A 4-player cooperative restaurant management game built in Unity 6. Each player controls a different station while a shared 3D main screen reflects their actions in real time.
Built using FishNet for networking.
This section walks you through downloading the project, opening it in Unity, and running the multiplayer game locally.
- Unity Hub
- Unity Editor: 6000.1.2f1 (required)
Important: This project is built on Unity 6000.1.2f1. Using a different Unity version can cause package/import issues.
- Clone the Repository
- Go to Projects → Add → select the project folder (the folder that contains Assets/ and ProjectSettings/)
- When prompted, open with Unity 6000.1.2f1 (Install it if you don't have it)
- Open the project
At the top of the editor, press
- Window->Multiplayer->Multiplayer Play Mode This will open up a window where you can check how many instances of the game you want to run, each window representing a different player.
- Once you click on how many players you want, click the play button.
- The client in the editor is the Server and a client, while the other windows are all clients.
- To start the game
- Press Start Server at the top left of the main editor
- Press Join Game on each client
- Once all clients have joined, it will move on to the role selection, where you can pick your role and play the games for each station.
- To be updated.