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4a47f88
Add Shuffle Roll (V1)
TheLynk Nov 12, 2025
782ca3e
Clang Format
TheLynk Nov 12, 2025
aedcc53
New Model For Roll
TheLynk Nov 12, 2025
4ec4308
Rename Custom Model in Code
TheLynk Nov 12, 2025
4c3b5a7
Add more translation
TheLynk Nov 12, 2025
c78f3e2
Tweak Translation
TheLynk Nov 12, 2025
b61e3bf
Update soh/soh/Enhancements/game-interactor/vanilla-behavior/GIVanill…
TheLynk Nov 12, 2025
3d9c729
Tweak code | Thx @serprex
TheLynk Nov 12, 2025
b2b6e3b
Update soh/soh/Enhancements/randomizer/logic.cpp
TheLynk Nov 12, 2025
e1d4cf0
Fix translation
TheLynk Nov 13, 2025
82b00c2
Re Add All the branch (but no Shuffle Silver Rupee) | V1.0
TheLynk Nov 17, 2025
272f223
Add Branch "Shuffle Roll" | Version : 2.0
TheLynk Nov 18, 2025
7cb8893
Fix Text in Item tracker and Logic for ZR | V:2.1
TheLynk Nov 19, 2025
1cdff1e
Fix Logic in KF
TheLynk Nov 22, 2025
b5eb52e
Fix Logic in KF | 2.2
TheLynk Nov 22, 2025
9b52cba
Add Branch add the ability to Randomize Music (Seeded) | V:3.0
TheLynk Nov 24, 2025
bd31a0e
Add branch "Invisible Navi option" | V:4.0
TheLynk Nov 25, 2025
8259c4d
Add branch "Rando: Add Triforce Hunt GBK setting" | V:5.0
TheLynk Nov 30, 2025
15b75a7
Add branch "Add Edit buttons for custom presets" | V6.0
TheLynk Dec 1, 2025
b97a2fb
Add branch "Check tracker improvements" | V:7.0
TheLynk Dec 1, 2025
b397099
Add branch "Improvements to Custom Kaleido Menu" | V:8.0
TheLynk Dec 1, 2025
2a5371f
Fix Logic
TheLynk Dec 2, 2025
042b163
Fix Logic | V:8.1
TheLynk Dec 2, 2025
19d7c41
Fix Logic Shuffle Bean Souls | V:8.2
TheLynk Dec 4, 2025
7a89164
Merge branch 'develop' into Shuffle-Roll
TheLynk Dec 5, 2025
1752085
Update model for Shuffle Roll | V:8.3
TheLynk Dec 7, 2025
d95815d
Fix Merge And New Model for Roll
TheLynk Dec 7, 2025
6f2fb97
Merge branch 'develop' into V3-Anchor-Fusion-All-New-Option
TheLynk Dec 8, 2025
cc4695f
Fix Update Auto Merge | V:9.0
TheLynk Dec 8, 2025
a64c1c7
Fix crash Logic | V:9.1
TheLynk Dec 8, 2025
6940160
Add branch "rocksanity" | V:10.0
TheLynk Dec 8, 2025
c142b67
clang-format
TheLynk Dec 8, 2025
cd7d871
Fix Logic | V:10.1
TheLynk Dec 12, 2025
a9af840
Merge branch 'develop' into V3-Anchor-Fusion-All-New-Option
PABessero Jan 4, 2026
94f560e
Major Update | V:11
TheLynk Jan 14, 2026
31e719f
Merge branch 'develop' into V3-Anchor-Fusion-All-New-Option
TheLynk Jan 14, 2026
e0348c0
Good Luck Update | V:12
TheLynk Jan 14, 2026
bab500a
Merge remote-tracking branch 'upstream/develop' into Shuffle-Roll
TheLynk Jan 15, 2026
5d0d387
Merge remote-tracking branch 'upstream/develop' into Shuffle-Roll
TheLynk Jan 15, 2026
30de6d9
Add Animation Capture Tool.cpp & remove useless code in draw.cpp
TheLynk Jan 15, 2026
08fcf08
Update animation_capture_tool.cpp
TheLynk Jan 15, 2026
80f242e
Update soh/soh/Enhancements/randomizer/animation_capture_tool.cpp
TheLynk Jan 17, 2026
0441abd
Merge branch 'develop' into Shuffle-Roll
TheLynk Jan 21, 2026
e60f573
Clang Format
TheLynk Jan 21, 2026
0701923
Fix crash and Add Ice traps Text for Roll
TheLynk Jan 21, 2026
f010acc
Add Roll in Kaleido Tracker
TheLynk Jan 21, 2026
14ec67f
Merge branch 'HarbourMasters:develop' into develop (Manuel)
TheLynk Jan 23, 2026
1f2c383
Add Roll in Item Tracker
TheLynk Jan 23, 2026
ea9d820
To many addition | V:13
TheLynk Jan 23, 2026
d1f5bfc
To many addition | V:13
TheLynk Jan 23, 2026
e4d72b2
Update Logic | V:13.1
TheLynk Jan 23, 2026
a8fee8e
Merge branch 'V3-Anchor-Fusion-All-New-Option' into Shuffle-Roll
TheLynk Jan 23, 2026
2984315
Revert "Merge branch 'V3-Anchor-Fusion-All-New-Option' into Shuffle-R…
TheLynk Jan 23, 2026
4472728
Add Missing Line
TheLynk Jan 27, 2026
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Original file line number Diff line number Diff line change
Expand Up @@ -342,6 +342,14 @@ typedef enum {
// - None
VB_CRAWL,

