Cobblemon challenge 1.20.1 fabric#14
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ChallengeCommand: - Refactored ChallengeRequest record with min/max level & handicap - Refactored ChallengeCommand.register to have 12 versions (TODO: Refactor to be more flexible & concise) - Refactored ChallengeCommand.challengePlayer to include min/max level & handicap - Added check in ChallengeCommand.challengePlayer to clamp minLevel to maxLevel - Refactored notification format in ChallengeCommand.challengePlayer to display level range & handicap to challengedPlayer ChallengeUtil: - Refactored ChallengeUtil.createChallengeRequest to intake min/maxLevel & handicap - Added method ChallengeUtil.getBattlePokemonAdjustedLevel to handle each individual pokemon level according to min/maxLevel, handicap, & clamp to (1,100) LeadPokemonSelectionSession: - Refactored LeadPokemonSelectionSession.beginBattle to use min/maxLevel & handicap to pokemon LeadPokemonMenuProvider: - Refactored LeadPokemonMenuProvider.setupPokemonRepresentation to apply min/maxLevel & handicap to pokemon ChallengeBattleBuilder: - Refactored ChallengeBattleBuilder.lvlxpvp to intake & pass min/maxLevel & handicap to ChallengeBattleBuilder.createBattleTeamFromParty - Refactored ChallengeBattleBuilder.createBattleTeamFromParty to apply min/maxLevel & handicap to pokemon
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Hey! Here is the changes I made to implement min/maxLevel & handicap functionality. I have tested everything on the Fabric 1.5 1.20.1 version. There were no errors there & everything functioned as expected. Some colors & property names may not be what you would prefer, so feel free to change them as you see fit. I did my best to name everything off of it's functionality. Feel free to reach out if you have any questions!
Here are the differences between Fabric & Forge in the updates I made:
Here are the individual changes made to each of the six files: