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Binary file modified build/classes/java/main/dev/navo/game/Client/Client$1.class
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Binary file modified build/classes/java/main/dev/navo/game/Client/Client.class
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Binary file modified build/classes/java/main/dev/navo/game/Client/ClientHandler.class
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Binary file modified build/classes/java/main/dev/navo/game/Client/Room.class
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Binary file modified build/classes/java/main/dev/navo/game/Screen/PlayScreen.class
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Binary file modified build/classes/java/main/dev/navo/game/Screen/WaitScreen$1.class
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Binary file modified build/classes/java/main/dev/navo/game/Screen/WaitScreen$2.class
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Binary file modified build/classes/java/main/dev/navo/game/Screen/WaitScreen.class
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Binary file modified build/classes/java/main/dev/navo/game/Sprites/Bullet.class
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Binary file modified build/libs/core-1.0.jar
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66 changes: 33 additions & 33 deletions build/tmp/compileJava/source-classes-mapping.txt
Original file line number Diff line number Diff line change
Expand Up @@ -3,60 +3,64 @@ dev/navo/game/Tools/FontGenerator.java
dev/navo/game/Scenes/Result.java
dev.navo.game.Scenes.Result
dev.navo.game.Scenes.Result$1
dev/navo/game/Sprites/Items/SpeedItem.java
dev.navo.game.Sprites.Items.SpeedItem
dev/navo/game/Buffer/EventBuffer.java
dev.navo.game.Buffer.EventBuffer
dev/navo/game/Buffer/Buffer.java
dev.navo.game.Buffer.Buffer
dev/navo/game/Buffer/LoginBuffer.java
dev.navo.game.Buffer.LoginBuffer
dev/navo/game/Sprites/Items/TrapItem.java
dev.navo.game.Sprites.Items.TrapItem
dev/navo/game/Client/ClientHandler.java
dev.navo.game.Client.ClientHandler
dev/navo/game/Sprites/Items/ItemSample.java
dev.navo.game.Sprites.Items.ItemSample
dev/navo/game/Sprites/Weapon.java
dev.navo.game.Sprites.Weapon
dev/navo/game/Tools/Sounds.java
dev.navo.game.Tools.Sounds
dev/navo/game/Sprites/InteractiveTileObject.java
dev.navo.game.Sprites.InteractiveTileObject
dev/navo/game/Tools/B2WorldCreator.java
dev.navo.game.Tools.B2WorldCreator
dev/navo/game/Sprites/Items/HpItem.java
dev.navo.game.Sprites.Items.HpItem
dev/navo/game/Sprites/Character/Crewmate2D.java
dev.navo.game.Sprites.Character.Crewmate2D
dev.navo.game.Sprites.Character.Crewmate2D$1
dev.navo.game.Sprites.Character.Crewmate2D$State
dev/navo/game/Sprites/Weapon.java
dev.navo.game.Sprites.Weapon
dev/navo/game/Sprites/Bullet.java
dev.navo.game.Sprites.Bullet
dev/navo/game/Sprites/InteractiveTileObject.java
dev.navo.game.Sprites.InteractiveTileObject
dev/navo/game/Tools/Images.java
dev.navo.game.Tools.Images
dev/navo/game/Buffer/InGameBuffer.java
dev.navo.game.Buffer.InGameBuffer
dev/navo/game/Client/ClientInitializer.java
dev.navo.game.Client.ClientInitializer
dev/navo/game/Sprites/Character/CrewmateMulti.java
dev.navo.game.Sprites.Character.CrewmateMulti
dev/navo/game/NavoGame.java
dev.navo.game.NavoGame
dev/navo/game/Scenes/Hud.java
dev.navo.game.Scenes.Hud
dev/navo/game/Tools/Images.java
dev.navo.game.Tools.Images
dev/navo/game/Buffer/EventBuffer.java
dev.navo.game.Buffer.EventBuffer
dev/navo/game/Tools/JsonParser.java
dev.navo.game.Tools.JsonParser
dev/navo/game/Buffer/InGameBuffer.java
dev.navo.game.Buffer.InGameBuffer
dev/navo/game/Tools/Util.java
dev.navo.game.Tools.Util
dev/navo/game/Scenes/Hud.java
dev.navo.game.Scenes.Hud
dev/navo/game/Sprites/Items/SpeedItem.java
dev.navo.game.Sprites.Items.SpeedItem
dev/navo/game/Sprites/Character/Cat.java
dev.navo.game.Sprites.Character.Cat
dev.navo.game.Sprites.Character.Cat$1
dev.navo.game.Sprites.Character.Cat$State
dev/navo/game/Sprites/Items/HpItem.java
dev.navo.game.Sprites.Items.HpItem
dev/navo/game/Sprites/Items/ItemSample.java
dev.navo.game.Sprites.Items.ItemSample
dev/navo/game/Sprites/Items/TrapItem.java
dev.navo.game.Sprites.Items.TrapItem
dev/navo/game/Client/ClientSocket.java
dev.navo.game.Client.ClientSocket
dev.navo.game.Client.ClientSocket$1
dev/navo/game/Screen/LoginScreen.java
dev.navo.game.Screen.LoginScreen
dev.navo.game.Screen.LoginScreen$1
dev.navo.game.Screen.LoginScreen$2
dev.navo.game.Screen.LoginScreen$3
dev/navo/game/Client/Room.java
dev.navo.game.Client.Room
dev/navo/game/Client/ClientSocket.java
dev.navo.game.Client.ClientSocket
dev.navo.game.Client.ClientSocket$1
dev/navo/game/Tools/Util.java
dev.navo.game.Tools.Util
dev/navo/game/Screen/IdPwFindScreen.java
dev.navo.game.Screen.IdPwFindScreen
dev.navo.game.Screen.IdPwFindScreen$1
Expand All @@ -65,16 +69,12 @@ dev/navo/game/Screen/IdPwFindScreen.java
dev/navo/game/Client/Client.java
dev.navo.game.Client.Client
dev.navo.game.Client.Client$1
dev/navo/game/Sprites/Bullet.java
dev.navo.game.Sprites.Bullet
dev/navo/game/Screen/SignUpScreen.java
dev.navo.game.Screen.SignUpScreen
dev.navo.game.Screen.SignUpScreen$1
dev.navo.game.Screen.SignUpScreen$2
dev/navo/game/Sprites/Character/Crewmate2D.java
dev.navo.game.Sprites.Character.Crewmate2D
dev.navo.game.Sprites.Character.Crewmate2D$1
dev.navo.game.Sprites.Character.Crewmate2D$State
dev/navo/game/Client/ClientHandler.java
dev.navo.game.Client.ClientHandler
dev/navo/game/Screen/WaitScreen.java
dev.navo.game.Screen.WaitScreen
dev.navo.game.Screen.WaitScreen$1
Expand Down
18 changes: 16 additions & 2 deletions src/dev/navo/game/Client/Client.java
Original file line number Diff line number Diff line change
Expand Up @@ -212,7 +212,21 @@ public void changeColor(JSONObject json) {
System.out.println("Client 204: " + parentJson);
channel.writeAndFlush(parentJson.toJSONString() + "\r\n");
}