// #### `result`
// ```c
// true
// ```
// #### `args`
// - None
VB_ROLL,

// #### `result`
// ```c
// true
Expand Down
5 changes: 5 additions & 0 deletions soh/soh/Enhancements/kaleido.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -203,6 +203,11 @@ Kaleido::Kaleido() {
32, aButtonColor, FlagType::FLAG_RANDOMIZER_INF,
RAND_INF_CAN_GRAB, "Grab"));
}
if (ctx->GetOption(RSK_SHUFFLE_ROLL)) {
mEntries.push_back(std::make_shared<KaleidoEntryIconFlag>(gButtonBackgroundTex, G_IM_FMT_IA, G_IM_SIZ_8b, 32,
32, aButtonColor, FlagType::FLAG_RANDOMIZER_INF,
RAND_INF_CAN_ROLL, "Roll"));
}
if (ctx->GetOption(RSK_SHUFFLE_OPEN_CHEST)) {
mEntries.push_back(std::make_shared<KaleidoEntryIconFlag>(
gMapChestIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, Color_RGBA8{ 255, 255, 255, 255 },
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -2121,6 +2121,9 @@ void StaticData::HintTable_Init_Item() {
hintTextTable[RHT_CLIMB] = HintText(CustomMessage("the ability to climb", /*german*/TODO_TRANSLATE, /*french*/"la capacité de grimper"));
hintTextTable[RHT_CRAWL] = HintText(CustomMessage("the ability to crawl", /*german*/TODO_TRANSLATE, /*french*/"la capacité de ramper"));
hintTextTable[RHT_OPEN_CHEST] = HintText(CustomMessage("the ability to open chests", /*german*/TODO_TRANSLATE, /*french*/TODO_TRANSLATE));
hintTextTable[RHT_ROLL] = HintText(CustomMessage("the ability to roll", /*german*/"die Fähigkeit zu rollen", /*french*/"la capacité de faire des roulades"));

//RANDOTODO if these are ever used for anything other than name, they want abscure and ambiguous hints

hintTextTable[RHT_QUIVER_INF] = HintText(CustomMessage("an infinite Quiver", /*german*/"der unendliche Köcher", /*french*/"un Carquois Infini"));

