Fix and rename sub_6FCD09D0 to AITACTICS_WanderToTarget - #220
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Lectem merged 1 commit intoApr 26, 2026
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The function should wander around the target's position with random offsets, not around the monster's own position. Replaces the incorrect delegation to AITACTICS_WalkCloseToUnit with proper target-relative coordinate calculation. Renames sub_6FCD09D0 to AITACTICS_WanderToTarget across the codebase. Fixes ThePhrozenKeep#193
Mw95
approved these changes
Apr 25, 2026
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Summary
sub_6FCD09D0which incorrectly delegated toAITACTICS_WalkCloseToUnit, using the monster's own position instead of the target'spTarget's coordinates (viaCLIENTS_GetUnitX/Y) and callsAITACTICS_MoveToTarget, matching the original assembly behaviorsub_6FCD09D0→AITACTICS_WanderToTargetacross the codebase (3 files, 13 occurrences)Fixes #193