public void shoot(float x, float y, Crewmate2D.State state) {
JSONObject parentJson = new JSONObject();
JSONObject childJson=new JSONObject();
childJson.put("owner",Room.getRoom().getMyCrewmate().owner);
childJson.put("x",x);
childJson.put("y",y);
System.out.println("asdfasdf:"+state.toString());
childJson.put("state",state.toString());
parentJson.put("Header","Event");
parentJson.put("Function","3");
parentJson.put("roomCode",Room.getRoom().getRoomCode());
parentJson.put("Body",childJson);
channel.writeAndFlush(parentJson.toJSONString() + "\r\n");
System.out.println(parentJson);
}
//업데이트 보내기
public void updateSender(final Crewmate2D user, final Room room) {
System.out.println("updateSender set");
Expand All @@ -233,7 +247,7 @@ public void run() {
System.out.println("send : "+parentJson.toJSONString());
channel.writeAndFlush(parentJson.toJSONString() + "\r\n");
try {
Thread.sleep(100);
Thread.sleep(75);
} catch (InterruptedException e) {
inGameThread = false;
e.toString();
Expand Down
3 changes: 3 additions & 0 deletions src/dev/navo/game/Client/ClientHandler.java
Original file line number Diff line number Diff line change
Expand Up @@ -54,6 +54,9 @@ private void eventHandler(JSONObject json) {
case "2": // 색 변경
Room.getRoom().changeUserColor((JSONObject)json.get("Body"));
break;
case "3":
Room.getRoom().makeBullet((JSONObject)json.get("Body"));
break;
case "4":
Room.getRoom().deleteUser(json.get("Body").toString());
break;
Expand Down
28 changes: 28 additions & 0 deletions src/dev/navo/game/Client/Room.java
Original file line number Diff line number Diff line change
@@ -1,6 +1,8 @@
package dev.navo.game.Client;

