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This repository was archived by the owner on Mar 29, 2025. It is now read-only.

Releases: TheOldRealms/TOW_Core

Release for Bannerlord 1.7.1

29 May 19:08

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What's Changed

Full Changelog: v0.1.1...v0.2.0

Hotfix for 1.6.4

19 Oct 17:54
f8d9587

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Crashfix:

  • Fixed a crash that occured when AI was casting magic.

Additional Known Issues:

  • Chaos Portal scene is missing its terrain

Bugfix release for Bannerlord version 1.6.4

18 Oct 18:39
2036229

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You need to be on Bannerlord version 1.6.4 for this to work! (Opt into beta in Steam if you need to)

Crashfixes:

  • Fixed a crash when picking up dropped weapons in a combat scenario (arena or battles)
  • Fixed a crash related to certain village scenes
  • Fixed a crash occuring near the end of large battles
  • Temporarily disabled the decapitation feature until we further invastigate crashes related to it

Bugfixes:

  • Fixed a bug causing companions not using magic
  • Remastered some sound files to be more loud
  • Removed "technical" items like skeleton body parts from shops
  • Removed named NPC equipment (like Balthasar's Mask) from shops

New:

  • Implemented the "Expendable" and "Unbreakable" troop attributes causing their death to not have an effect on other troops' morale and never break due to morale respectively -> this will cause bandit and chaos warrior encounters much more deadly
  • Reduced winds of magic recharge rate to 1/5th of its original value. No more easy magic spamming, have to be more tactical about it now
  • Changed the tournament weapon loadout to resemble empire and VC cultures
  • Added a new illustration for loading screen art
  • Added 2 arena scenes for empire and VC respectively
  • Added a custom lord's hall scene to towns and castles, works in civilian and keep battles
  • Added art assets for ghost horse and equipment
  • Added a new hex wraith toop type to roster and parties

Known Issues:

  • Leicheberg still crashes in siege mode
  • On every game session, the initial first load of the campaign map will have missing flora. It will appear after loading into any mission scene (town, village, battle, whatever) and back to campaign map.

Crashfix release for Bannerlord version 1.6.2

24 Sep 19:05
474c13d

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Changelog:
Updated the mod to Bannerlord version 1.6.2

Crashfixes:

  • Fixed rare crash in battles related to spellcasting AI
  • Fixed crashes when entering keep battles
  • Fixes to overland campaign map crashes
  • Fixed rare crash after certain battles with the post battle raise dead scenario

Optimizations:

  • Enabled texture compression for terrain textures, reducing GPU vRAM usage by ~2,5 GB

Fixes:

  • Added spellcasting to the vampire starting option in addition to the necromancer one
  • Fixed automatic 20 skeleton raise dead for player when entering towns
  • Fixed summoned skeletons reducing the amount of "normal" skeletons after battle
  • Minor fixes to dismemberment
  • Fixed hitbox of grave guard sword
  • Reduced the amount of outlaw parties

NEW

  • Added a "Build Shader Cache" main menu option.

v0.0.0

24 Sep 14:51
81a291c

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Bannerlord version 1.6.1