Expand Down
4 changes: 4 additions & 0 deletions soh/soh/Enhancements/randomizer/3drando/item_pool.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -415,6 +415,10 @@ void GenerateItemPool() {
AddItemToPool(RG_OPEN_CHEST, 2, 1, 1, 1);
}

if (ctx->GetOption(RSK_SHUFFLE_ROLL)) {
AddItemToPool(RG_ROLL, 2, 1, 1, 1);
}

if (ctx->GetOption(RSK_SHUFFLE_BEEHIVES)) {
PlaceItemsForType(RCTYPE_BEEHIVE, true, true);
}
Expand Down
4 changes: 4 additions & 0 deletions soh/soh/Enhancements/randomizer/3drando/shops.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1005,6 +1005,10 @@ void InitTrickNames() {
// TODO_TRANSLATE
Text{ "Crouch" },
};
trickNameTable[RG_ROLL] = {
// TODO_TRANSLATE
Text{ "Roll" },
};
trickNameTable[RG_OPEN_CHEST] = {
// TODO_TRANSLATE
Text{ "Open Cheats" },
Expand Down
52 changes: 52 additions & 0 deletions soh/soh/Enhancements/randomizer/animation_capture_tool.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,52 @@
// I provide here the code which allowed me to have all the data for the roll animation for roll_animation_data.h
// I had temporarily put it in the Draw.cpp file and I called the function when Link performed a roll

/*
#define NUM_FRAMES_TO_CAPTURE 10
static Vec3s capturedRollFrames[NUM_FRAMES_TO_CAPTURE][LIMB_COUNT_LINK];
static int captureFrameCount = 0;
static bool captureComplete = false;
static bool captureStarted = false;

extern "C" void CaptureRollAnimation(PlayState* play) {
if (captureComplete)
return;

Player* player = GET_PLAYER(play);
if (player == NULL || player->skelAnime.jointTable == NULL)
return;

// Checks if the player is rolling | Vérifie si le joueur roule
bool isRolling = (player->actionFunc == Player_Action_Roll);

if (isRolling) {
if (!captureStarted) {
captureStarted = true;
osSyncPrintf("\n========== DÉBUT CAPTURE ANIMATION ROLL ==========\n");
}

// Captures a frame every 2 game frames | Capture une frame toutes les 2 frames de jeu
if ((play->state.frames % 2) == 0 && captureFrameCount < NUM_FRAMES_TO_CAPTURE) {
osSyncPrintf("\n// Frame %d\n", captureFrameCount);
osSyncPrintf("{\n");

for (int i = 0; i < LIMB_COUNT_LINK; i++) {
Vec3s joint = player->skelAnime.jointTable[i];
capturedRollFrames[captureFrameCount][i] = joint;

osSyncPrintf(" { %d, %d, %d }, // Limb %d\n", joint.x, joint.y, joint.z, i);
}

osSyncPrintf("},\n");

captureFrameCount++;

if (captureFrameCount >= NUM_FRAMES_TO_CAPTURE) {
captureComplete = true;
osSyncPrintf("\n========== FIN CAPTURE - %d FRAMES CAPTURÉES ==========\n", NUM_FRAMES_TO_CAPTURE);
osSyncPrintf("Copie ces données et envoie-les moi !\n\n");
}
}
}
}
*/
45 changes: 45 additions & 0 deletions soh/soh/Enhancements/randomizer/draw.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -37,6 +37,9 @@ extern "C" {
#include "objects/object_tw/object_tw.h"
#include "objects/object_ganon2/object_ganon2.h"
#include "objects/object_gi_shield_1/object_gi_shield_1.h"
#include "objects/object_link_child/object_link_child.h"
#include "roll_animation_data.h"

extern PlayState* gPlayState;
extern SaveContext gSaveContext;
}
Expand Down Expand Up @@ -1189,6 +1192,48 @@ extern "C" void Randomizer_DrawKneePads(PlayState* play, GetItemEntry* getItemEn
CLOSE_DISPS(play->state.gfxCtx);
}

extern "C" void Randomizer_DrawRollAbility(PlayState* play, GetItemEntry* getItemEntry) {
static bool initialized = false;
static SkelAnime skelAnime;
static Vec3s jointTable[ROLL_ANIMATION_LIMBS];
static Vec3s morphTable[ROLL_ANIMATION_LIMBS];
static u32 lastUpdate = 0;
static int currentFrame = 0;

if (!initialized) {
initialized = true;
SkelAnime_InitFlex(play, &skelAnime, (FlexSkeletonHeader*)gLinkChildSkel, NULL, jointTable, morphTable,
ROLL_ANIMATION_LIMBS);
}

// Manual animation with captured frames
if (lastUpdate != play->state.frames) {
lastUpdate = play->state.frames;

