Testing cobblemon challenge 1.5 1.20.1 fabric#20
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ChallengeCommand: - Refactored ChallengeRequest record with min/max level & handicap - Refactored ChallengeCommand.register to have 12 versions (TODO: Refactor to be more flexible & concise) - Refactored ChallengeCommand.challengePlayer to include min/max level & handicap - Added check in ChallengeCommand.challengePlayer to clamp minLevel to maxLevel - Refactored notification format in ChallengeCommand.challengePlayer to display level range & handicap to challengedPlayer ChallengeUtil: - Refactored ChallengeUtil.createChallengeRequest to intake min/maxLevel & handicap - Added method ChallengeUtil.getBattlePokemonAdjustedLevel to handle each individual pokemon level according to min/maxLevel, handicap, & clamp to (1,100) LeadPokemonSelectionSession: - Refactored LeadPokemonSelectionSession.beginBattle to use min/maxLevel & handicap to pokemon LeadPokemonMenuProvider: - Refactored LeadPokemonMenuProvider.setupPokemonRepresentation to apply min/maxLevel & handicap to pokemon ChallengeBattleBuilder: - Refactored ChallengeBattleBuilder.lvlxpvp to intake & pass min/maxLevel & handicap to ChallengeBattleBuilder.createBattleTeamFromParty - Refactored ChallengeBattleBuilder.createBattleTeamFromParty to apply min/maxLevel & handicap to pokemon
…to cobblemon_challenge_1.5_1.20.1_fabric
build.gradle: plugins: - updated fabric-loom version -> 1.6-snapshot - updated kotlin.jvm version -> 2.0.0 dependencies: - added modImplementation for kotlin -> "net.fabricmc:fabric-language-kotlin:1.11.0+kotlin.2.0.0" gradle.properties: - updated -> loader_version=0.15.11 - updated -> fabric_version=0.92.2+1.20.1 - updated -> cloth_config_version=11.1.118 gradle-wrapper.properties: - updated gradle to 8.7-> distributionUrl=https\://services.gradle.org/distributions/gradle-8.7-bin.zip
Refactor -> Reformat of ChallengeCommand min/maxLevel & handicap inputs
…tore & FakeStorePosition without casting. - Note: This should work unless some of the functions need to be called in the FakeStore. - Possible refinement: We could trim out the playerUUID completely if it does not matter. The FakePlayerStore has a default value, but I am passing in the playerUUID if one is found b/c that is how the first iteration did it. I tested this with some basic battles including disconnecting & didn't run into any problems
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This is a second version of the Pull Request 19.
This one includes a possible iteration on the FakeStore. The only error I get is related to the cast done, so while I am implementing a functional store, I made a kotlin versions of the fake store & classes that will fill the same purpose without casting.
I did some testing with battles & nothing seemed to be broken even with closing the game. The pokemon are still not considered wild as before. Hope this might help!