as well, I now can now enjoy nms at a higher resolution without compromises! |
Hi @AntiApple4life, I didn't create this PR testing VRChat, but after the merge I can try to install it in my machine and take a look |
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Tested on Quest 3 + WiVRn with No Man's Sky (64-bit, Proton). This PR fixes the missing controller glyph issue tracked in #339 — glyphs render correctly after building this branch. No regressions observed so far in basic gameplay/menu interaction. +1 for merging. |

This PR solves the #162 issue