// Advances one frame every 2 frames of play
if ((play->state.frames % 2) == 0) {
currentFrame = (currentFrame + 1) % ROLL_ANIMATION_FRAMES;
}

// Copies data from current frame
for (int i = 0; i < ROLL_ANIMATION_LIMBS; i++) {
jointTable[i] = rollAnimationData[currentFrame][i];
}
}

OPEN_DISPS(play->state.gfxCtx);

Gfx_SetupDL_25Opa(play->state.gfxCtx);

Matrix_Translate(0.0f, -30.0f, 0.0f, MTXMODE_APPLY);
Matrix_RotateY(play->gameplayFrames * 0.05f, MTXMODE_APPLY);
Matrix_Scale(0.01f, 0.01f, 0.01f, MTXMODE_APPLY);

SkelAnime_DrawFlexOpa(play, skelAnime.skeleton, jointTable, skelAnime.dListCount, NULL, NULL, NULL);

CLOSE_DISPS(play->state.gfxCtx);
}

static Gfx* boxLidDL;
static Gfx* boxBodyDL;
extern "C" void EnBox_PostLimbDrawOverride(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
Expand Down
1 change: 1 addition & 0 deletions soh/soh/Enhancements/randomizer/draw.h
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,7 @@ void Randomizer_DrawBronzeScale(PlayState* play, GetItemEntry* getItemEntry);
void Randomizer_DrawPowerBracelet(PlayState* play, GetItemEntry* getItemEntry);
void Randomizer_DrawLadder(PlayState* play, GetItemEntry* getItemEntry);
void Randomizer_DrawKneePads(PlayState* play, GetItemEntry* getItemEntry);
void Randomizer_DrawRollAbility(PlayState* play, GetItemEntry* getItemEntry);
void Randomizer_DrawOpenChest(PlayState* play, GetItemEntry* getItemEntry);
void Randomizer_DrawFishingPoleGI(PlayState* play, GetItemEntry* getItemEntry);
void Randomizer_DrawSkeletonKey(PlayState* play, GetItemEntry* getItemEntry);
Expand Down
5 changes: 4 additions & 1 deletion soh/soh/Enhancements/randomizer/hook_handlers.cpp
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
#include <libultraship/bridge.h>
#include <libultraship/bridge.h>
#include "soh/OTRGlobals.h"
#include "soh/ResourceManagerHelpers.h"
#include "soh/Enhancements/enhancementTypes.h"
Expand Down Expand Up @@ -864,6 +864,9 @@ void RandomizerOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_l
case VB_CRAWL:
*should = *should && Flags_GetRandomizerInf(RAND_INF_CAN_CRAWL);
break;
case VB_ROLL:
*should = !RAND_GET_OPTION(RSK_SHUFFLE_ROLL) || Flags_GetRandomizerInf(RAND_INF_CAN_ROLL);
break;
case VB_ALLOW_ENTRANCE_CS_FOR_EITHER_AGE: {
s32 entranceIndex = va_arg(args, s32);

Expand Down
4 changes: 3 additions & 1 deletion soh/soh/Enhancements/randomizer/item_list.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -376,7 +376,9 @@ void Rando::StaticData::InitItemTable() {
itemTable[RG_CRAWL].SetCustomDrawFunc(Randomizer_DrawKneePads);
itemTable[RG_OPEN_CHEST] = Item(RG_OPEN_CHEST, Text{ "Open Chests", TODO_TRANSLATE, TODO_TRANSLATE }, ITEMTYPE_ITEM, GI_KEY_SMALL, true, LOGIC_NONE, RHT_OPEN_CHEST, RG_OPEN_CHEST, OBJECT_GI_KEY, GID_KEY_SMALL, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
itemTable[RG_OPEN_CHEST].SetCustomDrawFunc(Randomizer_DrawOpenChest);

itemTable[RG_ROLL] = Item(RG_ROLL, Text{ "Roll", "Rouler", "Rolle" }, ITEMTYPE_ITEM, GI_SCALE_SILVER, true, LOGIC_NONE, RHT_ROLL, RG_ROLL, OBJECT_GI_SCALE, GID_SCALE_SILVER, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
itemTable[RG_ROLL].SetCustomDrawFunc(Randomizer_DrawRollAbility);

