A comprehensive CS2 Jailbreak plugin built with CounterStrikeSharp.
- T3Menu-API: [ Download Here ]
- CounteStrikeSharp: [ Download Here ]
- Drag&Drop addons folder in game/csgo.
- You don't need to worry about the config file. It will automaticly update for any version without modifying your current settings.
- Commands:
!s- Become Simon!unsimon- Resign from Simon!o / !c- Control cell doors!color <player> <color>- Color a player.!rebel <player>- Mark as rebel!freeday <player>- Grant freeday!box- Starts box between prisoners (!box again to stop it.)- Simon can also cuffs a player with his tazer and move him while looking at him and holding RightClick.
- Simon also can choose his Laser/Marker color from !smenu.
- Commands:
!deputy- Become deputy!undeputy- Resign from deputy- Limited Simon permissions
Available LR:
- Knife Fight
- Shot for Shot
- Rebel
- Dodgeball
- Headshot Only
- Mag4Mag
- No Scope
-
One In The Chamber
- One bullet kills
- Get ammo on kills
-
No Scope Day
- Snipers only
- No scoping allowed
-
Hide And Seek
- Ts hide
- CTs seek
-
Teleport Day
- Random teleports
- Survival game
-
Arms Race
- Progressive weapons
- Kill to advance
-
Drunk Day
- Altered movement
- Random effects
-
War Day
- Team battle
- Full loadout
!admin - Open admin menu
!setsimon <player> - Force set Simon
!removesimon - Remove current Simon
!sd - Start special day
!setdeputy <player> - Force set Deputy
!removeddeputy - Remove current Deputy
!lrtop - Show top LR players- Displays current Simon
- In database it saves the players won/lost Last Requests which you can see in game with !lrtop.
- In cookies it saves player !guns settings so they can keep the same guns as CT.
- It saves the laser/marker color of each simon too.
- Simon: โญ SIMON โญ
- Deputy: โญ DEPUTY โญ
{
"Database": {
"DatabaseHost": "",
"DatabaseName": "",
"DatabaseUser": "",
"DatabasePassword": "",
"DatabasePort": 3306
},
"Simon": {
"SetSimonIfNotAny": 10.0 // cooldown of choosing a new simon
},
"Models": {
"SimonModel": "",
"DeputyModel": "",
"GuardModel": "",
"ArmsRaceKnifeModel": ""
},
"LastRequest": {
"EnableCheatPunishment": true, // right now this is usless since you can only damage with the gun from LR.
"LrStartTimer": 5.0,
"Types": { // you can enable/disable any last requests from here.
"KnifeFight": true,
"ShotForShot": true,
"NoScope": true,
"MagForMag": true,
"Dodgeball": true,
"HeadShotOnly": true,
"Rebel": true
}
},
"SpecialDays": {
"SDRoundsCountdown": 3,// how many rounds between special days
"SdStartTimer": 15.0, // basic special days timer
"HideTimer": 120.0, // timer for hide and seek day
"WarTimer": 60.0, // timer for war day
"ZombieTimer": 60.0, // timer for zombie(zombie disabled for now.)
"ZombieHealth": 3500, // Zombies health
"ZombieModel": "", // if you have a zombie model add it here.
"AdminPermissions": [ // permission to use the admin jail commands
"@css/generic"
],
"Type": { // you can enable/disable any specialday from here.
"FreeForAll": true,
"OneInTheChamber": true,
"NoScope": true,
"Teleport": true,
"ArmsRace": true,
"HideAndSeek": true,
"DrunkDay": true,
"WarDay": true
}
},
"Commands": {
"SimonMenu": [
"wmenu",
"smenu"
],
"Simon": [
"s",
"simon"
],
"UnSimon": [
"us",
"unsimon"
],
"Deputy": [
"d",
"deputy"
],
"UnDeputy": [
"ud",
"undeputy"
],
"Box": [
"box"
],
"Ding": [
"ding"
],
"GunsMenu": [
"gun",
"guns"
],
"OpenCells": [
"open",
"o"
],
"CloseCells": [
"close",
"c"
],
"ForgiveRebel": [
"forgive",
"pardon"
],
"GiveUp": [
"giveup",
"p"
],
"GiveFreeday": [
"givefreeday",
"freeday"
],
"RemoveFreeday": [
"removefreeday",
"unfreeday"
],
"LastRequest": [
"lr",
"lastrequest"
],
"SpecialDays": [
"sd",
"specialday"
],
"Heal": [
"h",
"heal"
],
"SetColor": [
"color",
"setcolor"
],
"LRTop": [
"lrtop",
"toplr"
],
"QueueCommands": [
"q",
"queue"
],
"QueueListCommands": [
"qlist",
"queuelist"
],
"ExtendRoundTimeCommands": [
"extend"
],
"CTBanCommands": [
"ctban"
],
"AdminCommands": {
"SetSimon": [
"sw",
"ss",
"setsimon"
],
"RemoveSimon": [
"removes",
"removesimon"
],
"AdminPermissions": {
"SetSimon": [
"@css/generic"
],
"RemoveSimon": [
"@css/generic"
]
}
}
},
"BunnyHoop": {
"BunnyHoopTimer": 20, // after how many seconds enable BunnyHoop on round start
"PrintToCenterHtml": false, // print countdown to centerhtml
"ShowChatMessages": true // show the message when enabled to chat.
},
"Prisoniers": {
"SkipQueuePermissions": [ // automaticly in front of queue if have any of these flags
"@css/vip"
],
"HealCommandCountPerRound": 2 // how many times prisoners can ask for heal.
},
"Guardians": { // if you are guardian and have vip you can get x healthshot (not made yet.)
"VipFlags": [
"@css/vip"
],
"GiveXHealthshot": [
""
]
},
// add sounds here if you want.
"Sounds": {
"SetSimonSound": "",
"SimonDeathSound": "",
"SimonGaveUpSound": ""
},
"Version": 1
}-
HUD Improvements
- Add prisoner count display
- Add guardian count display
- Improved visibility and positioning
-
VIP Features
- Implement healthshot system for CT VIP players
- Configurable through guardians settings
-
Special Days Enhancement
- Complete Zombie Day implementation
- Add proper zombie models and mechanics
- Balance zombie health and abilities
-
Code Optimization
- Code cleanup and restructuring
- Performance improvements
- Better documentation
-
Creating API
- Creating api for the GetSimon, SetSimon, GetDeputy, SetDeputy, RemoveSimon, RemoveDeputy, etc.
- Many thanks to @Destoer Since i've inspired alot from his plugin and borrowed code from him.
- Credits to: @Xaboo1337 For giving me ideas and helping me from the beginning.