Unity Specialist | Full-Stack Adaptable | Creative Lead
Aspiring Software Developer and recent graduate with a B.S. in Software Engineering. I bring over five years of deep technical experience in the Unity Engine and C#, paired with a proven track record of adapting to new environments like Java, TypeScript, and Godot.
Beyond the code, I bridge the gap between technical implementation and product vision through creative marketing, product direction, and proven organizational leadership.
| Category | Technologies |
|---|---|
| Primary Engine | Unity (5+ Years), Godot |
| Languages | C#, Java, TypeScript, C++ |
| Specializations | UI/UX Refactoring, Systems Architecture, Level Design |
| Soft Skills | Product Direction, Community Management, Team Leadership |
- Refactoring: Optimized and refactored legacy codebases to improve performance and scalability.
- Content Expansion: More than doubled the total game content through efficient design and implementation.
- Multidisciplinary Impact: Led UI/UX improvements, art reworks, and community management.
- Product Growth: Contributed heavily to marketing strategies and product direction.
- Core Systems: Designed and implemented primary content loops and user interface overhauls.
- Quality Assurance: Managed rigorous playtesting and bug reporting pipelines.
- Leadership: Took a lead role in managing the community and player feedback loops.
- Level Design: Designed and shipped levels for major product updates.
- B.S. in Software Engineering | Austin Peay State University
- Organizational Leadership: Directed multiple campus organizations; managed large-scale online communities during COVID-19.
- Retail & Service: Walmart, Loweโs, Dollar General, AMC, Paulโs Pizza Palace.
- Developed foundational skills in fast-paced team environments, customer resolution, and operational efficiency.