itemTable[RG_PROGRESSIVE_BOMBCHU_BAG] = Item(RG_PROGRESSIVE_BOMBCHU_BAG, Text{ "Bombchu Bag", "Sac de Missiles Teigneux", "Krabbelminentasche" }, ITEMTYPE_ITEM, RG_PROGRESSIVE_BOMBCHU_BAG, true, LOGIC_BOMBCHUS, RHT_BOMBCHU_BAG, RG_PROGRESSIVE_BOMBCHU_BAG, OBJECT_GI_BOMB_2, GID_BOMBCHU, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER, {"a ", "eine ", "un "});
itemTable[RG_PROGRESSIVE_BOMBCHU_BAG].SetCustomDrawFunc(Randomizer_DrawBombchuBag);

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -1137,11 +1137,12 @@ void RegionTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_MQ_DRAGON_ROOM_TUNNEL] = Region("Water Temple MQ Dragon Room Tunnel", SCENE_WATER_TEMPLE, {},
{
//Locations
LOCATION(RC_WATER_TEMPLE_MQ_DRAGON_ROOM_SUBMERGED_CRATE_1, logic->CanBreakCrates()),
LOCATION(RC_WATER_TEMPLE_MQ_DRAGON_ROOM_SUBMERGED_CRATE_2, logic->CanBreakCrates()),
LOCATION(RC_WATER_TEMPLE_MQ_DRAGON_ROOM_SUBMERGED_CRATE_3, logic->CanBreakCrates()),
LOCATION(RC_WATER_TEMPLE_MQ_DRAGON_ROOM_SUBMERGED_CRATE_4, logic->CanBreakCrates()),
}, {
LOCATION(RC_WATER_TEMPLE_MQ_DRAGON_ROOM_SUBMERGED_CRATE_1, logic->HasItem(RG_ROLL)),
LOCATION(RC_WATER_TEMPLE_MQ_DRAGON_ROOM_SUBMERGED_CRATE_2, logic->HasItem(RG_ROLL)),
LOCATION(RC_WATER_TEMPLE_MQ_DRAGON_ROOM_SUBMERGED_CRATE_3, logic->HasItem(RG_ROLL)),
LOCATION(RC_WATER_TEMPLE_MQ_DRAGON_ROOM_SUBMERGED_CRATE_4, logic->HasItem(RG_ROLL)),
},
{
//Exits
Entrance(RR_WATER_TEMPLE_MQ_RIVER_POTS, []{return logic->CanUse(RG_LONGSHOT);}),
Entrance(RR_WATER_TEMPLE_MQ_DRAGON_ROOM_ALCOVE, []{return logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_HOOKSHOT);}),
Expand Down Expand Up @@ -1225,14 +1226,12 @@ void RegionTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_MQ_TRIANGLE_TORCH_ROOM] = Region("Water Temple MQ Triangle Torch Room", SCENE_WATER_TEMPLE, {},
{
//Locations
LOCATION(RC_WATER_TEMPLE_MQ_TRIPLE_TORCH_ROOM_SUBMERGED_CRATE_1, (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16 && logic->CanBreakCrates()) ||
(logic->CanUse(RG_BOMBCHU_5) && logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_WATER_TEMPLE_MQ_TRIPLE_TORCH_ROOM_SUBMERGED_CRATE_2, (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16 && logic->CanBreakCrates()) ||
(logic->CanUse(RG_BOMBCHU_5) && logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_WATER_TEMPLE_MQ_TRIPLE_TORCH_ROOM_SUBMERGED_CRATE_3, logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16 && logic->CanBreakCrates()),
LOCATION(RC_WATER_TEMPLE_MQ_TRIPLE_TORCH_ROOM_SUBMERGED_CRATE_4, logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16 && logic->CanBreakCrates()),
LOCATION(RC_WATER_TEMPLE_MQ_TRIPLE_TORCH_ROOM_SUBMERGED_CRATE_5, logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16 && logic->CanBreakCrates()),
LOCATION(RC_WATER_TEMPLE_MQ_TRIPLE_TORCH_ROOM_SUBMERGED_CRATE_6, logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16 && logic->CanBreakCrates()),
LOCATION(RC_WATER_TEMPLE_MQ_TRIPLE_TORCH_ROOM_SUBMERGED_CRATE_1, logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16 && logic->HasItem(RG_ROLL)),