import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector2;
import dev.navo.game.Screen.PlayScreen;
import dev.navo.game.Screen.WaitScreen;
import dev.navo.game.Sprites.Bullet;
import dev.navo.game.Sprites.Character.Crewmate2D;
Expand Down Expand Up @@ -53,7 +55,33 @@ public static void setMyCrewmate(Crewmate2D crewmate) {
myCrewmate = crewmate;
Client.getInstance().enter(crewmate.getCrewmateEnterJson());
}
public void makeBullet(JSONObject json) {
if(!myCrewmate.owner.equals(json.get("owner").toString())) {
switch (json.get("state").toString()) {
case "UP":
bullets.add(new Bullet(PlayScreen.world, new Vector2(Float.parseFloat(json.get("x").toString())
,Float.parseFloat(json.get("y").toString()))
,Crewmate2D.State.UP));
break;
case "DOWN":
bullets.add(new Bullet(PlayScreen.world, new Vector2(Float.parseFloat(json.get("x").toString())
,Float.parseFloat(json.get("y").toString()))
,Crewmate2D.State.DOWN));
break;
case "RIGHT":
bullets.add(new Bullet(PlayScreen.world, new Vector2(Float.parseFloat(json.get("x").toString())
,Float.parseFloat(json.get("y").toString()))
,Crewmate2D.State.RIGHT));
break;
case "LEFT":
bullets.add(new Bullet(PlayScreen.world, new Vector2(Float.parseFloat(json.get("x").toString())
,Float.parseFloat(json.get("y").toString()))
,Crewmate2D.State.LEFT));
break;
}

}
}
public void drawCrewmates(SpriteBatch batch, String user) {
for(CrewmateMulti crewmate : crewmates) {
if(!user.equals(crewmate.owner)) {
Expand Down
25 changes: 14 additions & 11 deletions src/dev/navo/game/Screen/PlayScreen.java
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@
import com.badlogic.gdx.physics.box2d.*;
import com.badlogic.gdx.utils.viewport.FitViewport;
import com.badlogic.gdx.utils.viewport.Viewport;
import dev.navo.game.Client.Client;
import dev.navo.game.Client.Room;
import dev.navo.game.NavoGame;
import dev.navo.game.Scenes.Hud;
Expand Down Expand Up @@ -46,7 +47,7 @@ public class PlayScreen implements Screen {
private TiledMap map;
private OrthogonalTiledMapRenderer renderer;

private World world;
public static World world;
private Box2DDebugRenderer b2dr;

private Crewmate2D myCrewmate;
Expand Down Expand Up @@ -136,7 +137,8 @@ public void handleInput ( float dt){
Util.moveInputHandle(myCrewmate, maxSpeed, moveSpeed);

if (Gdx.input.isKeyJustPressed(Input.Keys.X) && myCrewmate.getAttackDelay() <= 0) {
myBullets.add(new Bullet(world, this, new Vector2(myCrewmate.getX(), myCrewmate.getY()), myCrewmate.currentState)); // 총알 생성
myBullets.add(new Bullet(world, new Vector2(myCrewmate.getX(), myCrewmate.getY()), myCrewmate.currentState)); // 총알 생성
Client.getInstance().shoot(myCrewmate.getX(),myCrewmate.getY(),myCrewmate.currentState);
myCrewmate.setAttackDelay(0.3f);//공격 딜레이 설정
// To DO : Client.getInstance().shoot(); 쏘는 방향, x, y, type
}
Expand Down Expand Up @@ -186,16 +188,17 @@ public void update (float dt){
break;
}
}
}for(int i = 0; i < otherBullets.size() ; i++){
bullet = otherBullets.get(i);
for (Rectangle block : blocks) {
if (bullet.getX() >= block.getX() - bullet.getWidth() && bullet.getX() <= block.getX() + block.getWidth())
if (bullet.getY() >= block.getY() - bullet.getHeight() && bullet.getY() <= block.getY() + block.getHeight()) {
myBullets.remove(i--);
break;
}
}
}
// for(int i = 0; i < otherBullets.size() ; i++){
// bullet = otherBullets.get(i);
// for (Rectangle block : blocks) {
// if (bullet.getX() >= block.getX() - bullet.getWidth() && bullet.getX() <= block.getX() + block.getWidth()&&!myBullets.isEmpty())
// if (bullet.getY() >= block.getY() - bullet.getHeight() && bullet.getY() <= block.getY() + block.getHeight()) {
// myBullets.remove(i--);
// break;
// }
// }
// }

// Crewmate2D crewmate;
//// for (int i = 0; i < bullets.size(); i++) {
Expand Down
2 changes: 1 addition & 1 deletion src/dev/navo/game/Sprites/Bullet.java
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,7 @@ public class Bullet extends Sprite {
private final static float SPEED = 250f; // 이동 속도
private final static int RANGE = 150; // 총알 사거리

public Bullet(World world, PlayScreen screen, Vector2 v, Crewmate2D.State crewmateState){
public Bullet(World world, Vector2 v, Crewmate2D.State crewmateState){
// super(screen.getAtlas().findRegion("Bullet"));
super(Images.mainAtlas.findRegion("Bullet"));
isCollision = false;
Expand Down