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T3-Jailbreak

A comprehensive CS2 Jailbreak plugin built with CounterStrikeSharp.

Install / Dependecies

Upload

  • Drag&Drop addons folder in game/csgo.
  • You don't need to worry about the config file. It will automaticly update for any version without modifying your current settings.

๐ŸŽฎ Core Features

Roles

๐Ÿ‘ฎ Simon (Guard Leader)

  • Commands:
    • !s - Become Simon
    • !unsimon - Resign from Simon
    • !o / !c - Control cell doors
    • !color <player> <color> - Color a player.
    • !rebel <player> - Mark as rebel
    • !freeday <player> - Grant freeday
    • !box - Starts box between prisoners (!box again to stop it.)
    • Simon can also cuffs a player with his tazer and move him while looking at him and holding RightClick.
    • Simon also can choose his Laser/Marker color from !smenu.

๐Ÿš” Deputy

  • Commands:
    • !deputy - Become deputy
    • !undeputy - Resign from deputy
    • Limited Simon permissions

๐ŸŽฏ Last Request System

Available LR:

  • Knife Fight
  • Shot for Shot
  • Rebel
  • Dodgeball
  • Headshot Only
  • Mag4Mag
  • No Scope

๐ŸŽ‰ Special Days

  1. One In The Chamber

    • One bullet kills
    • Get ammo on kills
  2. No Scope Day

    • Snipers only
    • No scoping allowed
  3. Hide And Seek

    • Ts hide
    • CTs seek
  4. Teleport Day

    • Random teleports
    • Survival game
  5. Arms Race

    • Progressive weapons
    • Kill to advance
  6. Drunk Day

    • Altered movement
    • Random effects
  7. War Day

    • Team battle
    • Full loadout

โŒจ๏ธ Commands

Admin Commands

!admin             - Open admin menu
!setsimon <player> - Force set Simon
!removesimon       - Remove current Simon
!sd                - Start special day
!setdeputy <player> - Force set Deputy
!removeddeputy     - Remove current Deputy
!lrtop             - Show top LR players

HUD Messages

  • Displays current Simon

Database:

  • In database it saves the players won/lost Last Requests which you can see in game with !lrtop.

Cookies

  • In cookies it saves player !guns settings so they can keep the same guns as CT.
  • It saves the laser/marker color of each simon too.

Tags

  • Simon: โญ SIMON โญ
  • Deputy: โญ DEPUTY โญ

Config

{
  "Database": {
    "DatabaseHost": "",
    "DatabaseName": "",
    "DatabaseUser": "",
    "DatabasePassword": "",
    "DatabasePort": 3306
  },
  "Simon": {
    "SetSimonIfNotAny": 10.0 // cooldown of choosing a new simon
  },
  "Models": {
    "SimonModel": "",
    "DeputyModel": "",
    "GuardModel": "",
    "ArmsRaceKnifeModel": ""
  },
  "LastRequest": {
    "EnableCheatPunishment": true, // right now this is usless since you can only damage with the gun from LR.
    "LrStartTimer": 5.0,
    "Types": {     // you can enable/disable any last requests from here.
      "KnifeFight": true,
      "ShotForShot": true,
      "NoScope": true,
      "MagForMag": true,
      "Dodgeball": true,
      "HeadShotOnly": true,
      "Rebel": true
    }
  },

