Releases: TiLT42/RogueTraderGeneratorTools
Rogue Trader Generator Tools v2.0.5
What's Changed
- The Bountiful system feature was adding exotic materials more often than intended. Reduced to a 40% chance as written in the rules.
- Multiple instances of organic compounds on a planet now stack.
- Organic compounds were generated in far too small quantities. Increased to match the rules.
- Lesser moons now generate resources when generated manually through the context menu.
Rogue Trader Generator Tools v2.0.4
What's Changed
- No longer generates the nonexistent "rare earth elements" resource.
- Fixed incorrect resource distribution.
- Lesser Moons should now generate resources as described by the rulebook.
- The tree view should now maintain the collapsed/expanded state of individual nodes.
- Various security updates
Rogue Trader Generator Tools v2.0.3
What's Changed
- Complete rework of how terrains and landmarks (especially exceptional landmarks) are generated and distributed. The result is that most planets will now have more sensible terrains and landmarks that suit their atmospheres and climates.
- Far more planets will now have terrains on them, though most will only have one or two. Planets with limited ecosystems will be equally limited in what terrains typically appear on them. However, those same planets can now generate truly unusual terrains, such as chitin forests, under rare circumstances.
- Planets now summarize the rules related to planetary atmospheres and climates.
- Fixed a critical bug that caused terrains to always roll for terrain features as if they were forests. This bug has been present since the WPF edition. Terrain features for non-forest terrains will now make much more sense.
- Expanded the rules presented for planetary rings around gas giants.
- Fixed incorrect test difficulty for planetary rings.
- Adjusted the random distribution for human pirate ships. You are now less likely to see ships of frigate size and up, and the trusty old Wolfpack Raider is once again the most common ship among renegades in the Koronus Expanse.
- Adjusted the way resources are displayed to more closely match the WPF version.
- General cleanup of page references across the entire generator. This is still a work in progress.
- Resources with no abundance are no longer shown.
- Archeotech resource caches no longer describe their type in a way that the rulebook does not support.
- Standardized resource handling across a variety of node types.
Rogue Trader Generator Tools v2.0.2
This turned into a bigger update than I had expected. I took a deep dive into the implementation of specific rules from the original WPF application and found them lacking in some cases, especially when it came to system features and territory handling. In my original implementation, I erred on the side of caution by not replicating any rule that was not randomly added to systems, but in hindsight, I realize that I was overly careful. Important rules were only implied through the presence of system features, requiring that the GM look up each individual system feature either before or during a gaming session to check for important rules. I have rectified this design mistake by including more of the rules you need to know as a GM and placing them front and center in the system node. The flavor text has been stripped clean, and none of the surrounding information from Stars of Inequity is included. However, at least it will be easier to remember what rules apply to the system without having to leaf through pages of book information.
I also realized that some parts of the system generation lacked important flavor. The inclusion of star color and warp status helps alleviate that, but perhaps more importantly, planets now give you a much better idea of what they look like through a massive redesign of how landmasses, territories, and landmarks are organized and presented. No more page-long lists of landmarks for you to parse. Now you can gain a much better understanding of how these various geographical features interconnect and where they are located.
In the time to come, I will continue to look into any parts of system generation that might require more detail. I will avoid inventing new rules and systems where possible, except in cases where the sourcebook provides vague guidelines on how to make selections during generation (such as with star color).
What's Changed
- Added a new Warp Status field, showing the current state of the warp in the star system.
- Added a new Star Colour field to systems with a wide range of possible results.
- Expanded system features that lacked important rules or were implemented incorrectly. The worst offender was Warp Turbulence, but there have also been significant improvements to Warp Stasis, Ill-Omened, and Stellar Anomaly.
- Adjusted the weighting of probabilities in choose-one-or-more scenarios, making excessive multi-choice situations rarer. Primarily impacts the system features Bountiful, Ill-Omened, Warp Stasis, and Warp Turbulence.
- Fixed a bug that prevented the Warp Turbulence system feature from assigning a warp storm to one of the planets in the system.
- Made adjustments to species distribution for Pirate Dens.
- Pirate ships in Pirate Dens are now sorted alphabetically.
- Added "Generate Unique Name" context menu option for system nodes with cascading rename support.
- Redesigned landmasses, territories, and landmarks on planets that have them. Landmarks are now assigned to a territory, and each territory is assigned to a landmass (if any). Additionally, landmasses are specified to be either continents or archipelagos.
- Notable species are now separated from the Native Species listing as their own group node in the tree view. Additionally, each notable species is now tied directly to a territory and listed alongside that territory's landmarks.
- If a planet has multiple native or notable species with the same name, they will be marked with a letter to more easily tell them apart.
- Export files include all the new options, but any already working integration with the JSON format should be compatible with the new version.
Rogue Trader Generator Tools v2.0.1
What's Changed
- You can now generate new unique names for planets, moons, lesser moons, asteroids, and gas giants directly from the context menu.
- Those same nodes, if they have a unique or custom names, can be reset to generic naming through another context menu action.
- Added automatic update checks on startup. This can be disabled in the settings. You can also manually check for updates with a new button on the menu bar.
- More readable file names for install files.
- Infrastructure updates to improve stability and future releases.
Rogue Trader Generator Tools v2.0.0
Rogue Trader Generator Tools 2.0.0
This release marks the transition from clunky old Windows-based technology to a modern, cross-platform release of Rogue Trader Generator Tools for Windows, Mac, and Linux.
The entire code base was painstakingly converted from WPF to Electron and updated to look and feel much better. The result is a user experience that should be much more enjoyable to work with.
New features include:
- Added support for Mac and Linux.
- A modernized user interface.
- A comprehensive random name generator for systems, planets, and gas giants.
- More robust exports to RTF, PDF and JSON (new).
- Many, many Quality of Life features, too numerous to list here.
Hopefully, this should lighten the workload for a new generation of Rogue Trader game masters.
If you find any bugs or you have feature requests, please open an issue under the Issues tab here on GitHub. I'll follow up with you ASAP.

Rogue Trader Generator Tools
Added drag & drop support for nodes, allowing you to reposition generated content.
Rogue Trader Generator Tools
Now that the Fantasy Flight Games forums are closed, there is no official place to download the Rogue Trader Generator Tools without compiling them yourself. As a consequence of this, you will from now on find the executables on this GitHub page.
The ZIP-file below (not the ones with "source code" in their title) contains the full version of the generator tools. If you have no idea how GitHub works or how to compile anything, just download and extract this file.
Rogue Trader Generator Tools
Initial GitHub release.