Skip to content

ethereal sapling vfx and some fixes !!#1008

Merged
WarmBuns merged 14 commits intoTeamMoonstorm:mainfrom
gamrtiem:ss2prbranch
Mar 26, 2026
Merged

ethereal sapling vfx and some fixes !!#1008
WarmBuns merged 14 commits intoTeamMoonstorm:mainfrom
gamrtiem:ss2prbranch

Conversation

@gamrtiem
Copy link
Copy Markdown
Contributor

@gamrtiem gamrtiem commented Feb 25, 2026

uhh lots of things !!! i think ,,.

  • ethereal saplings now auto charge after hitting once !!! and show the next difficulty above them !!!! hit them again to cancel ,..,. codes a little weird to get the particle system to reverse thoughs so ums !!! and
    some new lang tokens for the ethereal saplings ,..,,.,.,. feel free to change them however !!! not a writer <//3 ,.,,
  • adds linux deployment to the wwise project and some edits to get not erroring under it., .,., hopefully didnt break anything !!!
  • fixes lunar gambler bugs ([SS2 Beta] "missiles" lunar gambler reward can drop pocket icbm without having sotv ,,.,. #993 and [SS2 Beta] curse cashout item dropping sometimes doesn't work #990 .,,.
  • fixes stirring soul icon being null .,.,
  • fixes old skin particles on commandos vestige skin and mult gm skin (canthi is now satisfied !!!!!
  • removed temp tags from relic of mass and force (fixes substandard duplicator giving them when getting any lunar ,.,.
  • stops storms (2) from happening on planetarium, commencement and simulacrum (TT ,.,.,.,.
  • fixes breadm on the readme <///////////3 ,.,. .

bf wanted mult gm skin tracers back <//3 ,., also fix my name in the readme being breadm </////////3,..,
unsure if a github issue is open for this ? but stops substandard duplicator giving you a copy of mass or force when picking up any lunar .,,.
cherry picking these so might be a little weird in the history ,.,.
Copy link
Copy Markdown
Collaborator

@swuff-star swuff-star left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

tyty looks good, no outstanding ocmments from me on anything

Copy link
Copy Markdown
Collaborator

@Nebby1999 Nebby1999 left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Looks good! are the changes from WWise caused by installing the Linux API for it?

I'm curious as it seems to touch things other than Linux (windows and mac)

Pls clarify 🥺

private static GameObject toolbotLunarSpear = Addressables.LoadAssetAsync<GameObject>("RoR2/Base/Huntress/TracerHuntressSnipe.prefab").WaitForCompletion();

internal static Material matLunarGolem;
internal static Material matLunarGolem = Addressables.LoadAssetAsync<Material>("RoR2/Base/LunarGolem/matLunarGolem.mat").WaitForCompletion();
Copy link
Copy Markdown
Collaborator

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Any chance you could put this load on "Initialize()", subscribe to "onCompelted" instead of WAitForCompletion, and assign the field there?

A bunch of things in the base game charactermodel does this to load materials if you want a reference.

Copy link
Copy Markdown
Collaborator

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

This is for us later but ideally a bunch of these can be replaced with the UberSkinDef's implementation of SkinVFX Overrides.

Copy link
Copy Markdown
Collaborator

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I guess you're a linux user? please clarify

and also duplicated check for duplicator drone ,.,.
@WarmBuns WarmBuns merged commit 2e135f6 into TeamMoonstorm:main Mar 26, 2026
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

4 participants