LOCATION(RC_WATER_TEMPLE_MQ_TRIPLE_TORCH_ROOM_SUBMERGED_CRATE_2, logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16 && logic->HasItem(RG_ROLL)),
LOCATION(RC_WATER_TEMPLE_MQ_TRIPLE_TORCH_ROOM_SUBMERGED_CRATE_3, logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16 && logic->HasItem(RG_ROLL)),
LOCATION(RC_WATER_TEMPLE_MQ_TRIPLE_TORCH_ROOM_SUBMERGED_CRATE_4, logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16 && logic->HasItem(RG_ROLL)),
LOCATION(RC_WATER_TEMPLE_MQ_TRIPLE_TORCH_ROOM_SUBMERGED_CRATE_5, logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16 && logic->HasItem(RG_ROLL)),
LOCATION(RC_WATER_TEMPLE_MQ_TRIPLE_TORCH_ROOM_SUBMERGED_CRATE_6, logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16 && logic->HasItem(RG_ROLL)),
}, {
//Exits
Entrance(RR_WATER_TEMPLE_MQ_MAIN, []{return logic->Get(LOGIC_WATER_MQ_B1_SWITCH) && ((logic->WaterLevel(WL_LOW) && logic->HasItem(RG_GOLDEN_SCALE)) || (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 40 && (logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_LONGSHOT))));}),
Expand Down Expand Up @@ -1284,12 +1283,12 @@ void RegionTable_Init_WaterTemple() {
//Locations
LOCATION(RC_WATER_TEMPLE_MQ_WHIRLPOOL_FRONT_CRATE_1, logic->CanBreakCrates()),
LOCATION(RC_WATER_TEMPLE_MQ_WHIRLPOOL_FRONT_CRATE_2, logic->CanBreakCrates()),
LOCATION(RC_WATER_TEMPLE_MQ_WHIRLPOOL_SUBMERGED_CRATE_1, logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16 && logic->CanBreakCrates()),
LOCATION(RC_WATER_TEMPLE_MQ_WHIRLPOOL_SUBMERGED_CRATE_2, logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16 && logic->CanBreakCrates()),
LOCATION(RC_WATER_TEMPLE_MQ_WHIRLPOOL_SUBMERGED_CRATE_3, logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16 && logic->CanBreakCrates()),
LOCATION(RC_WATER_TEMPLE_MQ_WHIRLPOOL_SUBMERGED_CRATE_4, logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16 && logic->CanBreakCrates()),
LOCATION(RC_WATER_TEMPLE_MQ_WHIRLPOOL_SUBMERGED_CRATE_5, logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16 && logic->CanBreakCrates()),
LOCATION(RC_WATER_TEMPLE_MQ_WHIRLPOOL_SUBMERGED_CRATE_6, logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16 && logic->CanBreakCrates()),
LOCATION(RC_WATER_TEMPLE_MQ_WHIRLPOOL_SUBMERGED_CRATE_1, logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16 && logic->HasItem(RG_ROLL)),
LOCATION(RC_WATER_TEMPLE_MQ_WHIRLPOOL_SUBMERGED_CRATE_2, logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16 && logic->HasItem(RG_ROLL)),
LOCATION(RC_WATER_TEMPLE_MQ_WHIRLPOOL_SUBMERGED_CRATE_3, logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16 && logic->HasItem(RG_ROLL)),
LOCATION(RC_WATER_TEMPLE_MQ_WHIRLPOOL_SUBMERGED_CRATE_4, logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16 && logic->HasItem(RG_ROLL)),
LOCATION(RC_WATER_TEMPLE_MQ_WHIRLPOOL_SUBMERGED_CRATE_5, logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16 && logic->HasItem(RG_ROLL)),
LOCATION(RC_WATER_TEMPLE_MQ_WHIRLPOOL_SUBMERGED_CRATE_6, logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16 && logic->HasItem(RG_ROLL)),
}, {
//Exits
