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Mix e cpack#32

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TaranDahl wants to merge 809 commits intoTaranDahl:MJmainfrom
CrimRecya:Mix-ECpack
Open

Mix e cpack#32
TaranDahl wants to merge 809 commits intoTaranDahl:MJmainfrom
CrimRecya:Mix-ECpack

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@github-actions github-actions bot added the Minor label Jun 8, 2025
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github-actions bot commented Jun 8, 2025

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CrimRecya and others added 30 commits February 19, 2026 02:52
Improvements to sell-target selection:

* Added a hook in `src/Misc/Hooks.BugFixes.cpp`
(`ScrollClass_ChooseAction_SellWall`) to disallow the sell action on
wall overlays if the mouse cursor is hovering over another object,
ensuring the correct target is selected.
* Added a hook in `src/Misc/Hooks.BugFixes.cpp`
(`HouseClass_SellOverlay_ObjectCheck`) to prevent the sell action on
wall overlays at the event/network level if there is another object
present on the cell.

Supporting changes:

* Included the `EventClass.h` header in `src/Misc/Hooks.BugFixes.cpp` to
support the new event-level sell overlay logic.
…nese maintainers

The original instant messaging group is no longer the primary method due to the transformation of its functions, and the original donation link has been replaced because issues occurred time and again when jumping from ReadTheDocs.
- Change the EventClass hook to verify if object is actually sellable
- Add changelog entry and reword the documentation
- Add credits
…rrisonable buildings (Phobos-developers#2101)

When an AI infantry unit is executing an attack or a hunt mission, it
will automatically enter a garrisonable building. At the same time, AI
units will automatically search for garrisonable buildings, thus
achieving automatic garrisoning.
Missing checks have been added to prevent AI infantry from attacking
garrisonable buildings during other missions.

---------

Co-authored-by: Coronia <2217891145@qq.com>
EA C&C Modding Guidelines has moved. Updated the reference link in our project to the new URL.
- They now re-evaluate target immediately if current one becomes ungarrisonable
…huts

- Tech building now only requires Capturable=true + NeedsEngineer=true and skips checking NeutralTechBuildings and other keys
- Bridge repair huts no longer check Repairable and instead check if they are linked to broken bridges
- Team leader guard area uses the getter function instead of reading GuardRange from type
- This behavior is designed to be toggleable by users. For now you can
only do that externally via client or manually..
- 此行为旨在由用户切换。目前,您只能通过客户端或手动在外部执行此操作.

In `ra2md.ini`
```ini
[Phobos]
TypeSelectUseIFVMode=true   ; boolean
```

---------

Co-authored-by: Noble_Fish <1065703286@qq.com>
…g the next mission (Phobos-developers#2084)

- Fixed the issue that the Jumpjet must end its movement before starting
the next mission.
### Taunt warhead

- Now you can use the following tags to make the warhead "taunt" the
target, override its current mission, and force it to attack the source
of the damage.
  - The taunted target will behaves like doing retaliation.
- If there is no source unit for the damage, the taunt will not take
effect.

In `rulesmd.ini`:
```ini
[SOMEWARHEAD]    ; WarheadType
Taunt=false      ; boolean
```
… amount (Phobos-developers#2069)

<!-- Please manually add a label named [No Documentation Needed] if this
change should not be mentioned in documentation, what's new and no
credit needs to be given.
If the changes are solely made to the documentation, please set the
target branch to the pull request named "Weekly Regular Documentation
Revisions", rather than the repository's existing branches. -->

---------

Co-authored-by: Kerbiter <crabiter@vivaldi.net>
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