  "SpecialDays": {
    "SDRoundsCountdown": 3,// how many rounds between special days
    "SdStartTimer": 15.0, // basic special days timer
    "HideTimer": 120.0, // timer for hide and seek day
    "WarTimer": 60.0, // timer for war day
    "ZombieTimer": 60.0, // timer for zombie(zombie disabled for now.)
    "ZombieHealth": 3500, // Zombies health
    "ZombieModel": "", // if you have a zombie model add it here.
    "AdminPermissions": [ // permission to use the admin jail commands
      "@css/generic"
    ],
    "Type": {     // you can enable/disable any specialday from here.
      "FreeForAll": true,
      "OneInTheChamber": true,
      "NoScope": true,
      "Teleport": true,
      "ArmsRace": true,
      "HideAndSeek": true,
      "DrunkDay": true,
      "WarDay": true
    }
  },
  "Commands": {
    "SimonMenu": [
      "wmenu",
      "smenu"
    ],
    "Simon": [
      "s",
      "simon"
    ],
    "UnSimon": [
      "us",
      "unsimon"
    ],
    "Deputy": [
      "d",
      "deputy"
    ],
    "UnDeputy": [
      "ud",
      "undeputy"
    ],
    "Box": [
      "box"
    ],
    "Ding": [
      "ding"
    ],
    "GunsMenu": [
      "gun",
      "guns"
    ],
    "OpenCells": [
      "open",
      "o"
    ],
    "CloseCells": [
      "close",
      "c"
    ],
    "ForgiveRebel": [
      "forgive",
      "pardon"
    ],
    "GiveUp": [
      "giveup",
      "p"
    ],
    "GiveFreeday": [
      "givefreeday",
      "freeday"
    ],
    "RemoveFreeday": [
      "removefreeday",
      "unfreeday"
    ],
    "LastRequest": [
      "lr",
      "lastrequest"
    ],
    "SpecialDays": [
      "sd",
      "specialday"
    ],
    "Heal": [
      "h",
      "heal"
    ],
    "SetColor": [
      "color",
      "setcolor"
    ],
    "LRTop": [
      "lrtop",
      "toplr"
    ],
    "QueueCommands": [
      "q",
      "queue"
    ],
    "QueueListCommands": [
      "qlist",
      "queuelist"
    ],
    "ExtendRoundTimeCommands": [
      "extend"
    ],
    "CTBanCommands": [
      "ctban"
    ],
    "AdminCommands": {
      "SetSimon": [
        "sw",
        "ss",
        "setsimon"
      ],
      "RemoveSimon": [
        "removes",
        "removesimon"
      ],
      "AdminPermissions": {
        "SetSimon": [
          "@css/generic"
        ],
        "RemoveSimon": [
          "@css/generic"
        ]
      }
    }
  },
  "BunnyHoop": {
    "BunnyHoopTimer": 20, // after how many seconds enable BunnyHoop on round start
    "PrintToCenterHtml": false, // print countdown to centerhtml
    "ShowChatMessages": true // show the message when enabled to chat.
  },
  "Prisoniers": {
    "SkipQueuePermissions": [ // automaticly in front of queue if have any of these flags
      "@css/vip"
    ],
    "HealCommandCountPerRound": 2 // how many times prisoners can ask for heal.
  },
  "Guardians": { // if you are guardian and have vip you can get x healthshot (not made yet.)
    "VipFlags": [
      "@css/vip"
    ],
    "GiveXHealthshot": [
      ""
    ]
  },
  // add sounds here if you want.
  "Sounds": {
    "SetSimonSound": "",
    "SimonDeathSound": "",
    "SimonGaveUpSound": ""
  },
  "Version": 1
}

๐Ÿ—บ๏ธ Roadmap

Upcoming Features

  1. HUD Improvements

    • Add prisoner count display
    • Add guardian count display
    • Improved visibility and positioning
  2. VIP Features

    • Implement healthshot system for CT VIP players
    • Configurable through guardians settings
  3. Special Days Enhancement

    • Complete Zombie Day implementation
    • Add proper zombie models and mechanics
    • Balance zombie health and abilities
  4. Code Optimization

    • Code cleanup and restructuring
    • Performance improvements
    • Better documentation
  5. Creating API

    • Creating api for the GetSimon, SetSimon, GetDeputy, SetDeputy, RemoveSimon, RemoveDeputy, etc.

Credits

  • Many thanks to @Destoer Since i've inspired alot from his plugin and borrowed code from him.
  • Credits to: @Xaboo1337 For giving me ideas and helping me from the beginning.

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