Entrance(RR_WATER_TEMPLE_MQ_BEHIND_SPIKE_MOAT, []{return true;}),
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -25,13 +25,13 @@ void RegionTable_Init_KokiriForest() {
LOCATION(RC_KF_SOUTH_GRASS_EAST_RUPEE, logic->IsChild),
LOCATION(RC_KF_NORTH_GRASS_WEST_RUPEE, logic->IsChild),
LOCATION(RC_KF_NORTH_GRASS_EAST_RUPEE, logic->IsChild),
LOCATION(RC_KF_BEAN_RUPEE_1, logic->IsAdult && (CanPlantBean(RR_KOKIRI_FOREST, RG_KOKIRI_FOREST_BEAN_SOUL) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_KF_BEAN_RUPEE_2, logic->IsAdult && (CanPlantBean(RR_KOKIRI_FOREST, RG_KOKIRI_FOREST_BEAN_SOUL) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_KF_BEAN_RUPEE_3, logic->IsAdult && (CanPlantBean(RR_KOKIRI_FOREST, RG_KOKIRI_FOREST_BEAN_SOUL) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_KF_BEAN_RUPEE_4, logic->IsAdult && (CanPlantBean(RR_KOKIRI_FOREST, RG_KOKIRI_FOREST_BEAN_SOUL) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_KF_BEAN_RUPEE_5, logic->IsAdult && (CanPlantBean(RR_KOKIRI_FOREST, RG_KOKIRI_FOREST_BEAN_SOUL) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_KF_BEAN_RUPEE_6, logic->IsAdult && (CanPlantBean(RR_KOKIRI_FOREST, RG_KOKIRI_FOREST_BEAN_SOUL) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_KF_BEAN_RED_RUPEE, logic->IsAdult && (CanPlantBean(RR_KOKIRI_FOREST, RG_KOKIRI_FOREST_BEAN_SOUL) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_KF_BEAN_RUPEE_1, logic->IsAdult && (CanPlantBean(RR_KOKIRI_FOREST, RG_KOKIRI_FOREST_BEAN_SOUL) || (logic->CanUse(RG_HOVER_BOOTS) && logic->HasItem(RG_ROLL)) || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_KF_BEAN_RUPEE_2, logic->IsAdult && (CanPlantBean(RR_KOKIRI_FOREST, RG_KOKIRI_FOREST_BEAN_SOUL) || (logic->CanUse(RG_HOVER_BOOTS) && logic->HasItem(RG_ROLL)) || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_KF_BEAN_RUPEE_3, logic->IsAdult && (CanPlantBean(RR_KOKIRI_FOREST, RG_KOKIRI_FOREST_BEAN_SOUL) || (logic->CanUse(RG_HOVER_BOOTS) && logic->HasItem(RG_ROLL)) || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_KF_BEAN_RUPEE_4, logic->IsAdult && (CanPlantBean(RR_KOKIRI_FOREST, RG_KOKIRI_FOREST_BEAN_SOUL) || (logic->CanUse(RG_HOVER_BOOTS) && logic->HasItem(RG_ROLL)) || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_KF_BEAN_RUPEE_5, logic->IsAdult && (CanPlantBean(RR_KOKIRI_FOREST, RG_KOKIRI_FOREST_BEAN_SOUL) || (logic->CanUse(RG_HOVER_BOOTS) && logic->HasItem(RG_ROLL)) || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_KF_BEAN_RUPEE_6, logic->IsAdult && (CanPlantBean(RR_KOKIRI_FOREST, RG_KOKIRI_FOREST_BEAN_SOUL) || (logic->CanUse(RG_HOVER_BOOTS) && logic->HasItem(RG_ROLL)) || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_KF_BEAN_RED_RUPEE, logic->IsAdult && (CanPlantBean(RR_KOKIRI_FOREST, RG_KOKIRI_FOREST_BEAN_SOUL) || (logic->CanUse(RG_HOVER_BOOTS) && logic->HasItem(RG_ROLL)) || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_KF_SARIAS_ROOF_WEST_HEART, logic->IsChild),
LOCATION(RC_KF_SARIAS_ROOF_EAST_HEART, logic->IsChild),
LOCATION(RC_KF_SARIAS_ROOF_NORTH_HEART, logic->IsChild),
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